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PROJECT READJUSTED 3 (v2.2.2)

Full 100% Completion Walkthrough

By: DiceGames (Last Updated: 12/11/22)

Document Version: v1.5.2 (See the new one here)

Game Version: v2.2.2

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ABOUT THE GAME

Project Readjusted 3 is a FNAF fan-game, and final entry in the Project Readjusted trilogy. It revolves around you, Andrew Vargas, piecing together and salvaging the remaining information regarding the man of mystery, Matthew _____. You, Andrew, find yourself taking up a deal you know you could not pass upon. Little did you know this deal has a dark catch.

Project Readjusted 3’s gameplay is reminiscent of both FNAF 3 and FNAF 6, with task-based gameplay, a terrific gloomy and ambient atmosphere, a custom soundtrack, and one main intelligent threat lurking in the darkness. Use the tools at your disposal in this semi-controlled environment full of dark and twisted creatures, and preserve those who you desire to learn from.

Read more about the game on the GameJolt Gamepage

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ABOUT THIS GUIDE

Hi everyone! Welcome to my guide for Project Readjusted 3. This is, without a doubt, one of the BEST FNAF fan-games I’ve ever played. I HIGHLY recommend you to check this out if you haven’t already. This is the final game in the trilogy of games from the Project Readjusted series by Mechlus, and to be honest, it is definitely the best (the others are awesome as well tho). It truly is a game for the senses: visual, tactile, auditory mainly.

This guide will focus on explaining the various mechanics of the game, going into high detail on the threat/animatronic behaviors, explaining how to overcome certain challenges, and how to complete the game, 100%. Completing the game 100% is very difficult, and proves a challenge for those attempting it, so I will be here to clarify things and explain the strategies I used for going about it. There are some cool secrets as well for doing 100%, which have not been covered by YouTubers at all. I have also been given permission by Mechlus to show the secrets in the 100% ending through my walkthrough video, which this guide references.

I also want to thank the dev, Mechlus, for being awesome, and for helping patch the game (there was originally a bug which prevented people from getting 100%) and for helping me understand how to receive each star reward for 100%.

See my video guide for Project Readjusted 3 on YouTube

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CHAPTERS

Chapter 1: Mechanics and Essentials

  • Part I: Menu Navigation
  • Part II: Animatronic Behaviors
  • Part III: General Night Mechanics

Chapter 2: Nights Guide

  • Part I: General Night Strategies
  • Part II: Post-Night Minigames

Chapter 3: Custom Night Guide

  • Part I: General Mechanics
  • Part II: Challenges + Strategies

Chapter 4: 17 Stars (100%) Guide

  • Part I: Main Guide
  • Part II: Unlockables and Secrets
  • Part III: Bibliography

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CHAPTER 1

PART I

Mechanics and Essentials

Menu Navigation

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MENU: New Game/Continue Night

When you first boot up the game, you will click on the New Game option, which will ask you if you want to start. Clicking begin will start Night 1. The New Game option will be replaced with the Continue option once you make it past Night 1.

Once you beat Night 5 and the main campaign, in order to go back and achieve any other endings (presumably for 100% completion), you MUST delete your current story progress, which will reset the Patient Hub (note, resetting the Patient Hub does not remove any 100% secrets). You can delete your story progress by holding the DEL button for 3 seconds while on the main menu. This will restore the New Game option, and will not allow you to reattempt Night 5 until you make it back there.

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MENU: Patient Hub

The Patient Hub is a MAJOR aspect of the game. It ties together the post-night minigames and secrets, and stores valuable information regarding the story of PR3. It also only becomes unlocked after Night 1 is beaten.

  • Like in the post-night minigames, you can walk around using [W][A][S][D] keys and interact with [E].
  • After finding them in the minigames, the secret notes will appear here.
  • The patients will initially refuse to speak with you or give any valuable information.
  • It is recommended to talk to them before starting each night to get a hint at how to deal with an oncoming threat.
  • Once you beat Night 5, the patients inside will tell you valuable story secrets.
  • If a patient has died, they will not be present inside the Patient Hub.
  • If you have 100%, an NPC called ??? will reward you with the 7th and final MENU STAR for completion. They will also reward you with a secret note.

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MENU: Bonuses

When you complete the main campaign for the first time, the button named “Bonuses” will become clickable. The Bonuses menu (like an extras menu) is an extra location containing lots of cool assets from the developer, full renders of each animatronic, older beta/dev content, and a heartfelt message from the developer, thanking everyone for supporting his game. You can also access the Custom Night menu from the Bonuses tab.

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MENU: Custom Night

When you have completed the main campaign, the option for the Custom Night will become unlocked and accessible. You may find it at the bottom of the Bonuses tab in the main menu. Here, you will find a sandbox-type mode which you can choose your own difficulty level to play against the animatronics. There are 10 presets of custom challenges made by the developer, one of which is A Daredevil’s Trial (5/20 mode + very hard settings).

Beating ALL Challenges will award you with 10 CUSTOM NIGHT STARS, and ONE MENU STAR.

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CHAPTER 1

PART II

Mechanics and Essentials

Animatronic Behaviors

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Busted

Busted is the main antagonist animatronic in Project Readjusted 3, and has many unique mechanics. He has 2 main phases: his camera roaming phase, and his attack phase. He is active on Nights 2, 3, 4, and 5.

Camera Phase: Busted roams the various rooms on the camera system, and tends to hide in the darkness of the feeds. He can move only to adjacent rooms, so if he was originally in the left camera, he ONLY could have moved to the central feed (or to your office). Look closely, as he likes to stand in different places within the feeds.

Attack Phase: If Busted is not present in the cameras at all, he is most certainly watching you from the shadows of your office. He appears in 1 of 4 places in your office: the far left corner, the middle left hall, the middle right hall, and the far right corner. Busted is scared away by the glowstick. Holding it and moving your mouse over to where he is in the office will fend him off. When you scare him away, a bass drop sound will play accompanying his leaving animation, indicating that he has left the office. If you previously checked for him and didn’t see him, he will make a laugh cue, indicating his presence in your office. When Busted is scared away, he then resumes back to his camera roaming phase.

