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Winter 2024 Online Graphic Novel Workshop with Paul Karasik

Key takeaways, accomplishments, and reflections

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Introduction

  • Where did I start?
    • Video Game Prototype
    • Research, References, and Concept Art
    • Animatic
    • Rough Draft

  • What I accomplished during the workshop
    • Learning Outcomes
    • Production Progress
    • Final reflections

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Where did I start?

  • Pursuing Design MFA with a focus on Digital Animation and Interactive Media (DAIM) at The Ohio State University

  • My researching focus is:
    • Harassment in Games
    • Design challenges depicting Online Interactions

  • Idea for an animated short film after creating two comics in a creative writing for academic research class

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Where did I start?: The Story

  • The Story is about a little girl playing a video game that gets bullied by another player and has to overcome that conflict

  • Her Avatar comes to life when she realizes she can make a character that looks like her

  • The story cuts between the girl playing the game, her imagination of a realistic avatar, and the 8-bit art style of the game

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Where did I start?: Current Progress

  • In a game design class I created a puzzle platformer and developed the 8-bit style of the game

  • Making the game helped me come up with ideas for game mechanics as key elements in the story

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Where did I start?: Current Progress

  • I made a full animatic of the short story

  • I only had a script for the first part so I struggled through the second half of the animatic, working out story issues as I went

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Where did I start?: Current Progress

  • Realized I wanted to pause the video and talk about how the story relates to the research on video games and harassment

  • I decided to switch gears and make the project a comic that included research and

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Comic: Vertical Slice

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Project Progress: Example Pages

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Project Progress: Example Pages

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Comic: Converting Animatic to Rough Draft

  • Approximately 50-70 page comic braiding together narrative story, visualized research, and personal stories from gamers and my own experience as a video game player.

  • Rough Draft Layout For Comic

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Project Progress

  • Refinement of graphic novel core purpose

  • Full Thumbnails reducing narrative page count from 39 to 31

  • Base for Cover Page from Single Spread HW

  • Increased confidence and motivation

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Learning Outcomes: General Comics

  • Good News Everyone! More opportunities today for Cartoonists now than ever

  • No wrong way to be a cartoonist

  • You don’t need to be an art expert to successfully express yourself/communicate through comics

  • A graphic novel doesn’t have to be totally finished to be able to pitch it/find an agent

  • Learned about new comics that I’m excited to read!

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Learning Outcomes: Story

  • Cliffhangers on pages to keep the reader engaged

  • Follow your story spark. It ignited in you for a reason

  • Every scene must advance your understanding of the character or plot

  • Can you describe your story in one word? What is it about?

  • Give Each Page a Central Idea or Concept or Title: Easy Title, Solid Page Idea

  • You can use the structure of the page to support your story

  • How do you want readers to experience your comics?

  • When people give you feedback, they are usually correct about what the issue is, but not correct about what the solution should be

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Learning Outcomes: Technical

  • Physical Calendars to aid with deadline management

  • Don’t use random layouts for gutters because you like the shape. Use it for a reason!

  • Focus on Comprehension. Most important!

  • Every Mark Makes a Difference

  • Hide your learning curve in the middle of the story

  • You can make a font from your handwriting for your text!

  • Increased vocabulary for comic layout (gutter, polyptych, etc.)

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Learning Outcomes: Workflow

  • Pause and Reflect while working. What is your work telling you?

  • Make a zero draft. No pressure. Get everything down.

  • Journal. Save ideas for later. Intuit and iterate.

  • Production Techniques, Tips, and Tricks
    • Thumbnails
    • 20 minute intervals and sprints
    • Spending time in story saves time later

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Workshop: Teaching Method Reflection

Teaching Methods ALSO Applicable to Workflow

  • Timed, quiet work time with interspaced breaks with a final sprint

  • Tailor your lesson to the class

  • Passive Reflection
    • Close Eyes
    • Listen during reiteration

  • Active reflection
    • asking lessons learned
    • Post lesson activity documenting key or favorite take away

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Workshop: Final Reflections

Take time to pause and reflect after you have done something or learned something. Sit with your new knowledge for a moment. Look inside your mental mirror and observe your reflection. Do you see anything different?

