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The discomfort and messiness in big projects (and how to get past it) 

Lauren Tormey (she/her)

Senior Content Designer 

University of Edinburgh

9/26/2023

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About me

  • Lead a team of 3 content designers
  • Part of Prospective Student Web Content team
  • Feel free to connect:
    • LinkedIn: lauren-tormey
    • Twitter: @ltormey

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Why I'm giving this talk

  • Started working on my first BIG project last year
  • BIG = multi-year, multi-disciplinary, high impact
  • I knew it would be challenging... 
  • ...but I didn't expect it to be so uncomfortable and messy
  • I want to unpack the discomfort and messiness and reflect on it
  • The work we do is hard, and I believe sharing can help make us all better

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Project background

  • 3-year project to design the future state of our online degree finders
  • Current degree finders end of life and not fit for purpose
  • Working with a consultancy to increase our development and delivery management resource
  • First year focused on our undergraduate degree finder

Product owner

UX specialist

Content designers

Developers

Delivery manager

Strategist

University of Edinburgh

Consultancy

Project team

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The undergraduate degree finder editorial experience

School editor liaises with academics to update content in GatherContent.

Our team edits content and shifts to degree finder CMS.

Published degree finder.

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What I'll be talking about

  • The rocky start in project leadership
  • Collaboration difficulties getting colleagues aligned
  • The feeling of a project within a project (designing entry requirements)

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The rocky start in project leadership

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The kick-off that didn't really kick us off

  • UoE and consultancy project staff met in person October 2022 for kick-off
    • got consultancy up to speed with work done so far 
    • align on project goals 
    • discussed roles in project 
  • Set up lists of tasks for 'sprint 0'...but with no deadline of when they should be completed

Lauren 

Content lead

(limited capacity)

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The chaos that was sprint 0

  • Got through tasks but no one took responsibility for managing progress on them
  • 15-minute stand-ups always took a half hour
  • No deadlines led to no reviews or retros
  • Unclear when sprint 1 would begin
  • I had a workload I struggled to keep up with
  • I hit breaking point...

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"There's no leadership going on."

-me to my boss

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What changed after I said that quote

  • We had a retro as a team, and then shared with the consultancy for them to add their own contributions
  • We started working in sprints 
  • We got a new delivery manager
  • It wasn't perfect but it was better – better structure, but improving ways of working not prioritized enough

"Working in a sprint finally - we’re working toward goals and deadlines!"

Sprint 1 retro what went well point.

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Lessons learned

  • An open team culture where people can speak up if something isn't going right is paramount
  • If you're not getting the service you want, ask for a change
  • Stand-ups should focus on the tasks, not the individuals
  • Set up not only roles and responsibilities but expectations
  • You set the leadership you want

"We should be confident to set out how we want to work in future rather than expecting the agency to be experts who guide us."

-my boss to me

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Collaboration difficulties getting colleagues aligned

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The lack of communication between content and user research

  • Project started with separate user research and content design workstreams
  • My team started with content modelling, a task new to me I had to research how to do
  • Felt strange starting content work not informed by user research
  • Led to our initial content model being based on assumptions

Initial content model.

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The lack of communication between content and tech

  • UX/content and developers not talking to each other outside of stand-ups in sprint 0
  • Combination of factors leading to lack of communication:
    • Project leadership issues
    • Inexperience with big projects
    • My limited capacity
    • Put off by technical jargon
  • Didn't have oversight of what each other was doing and didn't know about the technical feasibility of our design ideas

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How we improved communication

  • Met with UX Specialist to synthesize research findings with content model
  • In-person collaboration sessions between content designers and UX specialist when developing the prototype and testing ideas
  • Tech/UX/content weekly check-in meetings and tech log to write down questions
  • Roadmap to see upcoming areas each discipline would be working on

An item in the tech log.

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Where we still struggled with communication

  • We didn't communicate new content decisions to our UX specialist, which meant the prototype was not always up-to-date – so one of our content designers got access to make updates 
  • My directions for user stories weren't always the clearest for developers to understand and led to things being developed incorrectly – but check-ins helped us align on understanding 

Poorly worded specification in user story.

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Lessons learned

  • Strong collaboration and alignment require constant maintenance
  • Be confident in your design process, question if you're not following it, and change course
  • Document design decisions and inform relevant collaborators
  • Meet with your developers before handing over tickets (have a 'design kick-off') and pilot development of your tickets

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The feeling of a project within a project

AKA designing entry requirements

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Why entry requirements felt like a project in a project

  • Front-end: The content is complicated
    • many qualifications and entry pathways
    • grades listed by fee status
    • standard and widening access requirements
    • additional requirements
    • English language requirements
    • endless exceptions to the rule...
  • Backend: Had to design a process where a spreadsheet of gathered entry requirements could be uploaded to new degree finder and populate it

Current entry requirements design.

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Designing this one element took more effort than designing every other part of the undergraduate programme content type combined.

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An uncomfortable start with entry requirements

  • Original content model featured attributes for existing presentation of entry requirements because I knew we couldn't build the model for it before working with admissions 
  • Admissions saw this original content model and were concerned it didn't factor in any features they had previously raised with our team about what needed to change 
  • I felt awful upsetting very important stakeholders

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Turning the discomfort into an action plan

  • Put 75% of our content design resource into entry requirements work
  • Reviewed previous research and work done by our team in this area
  • Agreed a timeline and number of hours of collaboration time with admissions
    • 2 two-hour collaboration session a week over 4 weeks
    • 1 collaboration session a week was in-person
  • Created agenda for each collaboration session so we could get through front-end and backend design in the short window we had
  • Got through all we needed to by the end of 4 weeks!

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Convincing admissions to change the term 'minimum requirements'

  • 'Minimum entry requirements' refers to requirements students from widening access backgrounds needs 
  • Admissions knew the term was problematic but were reluctant to change it 
  • Showed 1 usability test of a student incorrectly assessing themselves as eligible for minimum entry requirements and admissions agreed it needed changing
  • Compromise reached: referred to as widening access requirements in dropdown selector, but minimum requirements when content appears

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Lessons learned

  • The biggest content design challenges are most likely people challenges
  • Good content design can only do so much when the service itself is complex
  • Make sure there's enough research done on service areas before doing design work (and that you know about prior research)
  • Scope your work
  • Keep your important stakeholders in the loop
  • Show is more powerful than tell

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Where the project is at now

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Released a beta in September

  • Featuring 3 degree programmes in their new content types
  • Have a look: https://edin.ac/ug-beta 

Veterinary Medicine in the beta site.

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Developing the postgraduate programme content types

  • And are trying not to repeat the same mistakes!

Programme in current postgraduate degree finder.

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"Expect the discomfort and messiness, and use that feeling to make things better."

-me to you

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Thanks for listening.

Questions?