Additionally, Busted has a trick up his sleeve. In his camera phase, he can attempt to kill a patient. If Busted is about to attack a patient, a loud scream audio cue will play, and you will be able to see Busted looking in through one of the patient’s doors on one of the camera ports. If this happens, use the bell on your desk to lure him to you. Only use it ONCE or else he will kill you for overusing it. Ringing the bell will immediately bring him into his attack phase. You may also ring the bell at any time to bring Busted to you strategically, however it is not always recommended, especially when Subject Model #3A is thrown in.

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Wraith Buster

Wraith Buster is a minor threat and phantom-like antagonist to the player in Project Readjusted 3. He shares a mechanic with Wraith Fin, and is active on Nights 3, 4, and 5.

Wraith Buster is one of the two phantom-like threats in the game, the other being Wraith Fin. The Subjected Member describes him as being a “purple creature,” and a “hallucination,” noting their color and appearance.

Wraith Buster will appear in front of the player in the office, and is scared away by using the glowstick. The player does not have to use the glowstick for longer than a half-second, nor do they have to locate a specific spot in the office, as opposed to with Busted, who requires you to use the glowstick on him for a full second, and locate him in a specific area of the office. When the player shines the glowstick on Wraith Buster, a distorted and hollow noise cue will play, and he will disappear (albeit he is very difficult to see in your office). It is recommended not to worry about him too much, since you can deal with him at the same time as dealing with Busted.

If the player fails to deter Wraith Buster, he has a chance to scare one of the patients. If he scares a patient, they will scream, luring Busted to kill them instantly, as referenced by the Subjected Member’s line, “this reaction is detrimental, and will only bring death upon them.” Also, as Wraith Buster materializes more and more, a long and quiet ghostly audio cue plays in the background.

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Wraith Fin

Wraith Fin is a minor threat and phantom-like antagonist to the player in Project Readjusted 3. He shares a mechanic with Wraith Buster, and is active on Nights 3, 4, and 5.

Wraith Fin is one of the two phantom-like threats in the game, the other being Wraith Fin. The Subjected Member describes him as being a “purple creature,” and a “hallucination,” noting their color and appearance.

Wraith Fin will somewhat rarely materialize on the camera feeds, covering them with a transparent deep purple hue. To scare him away, you just need to stare at that specific camera feed for about 3 seconds, and he should move away from blocking the camera. When he does, the camera will play static, and be clear of Wraith Fin. He cannot spawn in a camera that Busted or Subject Model #3A is on, but he can spawn in a camera that the Subjected Member is on.

If the player fails to deter Wraith Fin, he has a chance to scare one of the patients. If he scares a patient, they will scream, luring Busted to kill them instantly, as referenced by the Subjected Member’s line, “this reaction is detrimental, and will only bring death upon them.” Also, as Wraith Fin materializes more and more on the cameras, a long and quiet ghostly audio cue plays in the background.

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Subjected Member

The Subjected Member(s) is the most difficult character to understand and incorporate into gameplay. He is also the most mysterious, hidden by a large white rabbit mask. He seems to be part of the Subjected group, the shady corporation hosting this deadly game of cat and mouse for Andrew Vargas.

He is ONLY active on Nights 3, 4, and 5, IF and only if you have collected the secrets within the Post-Night Minigames. If you do not see him on your playthrough, this is the reason. However, you CAN play him in the custom night regardless, you just have to beat the campaign.

Subjected Member’s main mechanic is to randomly and occasionally check up on you to make sure you are sending boxes out to the patients. To be completely honest, this is the only character’s mechanics that I still have an issue with, simply because it is a bit RNG. I will do my best to explain his mechanics and how to counter it. He will walk to your room, and you will hear footsteps when he is approaching. When he arrives, if you are sending supply boxes out and looking at the tablet, he will praise you for doing a good job, and then will walk away.

If you flip down the tablet while he is in the room, regardless of whether or not the conveyor is on, he will kill you. If the conveyor is not on when he enters, he will instantly kill you. If Busted is in the room when he enters, Busted can still kill you, and will not wait for the Subjected Member to leave (same with Subject Model #3A). If you flip down the tablet before his walking sound is heard (signifying him leaving the room), he will kill you. And lastly, if all 3 patients are killed by Busted, he will kill you.

You have a chance to initially see him on the cameras before he comes to you, and watching him there for a moment will help stall him. So while watching him, if you don’t have enough boxes, quickly stock up, and then switch cameras to allow him to come into your room.

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Subject Model #3A

Subject Model #3A is (in my opinion) the coolest and best animatronic/character in the game, only slightly above Busted. From his cool animations, his badass appearance and name, to his lead-up lore-wise, and introduction, he is top-notch. He only appears on Night 5, but proves quite a challenge for sure. Similar to Busted, he has 2 main phases: his camera roaming phase, and his attack phase

Camera Phase: Subject Model #3A will initially not be active until about 40 seconds into Night 5 (not the same on custom nights), and will roam the camera feeds similar to Busted. However, unlike Busted, Subject Model #3A does NOT like to be watched. He will stand in front of a camera and attempt to temporarily disable it, if you are watching him. The speed of how fast he disables the camera depends on his aggression level, which is not that high for Night 5. If he disables your camera, it will be blocked out temporarily for exactly 40 seconds, preventing you from knowing where Busted or the Subjected Member may be. Also, he makes soft metal clanking noises every time you see him on the cameras.

Attack Phase: Subject Model #3A will signify his attack by making his signature metal clanking noises, but much louder. This means that he is on his way to you, and you have to defend yourself. In order to do so, ring the bell on your table to scare him off. If Subject Model #3A is in fact attacking, ringing the bell will NOT lure Busted, unlike it normally would. In this case, if Busted attacks a patient while Subject Model #3A attacks you, then you may ring the bell twice.

