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Nearcade

Josh Handelman

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Problem

Record investment in blockchain gaming

2.2bn generated by crypto gaming companies in 2022

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Problem

Lack of tooling - game devs must individually create their value prospects

Longer development time

Higher failure rate

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Problem

Also impacts user adoption

Asset value is tied to the game - if it goes under, the players’ assets become valueless

Higher failure rate

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Problem

  • Disconnected web3 experience
  • No existing framework for game asset creation and valuation
  • When building games, creators must create and use their own assets
  • Value of game assets tied to the game
    • Increases risk to users
    • Therefore decreasing adoption and making scaling harder

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Business model

Prize Store

Challenge System

Ticketing System

Saturn is a gas giant with several rings

Technology

Arcade Platform

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Solution

Framework to build decentralized games

Ticketing system

Prize Store

Challenge System

Leaderboard

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Solution

  • Provide a framework to build decentralized games
  • Provide simplistic building blocks for ecosystem creation
    • Prize store
    • Rewards system
    • Leaderboards
    • Challenge system
  • Developers can add more features - they retain control over their game
  • Additionally, provide a platform where users can easily discover and play web3 games

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Target Market

  • Gamers new to web3 but interested in its benefits
    • Tangible value
    • Easily find games to play
    • Interoperability
  • New Game Creators
    • Easier to create web3 games
    • Easier to reach users

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Uniqueness

  • Many arcade/gaming projects exist, but all build out their own games with their own tokenomics and monetization strategy
  • Difference:
    • Provide a toolkit for game development
    • Allow for interoperability
    • This in turn allows for more real-world value:
      • When developers build on this arcade system, the system they are building with will already have value and have users, lowering their risk
      • Tokens are collectable from many games, all usable in the same place

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Business Model

$

$

$

Creators pay Near to upload games

Upload Games

Creators must buy tickets from the arcade to fund their games

Buy Tickets

Percentage fee taken from cost-to-play

Fees

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Product Status

  • Solo developer, project started during the hackathon
  • Marketplace
    • Players can list NFTs, fungible tokens, gift cards, and real world items
    • Players buy these items with tickets, the currency of the arcade ecosystem
  • Challenges
    • Game creators can implement challenges in their games
    • Player progress on challenges is tracked and displayed on the player’s profile
  • Leaderboard
    • Public leaderboards are available displaying the scores of the top players
  • Arcade
    • Game creators can upload games, players can play games

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Business Model

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Integration Steps

  • “createGame” method - creates game, initializes challenge structure
  • “playGame” method - called by player, player pays to start game
  • “endGame” method - also called by player, ends game, claiming player rewards and setting player stats
  • Security aspects
    • Player must call playGame before calling endGame - must pay

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Future Goals

  • Marketplace
    • Allow users to auction items and make offers
  • Challenges
    • Tokenize a player’s challenge status as a NFT
    • Allow game creators to grant players bonuses based upon their status
    • Challenge status then becomes an asset and gains real world value
  • Leaderboard
    • Allow game creators to reward top placings
  • Arcade
    • Promote game creation and game playing, growing the size of the ecosystem

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Team

Josh Handelman - Developer / Founder

  • Experienced blockchain and AI developer
  • Sophomore at NYU, studying physics and math
  • Previously worked on Mushroom Party, an arcade built on Solana
  • Recently won $57,000 at four hackathons - Web3 Gaming Week, Aptos Hack Singapore, Solana Hyperdrive, and NYU’s Quantum Computing symposium

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Thank You!

  • Twitter: @xeony428
  • Telegram: @xeony8
  • Email: handelmanjos@gmail.com