SURF TO SAFETY!
In this learning session, we’ll see how surfing online can expose us to inappropriate content.
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Word Surf
LET’S PLAY!
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Pretend to be surfers who need to pass through “dangerous waters” to get to an “island.”
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Your mission is to reach the “island” at the other end of the classroom by picking the right spots to hop on or surf on.
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To play the game, you will need:
Picture or cut-out of a “surfboard” �to hold during your turn
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To play the game, you will need:
Printouts of the following images:
sea snake
jellyfish
deep sea shipwreck
dark trenches under the sea
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To play the game, you will need:
Printouts of the following images:
water tornadoes
angry sea storm
huge waves
sun
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To play the game, you will need:
Printouts of the following images:
friendly waves
bubbles
corals
starfish
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To play the game, you will need:
Printouts of the following images:
clown fish
dolphins
seashells
turtles
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How to PLAY
The printouts represent different spots in the water. Look at each image carefully to decide if it is safe or unsafe to step on.
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How to PLAY
Once you step on a spot, you must flip it over to reveal if it is
safe
unsafe
or
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How to PLAY
Stepping on a safe (✔) spot means you can proceed; stepping on an unsafe (🗶) spot means your turn ends and you must go back to the end of the line.
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How to PLAY
To win the game, you must successfully choose safe spots all the way to the other island. Note that you cannot step anywhere except on the spots on the floor.
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Inspiration Photo
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PLAY!
READY… SET…
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Game talk
What was the activity about?
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Game talk
How did you
feel about the activity?
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Game talk
What were the spots that made you smile? Why did you have this feeling?
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Game talk
What spots made you frown? Why did you feel that way?
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Game talk
On which spot did you feel safe? Why?
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Game talk
On which spot did you feel unsafe? Why?
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Game talk
Was your game play similar to the way you surf the Internet?
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Game talk
In which situations do you feel safe when surfing the Internet?
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Game talk
In which situations do you feel unsafe when surfing the Internet?
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Game talk
What do you do when you feel unsafe while surfing the Internet?
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Game talk
What do you do when you feel safe while surfing the Internet?
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Possible negative effects... what else?
negative effects on one’s behavior
fear, confusion,
or anger
loss of youthful character
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Show a thumbs up sign if the website is appropriate for your age. If not, show a thumbs down sign. If you’re not sure, put your thumbs sideways.
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http://www.knowledgeadventure.com/
Thumbs up, down, or sideways?
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Is the website Knowledge Adventure appropriate �for your age or not?
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Knowledge Adventure is an educational website where �you can play and learn �at the same time.
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www.en.wikipedia.org
Thumbs up, down, or sideways?
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For what ages are materials �with the notice shown in the previous slide appropriate for?
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���Online content showing the notice above is intended for users who are at least 15 years old.
www.en.wikipedia.org
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https://kids.niehs.nih.gov/games/brainteasers/
Thumbs up, down, or sideways?
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Are the games on the website shown in the previous slide appropriate for your age or not?
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The Brainteasers page on the National Institute for Environmental Health Sciences’ website is intended for children and teens who like brain teasers.
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http://kids.nationalgeographic.com/
Thumbs up, down, or sideways?
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Is National Geographic Kids an appropriate website for your age or not?
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National Geographic Kids is an educational site where you can explore the natural world.
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http://www.facebook.com/
Thumbs up, down, or sideways?
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Are you eligible to sign up �for a Facebook account?
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There are all sorts of information, pictures, and videos on Facebook, posted by its users. Some are good, some are bad. ��The Facebook website says that you must be at least 13 years old to sign up for an account. It is inappropriate for those ages 12 and below.
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http://www.youtube.com
Thumbs up, down, or sideways?
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Is YouTube appropriate for your age?
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YouTube is a site with millions of videos posted by people around the world. Some videos are entertaining, others are educational, but there are dull ones, too. And some are scary or offensive.
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For very young kids, YouTube Kids might be the more appropriate choice. Otherwise, strict parental controls and monitoring of videos being watched on regular YouTube should be done.
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What will you do in the following situation?