After his attack phase is nullified, he will resume his Camera Phase.

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CHAPTER 1

PART III

Mechanics and Essentials

General Night Mechanics

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YOUR OFFICE

THE PATIENTS

Your office is where you will be spending the bulk of the gameplay.

  • You can look around the office by moving your mouse around the screen.
  • This is where you can access both the bell and the glowstick, as well as your tablet.
  • On Night 2, you will gain access to the Glowstick, your only defense against Busted and Wrath Buster.
  • There are 4 possible entrances to the office that Busted can arrive at. Hold your glowstick and put your mouse over him to make him go away when he’s at the:
    • Far Left Corner.
    • Middle Left Hall.
    • Middle Right Hall.
    • Far Right Corner.

Patients are referred to as “forms of life” by the Subjected Members. You are instructed to keep them alive at all costs.

  • They function as hostages that hold “valuable information” to collect for the story of PR3.
  • Your mission is to protect them throughout the course of each night, and if all of them die, the Subjected Member will take you out.
  • They must be given food and drink through the conveyor system to raise their satisfaction.
  • They will not starve to death, but can be killed by Busted, and scared by the Wraiths.
  • If you hear 1 scream, one is being attacked by Busted, and if you hear a 2nd scream, one has died.
  • If one dies, you can restart the night by holding [ESC] to go back to the menu, in order to start with all 3 again.

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YOUR TABLET

THE CAMERAS

The cameras are vital to knowing where a threat may be at any given time. The doors you can see in the camera feeds correspond to the patient’s actual holding rooms (aka patients 1-3, from left to right).

  • They are located on the left-hand side of the tablet.
  • There are 3 camera ports to toggle to: central view, left view, and right view.
  • You can ONLY toggle to a camera next to it, meaning that you CANNOT toggle from the left view camera to the right view camera (and vice versa). However, if in the central view, you can toggle to either the left or right cameras.
  • At the start of a night, the camera selected will initially be the central one.
  • Busted can be hidden well through the cameras, so keep an eye out for him. You can also see him looking through one of the patient’s doors.
  • Subject Model #3A can temporarily disable the camera that he’s on if looked at for long enough; it will be out for around 30 real life seconds.

Your tablet houses the camera and conveyor system to help complete your tasks for the patients.

  • The UI consists of the cameras on the left-hand side, as well as the conveyor system and selector on the right.
  • Camera selection ports lie underneath the camera view screen, and can be toggled to.
  • The restocker lies beneath the conveyor system and map, and the open/close gate button is to the direct right of it
  • The patient stats lie below the restocker and conveyor system, and the grade resides at the very top right-hand of the screen.
  • You can toggle in and out of the tablet by clicking the button with [RMB] at the very bottom of the UI.

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THE CONVEYORS

YOUR INVENTORY

The conveyors are the most vital aspect of PR3’s gameplay, as they are the main catalysts in allowing you to finish your shift. They work in conjunction with the patient statistics, and what items they need.

  • The conveyors are how you transport your stocked supplies to the patients.
  • To do this, click the open/close gate button to allow items to flow freely to the patients.
  • Remember that you only have a set amount of items at a given time, and that if you run out, you must restock (see the right side of this page).
  • The type of supply that is sent out is either food or drink, so you can choose which patient to send it to (i.e if they have enough food or drink, and you want to give it to another patient).
  • You can select another patient by clicking the white square boxes, indicating the patients (arrow points to which one is selected). You can only send items to one patient at a time).
    • Left White Box: Patient 1.
    • Central White Box: Patient 2.
    • Right White Box: Patient 3.

Your inventory is the amount of supplies you hold at a given time to give to the patients.

  • The inventory can be filled by using the restocker, and sometimes the inventory may already be filled quite a bit.
  • You can access the restocker by clicking and dragging the little gray bar over top of the darker gray moving bar. 5 beeps will play before the order is processed, and if you fail to line up the bar before all the beeps play, the order will fail to process.
  • You will gain one new item each time you hear the 6th beep, a successful sounding tone.
  • Keep in mind that you will need to restock a few times a night, and that you CANNOT have the gate open at the same time as you restock (unless your inventory is at 0).
  • When your inventory (or storage capacity) is full, a message will pop up, preventing you from using the restocker.

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THE GLOWSTICK

THE BELL

The bell is your secondary line of defense against your intelligent foes.

  • It is important to remember that just like with the glowstick, the bell is to be used in conjunction with both cameras and audio cues.
  • The bell functions as a luring tool, bearing similarities to the phone system in FNAC 2, and the audio lure in FNAF 3 and 6.
  • It can be used to lure Busted to your office if he is attacking a patient (use it after you hear the first scream). It sits on your office desk, and can be rung using the [RMB].
  • Do NOT use the bell if Busted is already at your office, as he will instantly kill you.
  • You are required to use the bell as soon as possible to ward off Subject Model #3A. Using the bell to ward him off will NOT call Busted to your office.
  • Whenever you ring the bell, do your best to ring it only ONCE, as any more could cause Busted to come to your office.

The glowstick is the main line of defense against your intelligent foes.

  • It can be toggled on and off when not looking at the tablet by clicking your [LMB].
  • Use it as sparingly as possible, as to avoid wasting its power unnecessarily.
  • Only use it when Busted is not present from any camera feed, so to ward him off from your office. Put it away as soon as he leaves.
  • You also use the Glowstick to ward off Wraith Buster, so every minute or so into a night, flip down the panel and use it for less than a second.
  • There is a chance that Busted can appear at the same time as Wraith Buster, which counter both at the same time.
  • Do NOT use your glowstick when Subject Model #3A is on his way to your office, or he WILL kill you.