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Workshop: Final Reflections

You had this idea, this spark, for a reason.

Everything in your life, the media you’ve consumed, conversations, and your subconscious have led you to this idea.

Follow the light from that spark and see where it takes you. It might not end up how you expect. But there is something inside of you that has something to say. Let it speak.

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[COMICS] CAN BE AN OPPORTUNITY TO INVESTIGATE UNCERTAINTY AND AMBIGUITY, AND THE EXISTENCE OF MULTIPLE VALID INTERPRETATIONS OF A PHENOMENON

-KRISTIAN WILLIAMS

COMICS CAN OFFER RESEARCHERS NONLINEAR, TANGENTIAL, AND MULTILAYERED POSSIBILITIES FOR CONVEYING COMPLEX INFORMATION. (Kuttner et al., 2020)

COMICS CAN OFFER EXPRESSION OF STYLE.

(Kuttner et al., 2020)

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Example Comic Research

  • Unflattening (2015) is a dissertation by Nick Sousanis (The first dissertation to be done in a comic) and is about the concept of Embracing the more unconventional ways of knowing and seeing perception as an active and infinite process.

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“Not only space, but time and experience too, have been put in boxes.”

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THERE IS NO SINGLE “CORRECT” VIEW

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Making Comics by Scott McCloud

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“The space of a comics page is such a constraint, as are things like font size …. I really enjoy this game I see myself playing with the constraint of the page – how to make meaning, how to ensure things flow – all these factors come together and result in the unexpected.”

Nick Sousanis

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Writing and Process

Step 1: Project Research Writing Sections and Process:

    • Is Harassment in Games Really a Problem?
      • Massive Popularity
      • Consistent Stereotypes despite changing Demographics
      • Impact on players

    • Why does it happen?
      • Theoretical Frameworks
        • Online Disinhibition Effect
        • Social Identity Model of Deindividuation Effects (SIDE)
      • Historical harassment and bias within the industry and game studios
        • Lack of Representation in game and studio staffing
        • Hostile work environments

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Writing and Process

Step 2: Paper Sections:

    • Design Challenges depicting video game play
      • Simultaneous Coexistence in physical and digital world
        • Challenges
        • References and investigations into Comics and Film
      • Repetition/maintaining interest

    • Comics as Research
      • Benefits of comics in communicating academic and design research to a broader audience
      • Design Challenges depicting simultaneous coexistence online

    • Project Process
      • Learned tips, methods, and techniques for creating comics
      • Design Research recommendations for translating research to comic format based on learned processes

    • Reflections

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Braided Comic

  • A braided essay is one that weaves two or more distinct “threads” into a single essay. A thread can be a story with a plot or simple a string of thought about a specific topic (https://writers.com/braided-essays)

  • This alternating movement draws out themes and ideas from each thread such that the essay as a whole points to larger ideas and themes.

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Braided Comic

  • Fragmentation expands peripheral vision on a topic (Miller 2021)

  • The caesuras or interruption allows for connections to be made between the narrative and the research.

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Project Progress

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Braided Comic Layout

  • Layout Plan Link

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Comic References

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Braided Comic Style Ideas

1. Personal Examples/Ideas: Autobiographical Comics

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Braided Comic Style Ideas

2. Design Research : Experimental/Illustrative

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Unflattening Nick Sousanis

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Braided Comic Style Ideas

3. The Gamer Short Story : Action Adventure

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Braided Comic Style Ideas

4 & 5. Research Harassment in Games Research and History: Journalism Comics

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Kid Gloves by Lucy Knisley

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Braided Comic Style Ideas

4 & 5. Research Harassment in Games Research and History: Journalism Comics

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Considering different methods for citations and inclusion in the research section of the comic

  • Integrated into comic
  • As direct link
  • Sourced at the end of the comic
  • *To bottom of page

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Film Content Analysis Progress

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Project Progress

  • Approximately 50-70 page comic braiding together a narrative of a young girl playing an online video game, visualized research, and personal stories from gamers and my own experience as a video game player.

  • Rough Draft Layout For Comic

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Project Progress: Example Iterative Process

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Project Progress: Example Iterative Process

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