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GM Numbat’s SFS 2-00

Fate of the Scoured God

Play-by-Post

Commencing March 2020

Tags: Exclusive; Faction (Second Seekers[Jadnura]); Faction (Second Seekers[Luwazi Elsebo]); Repeatable (Tier 1-4, Tier 5-8, Tier 9-12); Starship

GM Numbat

CAST

Bakoyo

Eki

Klysk

Quirk

Skeeter

Valikar

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Tower Intel: When the Overseer GM announces that the Tower Intel condition is in effect, the PCs receive a flood of data from the secured scanning towers. Once per encounter for the remainder

of the scenario, each PC can roll twice on any Intelligence-, Wisdom-, or Charisma-based skill check or starship combat check and take the better result.

Boons: If a PC has Honorbound Allies slotted as a Starship boon (see Starfinder Society Scenario #1–04: Cries from the Drift), the Veskarium vessel Honorbound and its captain Yuluzak help the PCs engage the jinsul starship by running interference. Each round, the PC can choose between two benefits: either negate the hazard’s negative effect on their starship, or reroll one gunnery check a PC attempts that round. The reroll benefit can be used only twice during this adventure.

Each fleet provides air support for its allies in its location, perpetually granting them a +2 bonus to gunnery checks in locations with starship combat encounters. PCs in the Starfinder fleet’s location can automatically boost and pass an Aid Token without consuming any resources or needing to succeed on a check. Alternatively, if they use an unboosted Aid Token in the Starfinder fleet’s location for any benefit that does not require a boost to use, they still gain the boosted effect.

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Fitch shows the PCs some of the inner workings of the Master of Stars, which help the PCs better understand other starships. Once during the adventure, the PCs can gain a +4 bonus to all non-gunnery skill check during a starship combat.

OR In place of the level 1 reward (above), the PCs can force the crew of an enemy ship to take a –2 penalty to all nongunnery skill checks made during the round. The use of this ability must be declared at the start of the starship combat round.

The PCs gain significant insight into Iteration-177’s understanding of the divine and share a portion of his intuition. A PC can gain a +4 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows the PC to count as being trained in Mysticism for the duration of the adventure.

OR In place of the reward above, a PC can add a +2 bonus to any one saving throw while within the Scoured Stars.

The PCs improve their allies’ morale, making them more reliable in combat. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks and attack rolls for 1 round.

OR In place of the reward above, once during the adventure, when the table uses an Aid Token, they gain two benefits instead of one. They cannot choose the same effect twice.

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Pleased with the PCs’ review, Celita outfits the Starfinder fleet with better weapons-tracking software for targeting jinsul ships. Once during the adventure, the PCs gain a +2 bonus to all starship combat gunnery rolls that round, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

OR In place of the above reward, a PC can select any one successful starship weapon attack to count as critical damage if it deals Hull Point damage, even if the die result isn’t a natural 20.

Zigvigix grants the PCs priority access to some Starfinder Society equipment. Once during the adventure, each PC can requisition a weapon with an item level up to the PC’s level +1 for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.

AND In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC’s level. These consumables cannot have permanent effects, and PCs who don’t use them during the course of the scenario must return them at the end of the adventure.

The PCs assist overviewing the Society’s default plan of engagement. The PCs can reroll any one skill check while in the same location as a fleet.

OR Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.

AND During a single encounter in the same location as the jinsul fleet, the PCs can activate this reward to remove any extra enemies or challenges provided by the jinsul fleet.