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AUDIO CUES

MISCELLANEOUS

A list of other miscellaneous important things to know:

  • Staring at Busted on the cameras does not stall his progress at all, as he will simply move of his own accord, unlike the Subjected Member.
  • If Busted and Subject Model #3A come at the same time, deal with Subject Model #3A first, and then Busted.
  • If Busted attacks a patient at the same time Subject Model #3A comes, ringing the bell to lure Busted will take priority. You MUST ring it twice or you will be killed by Subject Model #3A.
  • Wraith Fin will not spawn on the same camera as Busted or Subject Model #3A, but can spawn with a Subjected Member.
  • If you don’t have enough supplies in storage when the Subjected Member comes, then you’re shit out of luck! (or you can just stare at him on the cams if you manage to see him until you have enough supplies to send out; you need more than 3 supplies to hold him over).
  • The Busted plushie’s nose is honkable. That is all.

Audio Cues are hugely important in PR3, and while there is no need to wear a headset for panned audio cues, it is still important to listen.

  • There is ambient noise and music which can block out certain sounds, so don’t get confused. See the OST on pg. 61 to help you distinguish.
  • If you hear 1 scream, a patient is in trouble and about to die by Busted or a Wraith. Quickly ring the bell just in case, and check for Busted. If you hear another scream directly after, a patient has died.
  • Busted plays an garbled laugh audio cue if he shows up, and you checked for him directly before with the glowstick and he wasn’t there.
  • Wraith Buster/Fin create ghostly background noises if not checked for a while.
  • You can hear Subjected Member walk over to you, and talk to you about being a good person, and then walk away. This can help you know when to open the gate.
  • Subject Model #3A makes metal clanking noises whenever you see him on camera, but makes the same noises LOUDER when he comes to your office to attack.

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CHAPTER 2

PART I

Nights Guide

General Night Strategies

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NIGHT I: General Strategies

ACTIVE: None

Night 1 is the easiest night in the game, as there are no threats whatsoever! Get acquainted to your surroundings, and learn how to use the conveyor system.

  • Minimum Grade: C -=- Initial Storage: 10 Items -=- Storage Limit: 25 Items
  • Remember that everything in this game is reliant upon you finishing your tasks to the required grade, so each night will take as long as you make it take.
  • When you run out of supplies, utilize the stocker to restock your inventory, one item at a time (the little grey bar that moves that you must drag over).
  • Remember to open and close the gate from time to time, so that you can restock more efficiently.
  • If going for S tier: Simply fill each patient’s satisfaction bar fully (satisfaction bar is the 3rd bar, white colored, and the average of the food and water supplied).
  • When you have reached the grade requirement or are finished, click the finished button at the top right-hand corner of the panel.

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NIGHT II: General Strategies

ACTIVE: Busted

Night 2 is where things get real. Similar to FNAF 3, Busted, the primary antagonist animatronic becomes active on this night, bringing forth new mechanics to learn.

  • Minimum Grade: B -=- Initial Storage: 10 Items -=- Storage Limit: 25 Items
  • Remember that everything in this game is reliant upon you finishing your tasks to the required grade, so each night will take as long as you make it take.
  • Busted will attack from 1 of 4 places in your office. Use the cameras to track his movement, and if he is not present in any, check your surroundings for him.
  • Do NOT waste your glowstick battery unnecessarily, or else you will be in trouble, and unable to protect yourself from Busted.
  • Busted can attack patients; use the bell to stop him if you see him peering through one of the patient’s doors (or if you hear screaming). Then check for him in your office using your glowstick. If he kills all 3 patients, you will be killed.
  • Utilize the stocker to restock your inventory one item at a time.
  • Remember to close the gate to restock more efficiently.
  • If going for S tier: Fill each patient’s satisfaction bar fully.
  • When you have reached the grade requirement or are finished, click finished.

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NIGHT III: General Strategies

ACTIVE: Busted, Wraith Buster, Wraith Fin, & Subjected Member

Night 3 is where things get challenging. 3 new difficult threats are introduced.

  • Minimum Grade: B -=- Initial Storage: 10 Items -=- Storage Limit: 15 Items
  • Remember that everything in this game is reliant upon you finishing your tasks to the required grade, so each night will take as long as you make it take.
  • Wraith Buster appears in the office, use the glowstick to ward him off
  • Wraith Fin appears in the cams, stare at him to ward him off
  • Subjected Members can come to your office. You will hear footsteps when they arrive. Make sure you are looking at your monitor and sending supplies out when they arrive, or you will be killed. Seeing them on cams will stall them from coming as well.
  • Busted can attack occasionally; check the office when he isn’t present on cams.
  • Busted can attack patients; use the bell to stop him if you see him peering through one of the patient’s doors, or hear a scream. Then check the office.
  • Do NOT waste your glowstick battery unnecessarily.
  • Utilize the stocker to restock your inventory one item at a time.
  • Remember to close the gate to restock more efficiently.
  • If going for S tier: Fill each patient’s satisfaction bar fully.
  • When you have reached the grade requirement or are finished, click finished.

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NIGHT IV: General Strategies

ACTIVE: Busted, Wraith Buster, Wraith Fin, & Subjected Member

Night 4 is similar to Night 3, but it is more challenging. No new characters, but higher aggression levels.

  • Minimum Grade: A -=- Initial Storage: 10 Items -=- Storage Limit: 15 Items
  • Remember that everything in this game is reliant upon you finishing your tasks to the required grade, so each night will take as long as you make it take.
  • Wraith Buster appears in the office, use the glowstick to ward him off
  • Wraith Fin appears in the cams, stare at him to ward him off
  • Subjected Members can come; footsteps are heard when they arrive. See slide about them for more info.
  • Busted can attack occasionally; check the office when he isn’t present on cams.
  • Busted can attack patients; use the bell to stop him if you see him peering through one of the patient’s doors, or hear a scream. Then check the office.
  • Do NOT waste your glowstick battery unnecessarily.
  • Utilize the stocker to restock your inventory one item at a time.
  • Remember to close the gate to restock more efficiently.
  • If going for S tier: Fill each patient’s satisfaction bar fully.
  • When you have reached the grade requirement or are finished, click finished.