SITUATION 1:
Your best friend found a viral video about eating something as part of a challenge on the web. This was shared on your social media account.
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What will you do in the following situation?
SITUATION 2:
While reading something online, an advertisement banner suddenly popped up inviting you to click on it if you are 18 years old and above.
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What will you do in the following situation?
SITUATION 3:
You received an email or message asking for your personal details and description of yourself.
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Pair up! Let’s R&R �(Reflect and Review)
things you learned from the lesson
questions left hanging in your mind
letter to oneself, with reminders to stay away from sites that are not right for you
3
2
1
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References
Daly, L. A. & Perez, L. M. (2009). Exposure to Media Violence and Other Correlates of Aggressive Behavior in Preschool Children. Early Childhood Research & Practice, 11(2), 1-13. Retrieved from https://files.eric.ed.gov/fulltext /EJ868537.pdf
Department of Education and Training. (13 June 2017). Inappropriate content [Weblog]. Retrieved from www.education.vic.gov.au/about/programs/bully stoppers/Pages/adviceinappropriatecontent.aspx
Escobar-Chaves, S. L. & Anderson, C. A. (2008). Media and Risky Behaviors. Future of Children, 18(1), 147-180. Retrieved from https://eric.ed.gov/?q=media+ and+risky+behaviors&id=EJ795862
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References
Finkelhor, D., Turner, H., Ormrod, R., Hamby, S., & Kracke, K. (2009). Children’s Exposure to Violence: A Comprehensive National Survey [Bulletin]. Retrieved from https://www.ncjrs.gov/pdffiles1/ojjdp /227744.pdf
Hollingdale, J. & Greitemeyer, T. (2014). The Effect of Online Violent Video Games on Levels of Aggression. PLoS ONE 9(11): e111790. doi:10.1371/journal.pone.0111790. Retrieved from http://journals.plos.org/plo sone/article?id=10.1371/journal.pone.0111790
Internet Society. (2017). Children and the internet [Weblog]. Retrieved from https://www.internetsociety.org/resources/doc/2012/children-and-the-internet/
International Telecommunication Union, & UNICEF. (2014). Guidelines for Industry on Child Online Protection [PDF]. Retrieved from http://www.unicef.org/ csr/css/COP_Guidelines_Industry.PDF
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References
National Center for Missing & Exploited Children. (2017). Inappropriate Content for Children [Weblog]. Retrieved from https://www.netsmartz.org/inappro priatecontent
Ribble, M. (2017). Nine Themes of Digital Citizenship [Weblog]. Retrieved from http://www.digitalcitizenship.net/nine-elements.html
Ribble, M., Bailey, G. & Ross, T. (2004). Addressing appropriate technology behavior. Learning and Leading with Technology, 32(1), 6-12. Retrieved from http://www.digitalcitizenship.net/uploads/1stLL .pdf
Ross, C. (13 August 2012). Overexposed and Under-Prepared: The Effects of Early Exposure to Sexual Content [Weblog]. Retrieved from https://www.psychology today.com/us/blog/real-healing/201208/overexposed-and-under-prepared-the-effects-early-exposure-sexual-content
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References
UK Council of Child Internet. (2017). Inappropriate content [Weblog]. Retrieved from https://www.internetmatters.org/issues/inappropriate-content/
UNICEF. (2014). Violence against Children in East Asia and the Pacific [PDF]. Strengthening Child Protection Systems Series, No. 4. Retrieved from http://www.unicef.org/eapro/Violence_against_Children_East_Asia_and_Pacific.pdf
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Images used in this presentation
are sourced from:
www.pixabay.com
www.pexels.com
www.unsplash.com
This presentation was prepared by Shirley L. Ayao-ao,
and the layout was done by James P. Trinidad.
http://www.knowledgeadventure.com/
www.en.wikipedia.org
https://kids.niehs.nih.gov/games/brainteasers/
http://kids.nationalgeographic.com/
http://www.facebook.com/
http://www.youtube.com
Images sourced from the following websites are licensed under Creative Commons Public Domain (CC0):
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This publication is licensed under Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0).
(https://creativecommons.org/licences/by-nc-sa/3.0/)
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