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Work For You

Making Strategy

How strategy evolves at different levels of competition and team, and other game analysis tips.

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Overview

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  1. An overview slide
  2. Goal Setting
  3. How to dissect a new game
  4. 3 separate sections of analysis

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Goal Setting

In order to achieve success, you need to properly define what that means for your team.

Your definition of success and goals can affect what strategy is best for your robot.

The best robot may not be the best for you.

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Example Goals

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449 set their goals for this year to be a contributor to competitive alliances in playoffs (ideally up to a worlds level)

Lead a worlds alliance into Einsteins

Compete for a world championship

Reach playoffs in a regional event

Qualify for a district championship

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How should your goals affect your strategy?

Every strategy is based off a teams capabilities.

Consider limiting factors:

  • Funding
  • Bandwidth (team size)
  • Mentorship
  • Resources

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How should your goals affect your strategy?

Such limiting factors should contribute to a scope that will shape your match play throughout the season. (It’s OK to cut scope!!!!!!)

This may lead your team to:

  • Specialize
  • Fill a niche
  • Prioritize match objectives (RPs)

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Its Kickoff!

How should you analyze the new FRC game?

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It should be mentioned that, obviously, every new season has a completely different game and ruleset.

However…

There are continuities from game to game!

These certanties can be summarised and addressed in three points.

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It’s Kickoff!

How should you analyze the new FRC game?

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Three big questions on how to analyze an FRC game:

  • Will you be doing the endgame?

  • Which game pieces will you score?

Where will you be able to intake and score them?

  • Where will you be able to drive, where are obstacles, limits and chokepoints?

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Strategy section 1

Will you be doing the endgame?

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Endgame

What makes valuable endgame? And why was this years not?

  1. Soloable RP
  2. Large point value
  3. Points fall-off
  4. Small time and complexity commitment

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Soloable RP

  • How many robots with climbing capability are necessary for the RP?
  • How much can you count on other robots being able to climb?

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Large Point Value

  • Winning matches 👍
  • Climbing versus continuing primary scoring
  • Factors into other aspects of a worthwhile climb

Sometimes a climb might be the single largest contribution a team has. Partners can make up for bad scoring, but they can’t climb for you.

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Points Fall-Off

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Less points are scored during endgame in 2025

In 2026 the game was often decided from points during endgame

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Small Time and Complexity Commitment

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Conclusion

Deciding on whether or not a climb is worthwhile for you comes down to few key questions:

  • Will we score more points doing the endgame than spending that time scoring?
  • Will investing in an endgame capability decrease our ability to do other key parts of the game?
  • If it won’t be helpful to win matches, will it be useful enough for our rankings to still be worth it?

The answers to these may be different depending on your capabilities

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Strategy section 2

What, How will you score game pieces?

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Which game pieces will you score?

  • What type should you score
  • How should you score it

Where will you be able to intake and score them?

  • Routing the field
  • Different scoring stations for one piece

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Game Pieces - Overview

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  • Your preferred role in an alliance should directly influence what you score and how you score it.
    • It is extremely important you capitalize on what is valuable to fit into an alliance
  • Mechanical complexity vs reliability
  • Value on RP

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Game Pieces - How should you choose?

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This season, choosing game pieces is completely irrelevant and nonsensical.

However, throughout past seasons, many games have included multiple game pieces.

This question can also become irrelevant if you bypass it and say BOTH (High level, ambitious goal)

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Game Pieces - Which one?

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One game piece, one place to score, 1D approach

2 Game pieces, multiple places to score each piece, dependency through RP

2 game pieces, multiple scoring stations, dependency upon each other

Game Pieces - Which one?

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Primary objective:

Score fuel into the hub

Secondary goal:

IDK man

Primary objective:

Coral (L4 down to L1)

Secondary goal:

Algae

Primary objective:

Hatch Panels

Secondary goal:

Cargo (balls)

Game Pieces - Which one?

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(Primary objective)

(Secondary objective)

Both 2025: Algae & Coral

Specialize 2025: Coral

Niche 2025: Algae

Game Pieces - Which one?

Whatever you choose completely depends upon your goal.

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For any game piece, depending upon the game, there are multiple different ways of scoring them.

Some require less mechanical complexity.

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Game Pieces - How do you want to score it?

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You may not only be able score a game piece in multiple different areas, but also intake pieces in different areas.

Considering where you prefer to score is key to creating a complete alliance

Examples include:

2026 Neutral zone, depot, outpost

2025 Lollipop, reef

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Game Pieces - How do you want to score it?

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Strategy section 3

How will you navigate the field?

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Cycle Paths

2024 cycles is a good example(please gabriel can I get the 2024 cycles diagram of going under stage)

Where do you maybe bump into the other team

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Obstacles

Stronghold and rebuilt

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Defense

Where are the chokepoints, where do you want to defend and where do you not want to get stuck

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Conclusion

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The three main points to take away from this talk:

  • Will you be doing the endgame?

  • Which game pieces will you score?

Where will you be able to intake and score them?

  • Where will you be able to drive, where are obstacles, limits and chokepoints?

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Thank You!

Presented by the 449 data science subteam

Questions?

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  • Will you be doing the endgame?

  • Which game pieces will you score?

Where will you be able to intake and score them?

  • Where will you be able to drive, where are obstacles, limits and chokepoints?