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NIGHT V: General Strategies

ACTIVE: Busted, Wraith Buster, Wraith Fin, Subjected Member, & Subject Model #3A

Night 5 is the final and most difficult night in the main campaign. A final foe is introduced.

  • Minimum Grade: A -=- Initial Storage: 10 Items -=- Storage Limit: 10 Items
  • Remember that everything in this game is reliant upon you finishing your tasks to the required grade, so each night will take as long as you make it take.
  • Subject Model #3A becomes active around 40 seconds into the night. If he is seen on cams, quickly switch off to avoid him temporarily disabling it. If you hear clanking sounds very loudly, ring the bell on your table to fend him off. Do NOT use your glowstick on him, or he will kill you.
  • Wraith Buster appears in the office, use the glowstick to ward him off
  • Wraith Fin appears in the cams, stare at him to ward him off
  • Subjected Members can come; footsteps are heard when they arrive. See slide about them for more info.
  • Busted can attack occasionally; check the office when he isn’t present on cams.
  • Busted can attack patients; use the bell to stop him if you see him peering through one of the patient’s doors, or hear a scream. Then check the office.
  • Do NOT waste your glowstick battery unnecessarily.
  • Utilize the stocker to restock your inventory one item at a time.
  • Remember to close the gate to restock more efficiently.
  • If going for S tier: Fill each patient’s satisfaction bar fully.
  • When you have reached the grade requirement or are finished, click finished.

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CHAPTER 2

PART II

Nights Guide

Post-Night Minigames

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Minigame Maps

On the next 5 pages, I will be presenting the post-night minigame maps, and how to navigate through them. To find the secrets, see page 35 in the guide for more information. These maps will only indicate the various entrances to the secrets.

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For Minigame 1, you must make your way to the back room. If there is a child blocking the way, go to the stage and interact (click [E]) with it. Then go back to the door, and end the minigame.

Starting Room

Dining Room

Ending Room

Stage

Secret (see pg. 35)

MAP KEY:

  • Gray Boxes => Room
  • Gray Connectors => Rooms are connected
  • Green Arrows => Path to take
  • Red Xs => Blocked off entrance/exit

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For Minigame 2, you must make your way to the security office. To get there, follow the path downwards, and enter the ending room, aka the security office. Once there, it will kick you back out in a scripted event.

Dining Room

Starting Room

Stage

Ending Room

Secret (see pg. 35)

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For Minigame 3, you must make your way to the entrance/exit. To get there, follow the path upwards, and enter the ending room, aka the entrance. Once there, leave the building to exit the minigame.

Dining Room

Stage

Starting Room

secret

Secret (see pg. 35)

Ending Room

(go out to end minigame)

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For Minigame 4, you must navigate your way to the ending room. In the ending room, you have to approach the thing in the middle in order to end the minigame. You may walk around the edge of the room to reach the secret however.

Ending Room

Secret (see pg. 35)

Starting Room

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For Minigame 5, you must make your way to the back room. Simply follow the path, and you will enter a bunch of dialogue. The lower half of the map is accessible by phasing through the walls on the sides of the blocked off entrance.

Starting Room

Dining Room

Ending Room

Stage

Secret (see pg. 35)

Fake Secret (see pg. 35)

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MINIGAMES: Secrets Guide (applies to 100%)

Here is how to get every single main campaign post-night minigame secret in PR3. Note, See my video for a visual guide on how navigate the invisible mazes:

SECRET

DIFF.

HOW TO FIND

1

Easy

In the starting room, walk up to the top right-hand corner, and phase through the wall. You will have to navigate an invisible maze, which is not the most difficult. Once you reach the note, interact and read it to “collect” it. Then finish the minigame

2

Easy

Simply go to the rightmost room from the starting room, and go down and phase through the bottom wall when you reach said room (see diagram on pg. 31). Then find your way through, “collect” the note, and finish the minigame.

3

Hard

Probably the most complicated, but not that bad. Go to the dining room, and phase through the tables. Walk up toward the main stage, and navigate your way around to the top right-hand corner. Then, go out of bounds upwards and around the stage, and go to the left-hand side. Then re-phase through the walls and begin the invisible maze. Note that this invisible maze requires you to take a path which spans over 2 screens, so be aware not to get stuck. Find your way through, “collect” the note, and finish the minigame.

4

Medium

Another somewhat complicated one; go to the ending room but DO NOT approach the character in the middle yet. Go around the edge of the room, and make it to the back left corner. Phase through the wall, and “collect” the note sitting behind the guards. There is no invisible maze in this minigame, but once you “collect” the note, go back and approach the character in the middle of the room.

5

Medium

Slightly complicated, but not bad once you understand it. This minigame starts the same as Minigame 1, but this time you can phase through either side of the bottom wall of the Dining Room. Then go to the rightmost room, and instead of going downwards in the room toward a fake path, phase through the closest wall to the entrance of the room. Find your way through, “collect” the note, and finish the minigame.

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CHAPTER 3

PART I

Custom Night Guide

General Mechanics

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MECHANICS: Custom Night UI

In PR3, there is a very versatile custom night menu, which houses 10 custom challenges and many features to tweak for personalization!

  • Animatronics: Each animatronic in the base game can be active in this mode and be customized (difficulty-wise), unlike Tealerland, in which The Deterrent (final boss) does NOT make an appearance in it’s custom hour.
  • Custom Challenges: Using the arrow under the animatronic’s mugshots, you can select from 10 different custom challenges, which I will go over strategies for in the next section. You may achieve up to 10 CUSTOM NIGHT STARS for completing them (one for each), and achieving all 10 will grant you 1 MENU STAR.
  • Randomize: Only available if you are doing custom mode, rather than a challenge. Randomizes all stats for a random night.
  • Minimum Grade: The minimum grade requirement to complete the night. Can be customized from D to S tier.
  • Initial Storage: The amount of supplies you will start the night with for the conveyor. Can be customized to go as high as the Storage Capacity.
  • Storage Capacity: The capacity of supplies you can hold in your inventory at a time. Can be customized up to 95.
  • Glowstick Battery: If on, the glowstick has limited battery, like the main nights. Can be turned on or off.
  • Patients Alive: How many patients you must supply. Can be customized from 1 to 3, but be aware that if you have set it to one and Busted kills that one patient, the Subjected Member will kill you.
  • No Patient Deaths: If Busted kills a patient with this setting on, you will be instantly killed by the Subjected Member.

