Roses and Thorns
Studio Tired House
Jimmy Weishaus, Blossom Abel, Chris Marroquin, Amy Tian, Ab Bandaru, & Brynne Reilly
Genre, High Concept, & Market
Genre: (Sub)urban/Modern Fantasy / Romantic Comedy / Fantasy Sports/ Dating Simulator (Similar to Hatoful Boyfriend or Dream Daddy)
High Concept: You’ve been invited into a sorority of magical girls. Beautiful, single, magical girls. Find out how far your power extends, and with whom your heart lies. Flirt! Fight! And discover your true love!
Market: LBGTQ+ people, young adults, and women
Gameplay & Features
Gameplay: Team-based sports game, characters can be recruited by either beating them or by increasing affection with them. Pass the ball between your teammates to create sigils that boost your score and give you magical effects, while preventing the opposing team from doing the same.
Features:
Setting & Story
Setting: A college specifically for those magically inclined where they can further their magical knowledge. Sororities are ubiquitous, and enthusiasm for the school’s main sport even moreso. Popularity is almost wholly dependant on a team’s ranking, and anybody who’s anybody plays it.
Story: The protagonist is a new student at this college who just got accepted into a sorority and picks up the sport in an effort to meet many new cute girls. Her goal is to eventually take on the champion and establish herself as the most popular girl in school.
Reference Games
Dating Sim References:
Sports Segment References:
Softwares and Tools
•Unity Engine
•Maya
•Substance Painter
•Photoshop
•ZBrush
•Blender
•Microsoft Office
Moodboards
Dating Sim Art & Style Moodboard
Sports Art & Style Moodboard
Character Sprites Moodboard
Character Models Moodboard
Backgrounds Moodboard
Gameplay Moodboard (Dating Aspect)
Gameplay Moodboard (Sports Aspect)
Interface Moodboard
Interface Moodboard
Concepts and Unused Art
Illustrations by Amy Tian
Illustrations by Amy Tian
Art and models by Brynne Reilly
Illustrations by Brynne Reilly
Illustrations by Blossom Abel
Illustrations by Blossom Abel
Illustrations by Blossom Abel
Particles by Ab Bandaru
Fireball/Flame/Sparks
Particles by Ab Bandaru
Particles and UI by Ab Bandaru
Grid editor by Jimmy Weishaus, Illustrations by Amy Tian and Blossom Abel
Illustration by Amy Tian
Characters
Illustrations by Amy Tian
Illustration by Amy Tian
Illustration by Amy Tian
Illustration by Brynne Reilly
Illustrations by Amy Tian
Models and Textures by Brynne Reilly
Models and Textures by Brynne Reilly
Models and Textures by Brynne Reilly
Illustrations by Amy Tian
Illustrations by Amy Tian
Illustrations by Amy Tian
Illustrations by Amy Tian
Illustrations by Amy Tian
Illustrations by Amy Tian
Illustrations by Amy Tian
Illustrations by Amy Tian
Illustrations by Amy Tian
Models and textures by Brynne Reilly
Models and textures by Brynne Reilly
Models & animations by Brynne Reilly
Animation by Brynne Reilly
Environment
Illustrations by Blossom Abel
Models by Chris Marroquin
Illustrations by Brynne Reilly
Lighting by Ab Bandaru
Models by Chris Marroquin, textures and character models by Brynne Reilly
Models by Chris Marroquin
Illustrations and textures by Brynne Reilly
Models by Chris Marroquin, textures by Brynne Reilly
Models by Chris Marroquin, textures by Brynne Reilly
Models by Chris Marroquin, textures by Brynne Reilly
Models by Blossom Abel, textures by Brynne Reilly
Models by Blossom Abel, textures by Brynne Reilly
Water Shaders
Shaders by Amy Tian
Shaders by Amy Tian
Illustration by Amy Tian
Illustrations by Amy Tian
Models by Chris Marroquin and Blossom Abel, textures by Brynne Reilly, water shader by Amy Tian
Water Shader
by
Amy Tian
WIP
Illustration by Blossom Abel
Illustration by Blossom Abel
Characters by Amy Tian, background by Blossom Abel
Illustrations by Blossom Abel
Illustrations by Blossom Abel
Illustrations by Blossom Abel
Illustration by Blossom Abel
Illustrations by Blossom Abel
Illustrations by Blossom Abel
Backgrounds by Blossom Abel
Characters by Amy Tian
Map layout by Chris Marroquin
Map layout by Chris Marroquin
Map layout by Chris Marroquin, set dressing by Chris Marroquin and Brynne Reilly
Models and textures by Brynne Reilly, palm tree model by Chris Marroquin
Map layout by Chris Marroquin, models by Chris Marroquin, Blossom Abel, & Brynne Reilly, set dressing by Brynne Reilly, water shader by Amy Tian
UI and Particles
Illustrations by Amy Tian
Illustrations by Amy Tian
UI by Amy Tian
Illustrations by Blossom Abel
Illustrations by Blossom Abel
UI by Brynne Reilly, Character by Amy Tian
Illustrations by Amy Tian, frame by Brynne Reilly
Illustrations by Blossom Abel, Amy Tian, and Brynne Reilly
Menu Layout and character icons by Amy Tian
Particles by Chris Marroquin
Shield Shader by Ab Bandaru
Shader by Ab Bandaru, Particle By Jimmy
Particle by Ab Bandaru
Particle by Ab Bandaru,
Animation Sheet by Brynne
Animation by Brynne Reilly
Particles by Chris Marroquin
Scripts
Line Renderer and Loop Check
Audio Manager
Ab Bandaru
Pause and Settings Menu
Ab Bandaru
Tile prefab factory
Saving map data
Jimmy Weishaus
Combined Dijkstra’s and Breadth First Search Pathfinding algorithms for circular tile radius
Jimmy Weishaus
Grid Map initializing tiles the make it up
Jimmy Weishaus
Dialogue written by Blossom Abel, script by Brynne Reilly
Singleton Script
Scene Loading Script: Implementation of Singleton and async loading
Ab Bandaru
AB _ Multiplayer Combined
Node Map Controller and Node Path
by Jimmy Weishaus
Beautiful Corners
Storyboards
Storyboard by Brynne Reilly
Storyboard by Brynne Reilly
Storyboard by Brynne Reilly
Storyboard by Brynne Reilly
Storyboard by Brynne Reilly
Storyboard by Brynne Reilly
Storyboard by Amy Tian
Storyboard by Brynne Reilly
Updated Storyboard
Storyboard by Brynne Reilly
Storyboard by Brynne Reilly
Storyboard by Brynne Reilly
Storyboard by Brynne Reilly
Storyboard by Brynne Reilly
Storyboard by Amy Tian
Storyboard by Brynne Reilly
Website and Trailer
Site mockup by Chris Marroquin
Site by Chris Marroquin
Final Screenshots