WHO I AM
2014
2015
2017
#1
2018
2019
WHAT EVEN IS WEATHER FACTORY
WHERE WE STARTED
KS
Sept�2017
Dec�2018
Oct�2017
Nov�2017
Dec�2017
Jan�2018
Feb�2018
Mar�2018
Apr�2018
May�2018
Jun�2018
Jul�2018
Aug�2018
Sept�2018
Oct�2018
Nov�2018
CS development
DLC development
mobile port
co-founded
L A U N C H
DLC
PC publishing deal
mobile porting + publishing deal
Church of Merch
2017-2018 WEATHER FACTORY
Alexis Kennedy, CEO
Lottie Bevan, COO
2017-2018 WEATHER FACTORY
Strengths
Weaknesses
STUDIO PRIORITIES
FUN
SAFETY
PROFIT
YEAR 1 STRATEGY
PERVASION
YEAR 1 STRATEGY
“...to release Cultist Simulator as quickly as possible in order to get a revenue stream and start building a name for the studio”
PLAN, MEET REAL LIFE
PUBLISHING DEALS
Humble Bundle (PC)
‘ better off taking the Humble deal if we sold <17k units ’
Playdigious (iOS/Android)
‘ not my problem 😁’
SO HOW DID CULTIST SIM DO?
SO HOW DID CULTIST SIM DO?
YEAR 2
YEAR 3
??????
WHY WERE WE SUCCESSFUL?
TAKEAWAYS