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MECHANICS: Custom Night Misc. I

The Custom Night is a different mode from the regular game, so treat it differently:

  • Know that the time a night takes is dependent on how long YOU take to send boxes out.
  • You do NOT have to reach an S rank on each challenge or custom preset to get the star, you ONLY have to meet the grade quota required (i.e you can exit the night as soon as you meet your quota).
  • You can intentionally let Busted/Wraiths kill a patient in this mode, since the custom night does NOT affect the main story. This can be beneficial since the less patients there are, the faster it becomes to achieve a higher average. Just remember not to let all of them die, or the Subjected Member will kill you. (more on next page). Just note that if the No Patient Deaths setting is ON, you will be instantly killed by the Subjected Member any time a patient dies.

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MECHANICS: Custom Night Misc. II

The Custom Night is a different mode from the regular game, so treat it differently:

  • Busted’s difficulty slider only affects his camera movement aggression + aggression towards patients, and does not affect how quick he kills you once in the office.
  • The Wraiths’ difficulty slider changes how quick they appear in a night.
  • Subjected Member’s difficulty slider affects how many times he can come to your office in a night; with him at 20 coming every 45 seconds to 1 minute.
  • Subject Model #3A not only affects how quickly he can block out a camera you’re on, but how fast he can come to you; with him at 20 taking a mere half-second to disable the camera.

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CHAPTER 3

PART II

Custom Night Guide

Challenges + Strategies

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CHALLENGES: Dog World

ACTIVE: Busted (20), & Wraith Buster (15)

Dog World is the first challenge in the Custom Night. Here are some strategies for it:

  • This is one of the easiest custom challenge, with only 2 animatronics active, and glowstick battery off.
  • There are only 2 patients to tend to.
  • Only focus on Busted, as you can deal with Wraith Buster when you have to deal with Busted.
  • You can finish the night as soon as you reach an A rank.

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CHALLENGES: Deadly Alliance

ACTIVE: Busted (10), Wraith Fin (15), & Subject Model #3A (10)

Deadly Alliance is the second challenge in the Custom Night. Here are some strategies for it:

  • This challenge is another of the easiest, since you will be able to complete it quickly.
  • Having 1 patient to tend to with 15 items in storage is very easy, so all you have to do is click open gate, and wait to receive the A rank.
  • Still, keep an eye on Busted and listen for Subject Model #3A’s clanking.
  • You can finish the night as soon as you reach an A rank.

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CHALLENGES: Camera Shy

ACTIVE: Busted (10), & Subject Model #3A (20)

Camera Shy is the third challenge in the Custom Night. Here are some strategies for it:

  • Another relatively easy one, in which you mainly have to worry about Subject Model #3A.
  • Like Deadly Alliance, all you really have to do is open the gate, and switch patient when necessary.
  • Still, keep an eye on Busted and listen for Subject Model #3A’s clanking (he’s at 20, so he’s pretty aggressive).
  • You can finish the night as soon as you reach a B rank.

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CHALLENGES: Scarcity

ACTIVE: Busted (20)

Scarcity is the fourth challenge in the Custom Night. Here are some strategies for it:

  • Another relatively easy one, in which you only have to worry about Busted.
  • Like Deadly Alliance, there’s only 1 patient to keep track of.
  • Glowstick battery is off; good for Busted.
  • Initially, fill up storage all the way, and then once you have 15/15 items, just open the gate and wait for the A rank.
  • Keep an eye on Busted since he’s at 20.
  • You can finish the night as soon as you reach an A rank.

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CHALLENGES: Flashy Shtick

ACTIVE: Busted (20), Wraith Buster (15), & Subject Model #3A (10)

Flashy Shtick is the fifth challenge in the Custom Night. Here are some strategies for it:

  • Where the challenge starts to increase a slight bit, kind of a combination of Dog World and Deadly Alliance.
  • 2 patients to look after, so not too bad.
  • Initially, fill up storage all the way, and then once you have 15/15 items, just open the gate and wait for the A rank.
  • Keep an eye on Busted since he’s at 20, and listen for Subject Model #3A’s clanking.
  • You can finish the night as soon as you reach an A rank.

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CHALLENGES: Loose Lifeline

ACTIVE: Busted (20), Wraith Buster (5), Wraith Fin (20), & Subjected Member (10)

Loose Lifeline is the sixth challenge in the Custom Night. Here are some strategies for it:

  • Way less challenging than Flashy Shtick
  • 1 patient to look after, so not bad at all.
  • Having 1 patient to tend to with 30 items in storage is VERY easy, so all you have to do is click open gate, and wait to receive the A rank.
  • Keep an eye on Busted since he’s at 20, and listen for Subjected Member’s footsteps (keep monitor up if he arrives).
  • You can finish the night as soon as you reach an A rank.

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CHALLENGES: A Novice Night

ACTIVE: Busted (10), Wraith Buster (10), Wraith Fin (10), Subjected Member (10), & Subject Model #3A (10)

A Novice Night is the seventh challenge in the Custom Night. Here are some strategies for it:

  • Definitely where the challenge begins to ramp up.
  • 2 patients for a B rank is not that bad, but there are a lot of threats
  • This is like an easier and faster version of Night 5, since all threats are active.
  • You have enough items in storage to finish the night for a B rank, so just open the gate, and keep track of all main threats equally.
  • You can finish the night as soon as you reach a B rank.

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CHALLENGES: Subjected

ACTIVE: Busted (15), Wraith Buster (10), Subjected Member (20), & Subject Model #3A (20)

Subjected is the eighth challenge in the Custom Night. Here are some strategies for it:

  • The second hardest challenge in my opinion, and definitely a lot harder than the previous challenges.
  • Harder than Night 5, but easier than A Daredevil’s Trial for sure.
  • You do NOT have enough items in storage to finish the night for an A rank with 3 patients, so fill up stock and then open the gate.
  • Busted is at 15, so not too bad, but Subject Model #3A can block out cams within a half-second at 20, and a Subjected Member can run over every 45 seconds to 1 minute at 20.
  • You can finish the night as soon as you reach an A rank.

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CHALLENGES: A Lava Cakewalk

ACTIVE: Busted (20), Wraith Buster (10), Subjected Member (20), & Subject Model #3A (20)

A Lava Cakewalk is the ninth challenge in the Custom Night. Here are some strategies for it:

  • The third hardest challenge in my opinion, and a lot harder than the previous challenges.
  • A bit harder Night 5, but easier than Subjected for sure.
  • You do NOT have enough items in storage to finish the night for an A rank with 2 patients, so fill up stock and then open the gate; the night will be quick though.
  • Busted is at 20, so deal with him on occasion, but Subject Model #3A can block out cams within a half-second at 20, and a Subjected Member can run over every 45 seconds to 1 minute at 20.
  • You can finish the night as soon as you reach an A rank.

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CHALLENGES: A Daredevil’s Trial

ACTIVE: Busted (20), Wraith Buster (20), Wraith Fin (20), Subjected Member (20), & Subject Model #3A (20)

A Daredevil’s Trial is the tenth challenge in the Custom Night. Here are some strategies for it:

  • The HARDEST challenge by far in the game. It even has its own music track! (OST on pg. 61, the track is called Ultimatum).
  • PR3’s equivalent of a max mode, with very difficult settings on.
  • The best strategy throughout the night is to switch cams every time you stock an item. If Subject #3A is on the cam that you switch to, instantly click to the next cam over in the direction you are going in. This prevents Wraith Fin from spawning too much, and allows you to know where the others are.
  • Use the glowstick every 5-7 items acquired, to scare off Wraith Buster.
  • You have to reach an S rank for this night, for all 3 patients, and starting with no initial storage.
  • Busted at 20 is fast, but by now you should have enough practice with him. You CANNOT let Busted kill ANY of the patients since NO PATIENT DEATHS is ON.
  • Wraiths at 20 should be 2nd priority to Busted, and ignored if the Subjected Member or Subject Model #3A arrives
  • Subject Model #3A can block out cams within a half-second at 20, and a Subjected Member can run over every 45 seconds to 1 minute at 20.
  • A good strategy is to let Subject Model #3A break a camera to remove him from the night for 40 seconds at a time (see pg. 15 + my Hardest 5/20 Mode vid for more info)
  • You can finish the night as soon as you reach an S rank.

See my updated win here (for v2.1.2, it explains what changed in the description).

See my win for the Hardest 5/20 Mode here, to follow the Subject Model #3A cancel strategy.

See my document linked here for a more in-depth guide on how to beat this and it’s Harder counterpart

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CHAPTER 4

PART I

17 Stars (100% Guide)

Main Guide

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100% GUIDE: General Information

When you have completed the main campaign, you have the option to go and 100% complete Project Readjusted 3. To 100% complete the game, you must do the following

Achieve ALL 17 Rewarded Stars

  • 7 stars on the Main Menu (see the next slides, 52 & 53, for more details)
  • 10 stars on the Custom Menu (see slides 54 & 55 for more details)

Other info:

  • Prior to the v2.1.1 update (released on 02/21/22), it was most likely impossible to achieve 100% completion due to a minor bug preventing the Custom Star from being awarded.
  • Having all 10 stars on the Custom Menu will award you with 1 Star on the Main Menu. Also, once you have 6/7 stars on the Main Menu, go to the Patient Hub to receive the final one.

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100% GUIDE: Menu Star Guide

Here is how to achieve ALL of the 7 menu stars in PR3, in order from left to right on the main menu:

STAR

DIFF.

HOW TO GET

1

V. Hard

Achieve Stars 2, 3, 4, 5, 6, and 7, and then go to the patient hub and talk to ??? to unlock it. ??? will only show up IF you have all other stars prior. Once you leave the patient hub after talking to ???, the star will be present on the main menu.

2

Easy

Simply beat the main five night campaign, and get any of the 3 endings (which depend on how many patients are alive and how many secrets you find). You will most likely get this star first if going for 100%.

3

Hard

Get an S rank on each of the main campaign nights, for an overall Average S rank. I recommend doing this on your first playthrough, as it can get tedious later on when going for other endings on other playthroughs.

4

Hard

Beat ALL 10 Custom Night challenges. Pretty difficult, you need mastery of the mechanics to beat, since you need to beat A Daredevil’s trial for this star.

5

Medium

Obtain all five post-night minigame secrets. One of the easiest of the stars, since you just have to know where the secrets are, but you must beat the campaign to get all 5. Each secret will show up in the patient hub after finding it, and you will get the best ending if you find all 5 on one playthrough. See pg. 35 for information on how to find them all.

6

Medium

Beat the main five night campaign without letting a patient die. Simply means to beat Night 5 with all of the patients alive, no matter how many secrets you’ve found. IF a patient dies during your playthrough, DO NOT continue to the next night if you want to get this star, and simply restart the night.

7

Hard

Get every single ending in the game. There are 3 endings, the bad ending, the good ending, and the best ending. The ideal way to do each ending is to do the best ending on the initial playthrough. Then, delete your story progress (by holding the [DEL] button), and rebeat the campaign for the good ending on the second playthrough. Then, without deleting your progress, rebeat Night 5, but don’t end the night until Busted kills at least one of the patients. Doing this ensures you will get the bad ending when you win. You can always delete your story progress after this, and start again for fun at any time.

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As mentioned on the previous slide, here are the requirements for the 7 menu stars, 1-7 from left to right:

^

2

^

1

^

4

^

3

^

6

^

5

^

7

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100% GUIDE: Custom Night Star Guide

Here is how to achieve ALL of the 10 custom night stars in PR3, in order from left to right on the custom menu:

STAR

DIFF.

HOW TO GET

1

Easy

Beat DOG WORLD

2

Easy

Beat DEADLY ALLIANCE

3

Easy

Beat CAMERA SHY

4

Easy

Beat SCARCITY

5

Medium

Beat FLASHY SHTICK

STAR

DIFF.

HOW TO GET

6

Easy

Beat LOOSE LIFELINE

7

Hard

Beat A NOVICE NIGHT

8

V. Hard

Beat SUBJECTED

9

Hard

Beat A LAVA CAKEWALK

10

V. Hard

Beat A DAREDEVIL’S TRIAL

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As mentioned on the previous slide, here are the requirements for the 10 custom stars, 1-10 from left to right:

Star 1: Beat Dog World

Star 1: Beat Deadly Alliance

Star 3: Beat Camera Shy

Star 4: Beat Scarcity

Star 5: Beat Flashy Shtick

Star 6: Beat Loose Lifeline

Star 7: Beat A Novice Night

Star 8: Beat Subjected

Star 9: Beat A Lava Cakewalk

Star 10: Beat A Daredevil’s Trial

^

2

^

1

^

3

^

5

^

4

^

6

^

7

^

9

^

8

^

10

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CHAPTER 4

PART II

17 Stars (100% Guide)

Unlockables and Secrets

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100% GUIDE: Completion

Once you have completed getting each of the 17 Stars, you have officially completed Project Readjusted 3 with 100% completion! Congratulations, that was not a small feat! There is still more to see however…

Fanart by D.N.Wolf

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100% GUIDE: Unlockables and Secrets

SPOILERS! There are a few unlockables to see once 100% is achieved:

  • 100% is technically achieved when you have unlocked stars 2, 3, 4, 5, 6, and 7 (from left to right on the menu)
  • Star 1 is received once you re-enter the patient hub and talk to ???, someone that spawns once you have achieved stars 2-7.
  • After you talk to ??? in the patient hub, there will be a secret note permanently remaining inside of it, even if you delete your story progress.
  • Once you leave the patient hub, the star will display on the main menu.
  • You will gain access to a secret image. This was removed in v2.2.2.

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CHAPTER 4

PART III

17 Stars (100% Guide)

Bibliography

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100% GUIDE: Bibliography

Here are a few links that can help you further in Project Readjusted 3:

  • Link to DiceGames’s Video Walkthrough
  • Link to DiceGames’s A Daredevil’s Trial Walkthrough/Rebeat
  • Link to Project Readjusted 3 Audio Cue Folder
  • Link to GamingWithAJoey’s Minigame & A Daredevil’s Trial Walkthrough
  • Link to Project Readjusted 3 Game Page
  • Link to Developer’s (Mechlus’s) GJ Page
  • Link to Project Readjusted Fandom Wiki
  • Link to Project Readjusted 3 (Original Soundtrack) by Efefski
  • Link to Project Readjusted 3 (Unofficial Soundtrack) by Efefski

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DOCUMENT CHANGELOG

v1.3.2 (3/20/22): Subject Model #3A Fix

  • SM#3A breaks cameras and despawns for 40 seconds. Changed from 30 seconds to accurately reflect this

v1.3.1 (2/28/22): Link Added

  • Added a new link to an Audio Cue Folder in the Bibliography (pg. 61)

v1.3.0 (2/27/22): Changelog Page Update

  • Added the Changelog Page (pg. 62)
  • Versions go up to v1.3.0

v1.2.1 (2/27/22): Minor Fixes

  • Minor spelling fixes
  • Link added for ADT vid

v1.2.0 (2/27/22): A Daredevil’s Trial Update

  • Revamped ADT page
  • Added in new details in Misc. page
  • Fixed spelling/grammar
  • Adjusted picture sizes

v1.1.1 (2/27/22): Minor Fixes

  • Minor spelling fixes
  • Game version changed to v2.1.2

v1.1.0 (2/26/22): Subjected Member Update

  • Changed explanations for SM
  • Added the Document version on title page
  • Fixed grammar in some places
  • Adjusted picture for SM

v1.0.2 (2/26/22): Minor Fixes

  • Grammar/Spelling fixes
  • Date of edit changed

v1.0.1 (2/25/22): YouTube Release

  • Uploaded doc to YT vid
  • Added link into this doc

v1.0.0 (2/24/22): Initial Release

  • Created Entire Document
  • Will update a few links later

v1.5.2 (12/11/22): Ingame Update

  • This doc is now outdated. Check the link here to see the updated version.

v1.5.1 (7/18/22): Ingame Update

  • Added a Strikethrough to the line about the secret image on pg. 59
  • Changed the version for the game on the title slide to v2.2.2.

v1.5.0 (7/18/22): Renders!

  • Added new transparent renders to the animatronic pages! Should look great now.
  • Updated link to soundtrack(s) again

v1.4.1 (5/9/22): Link Updated

  • Updated the link to the soundtrack

v1.4.0 (3/28/22): A Daredevil’s Trial Guide

  • Added a link on pg. 50 to both a new document guide, and the Hardest 5/20 mode guide

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THANK YOU!

Thank you all for following this guide, and for the awesome support on my walkthrough video! I really wouldn’t be here if it wasn’t for all of you. I also want to thank Mechlus for making one of the greatest FNAF Fan-Games of all time, and for patching the game through my GameJolt comments. Your effort DEFINITELY does not go unappreciated for sure. Love you! <3