TECHNOLOGY ADDICTION ON COMPUTER GAMES
Addicton is a subjective loss of control caused by repeated exposure to an object, subject or behavior where the addicted person uses addiction to satisfy psychological deficits such as social interaction, stress or strain, and that dependence is so strong that it prevails in his or her life and harm to everything else, including friends, family, work and health.
This addiction has turned into
21st Century Disease. Specialists call it the new disease of the century, which
from the psychic sphere already goes to the physical one. Orthopedics already
talk about "computer mouse syndrome" - a professional illness for
people using a long time computer.
COMPUTER TECHNOLOGIES AND THE INTERNET ARE OF GROWING INTEREST IN MODERN SOCIETY AND INFLUENCE BOTH THE ECONOMY AND THE PSYCHOLOGY OF THE GENERATIONS AND THE SOCIAL REALITY.
This is a violation of
normal hand, shoulder and neck work. Psychologists have long ago
warn that online dependence can destroy human life.
COMPUTER GAMES HAVE BECOME INCREASINGLY INTERESTING AND APPEALING TO THE TEENAGE GENERATION WITH THEIR GAMEPLAY (GAME CONTEXT), DIVERSE STORYLINES AND DESIGNS, AND THE ABILITY TO PLAY ONLINE VIA THE INTERNET. AS A RESULT, IN RECENT YEARS, THE INTEREST OF THE SCIENTIFIC COMMUNITY IN THE ISSUE OF ADDICTION OF CHILDREN AND ADOLESCENTS TO COMPUTER AND VIDEO GAMES IS INCREASING.
The computer and the games
With the introduction of new technological tools and systems into the everyday life of the people
public life and in connection with the information boom in the last two
decades of the twentieth century the problem of the essence and forms of the
computer communication. Along with enriching traditional
communication models it is also a potential source of risks associated with
individual and social well-being.
Today, the Internet is now a natural environment for communication, work and learning
users are growing at a fast pace.
VIDEO GAME IS AN ELECTRONIC GAME THAT INVOLVES THE USE OF A USER INTERFACE TO GENERATE VISUAL FEEDBACK THROUGH A MONITOR. ELECTRONIC SYSTEMS USED TO PLAY VIDEO GAMES ARE CALLED PLATFORMS.
Nowadays obviously can not go without using the computer
as a practical tool in all spheres of public life. And yet
we would still want children to stay deeper than these "smart machines".
Their harmful impact on human physical health is not subject
in doubt. And no screens protect you completely from the damaging
irradiation.
ADDICTION TO COMPUTER GAMES REFERS TO ALL GENRE OF COMPUTER GAMES, BUT IS QUITE OFTEN ASSOCIATED WITH A MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME, AS THERE ARE SEVERAL DOCUMENTED SUICIDE CASES OF PEOPLE WHO ARE BELIEVED TO HAVE BEEN ADDICTED TO SUCH GAMES.
It is no coincidence that time norms for work have been established throughout the world
on computers. The doctors are well aware that all the "computermakers" have a strong one
decreased leukocyte counts in your blood - it's damaged
the protective function of the body, weakened the resistance against
diseases. But in addition to body health, the computer can also harm the computer
the human soul, especially the childhood.
IN MANY STUDIES, IT IS PROVEN THAT THE LENGTH OF TIME SPENT IN PLAY IS CLOSELY RELATED TO NEGATIVE MANIFESTATIONS OF THE INVESTIGATED INDIVIDUALS, NAMELY INCREASING AGGRESSION, ASSOCIAL BEHAVIOR, AND SO ON. IT IS POSSIBLE THAT THIS RELATIONSHIP IS NOT DUE TO THE DURATION OF THE GAME ITSELF, BUT RATHER TO ITS INTERRELATION WITH OTHER ASPECTS OF THE GAME.
The computer is not just a helper tool in different types of human
activity - it can be played. You do not need comrades here - your friend is a partner
the machine, i. the computer: you play on it, in it and with it.
The games of the big PCs are really fascinating and the players
are filled with passion.
BY ITSELF, THE LENGTH OF TIME SPENT IN PLAY IS ASSOCIATED WITH LOWER PERFORMANCE IN SCHOOL, THE RISK OF WEIGHT GAIN AND IMMOBILIZATION AND OTHER EFFECTS AFFECTING THE INDIVIDUAL'S PHYSICAL HEALTH. THE EXPLANATION IS THAT THE GAMES TAKE UP MUCH OF THE TIME THAT WOULD BE USED TO PERFORM OTHER ACTIVITIES, THUS AFFECTING THE PERFORMANCE OF THE CHILD AT SCHOOL AND HIS / HER RELATIONSHIP WITH PARENTS AND FRIENDS.
Parents' attempts to tear off a son or daughter
your game often ends with scary scandals, hysteria and seizures.
Such is the power of gambling. To kidnap a child from the TV is easier,
because everyone, even the most horrible and disgusting film is over.
THE CONTENT OF THE GAME CAN HAVE BOTH A POSITIVE AND EDUCATIONAL IMPACT ON THE PLAYERS AND A NEGATIVE ONE IF IT IS FULL OF AGGRESSION AND VIOLENCE. IN THE LATTER CASE, OVERUSE CAN LEAD TO DEPENDENCE AND NEGATIVE PSYCHOLOGICAL CONSEQUENCES. THE CONTENT OF COMPUTER AND VIDEO GAMES IS A MATTER OF INTEREST IN NUMEROUS RESEARCH IN THIS AREA, WITH RESEARCHERS FOCUSING MAINLY ON THE VIOLENCE THEY PRESENT AND THE IMPACT THEY HAVE ON CHILDREN AND ADOLESCENTS
And
gambling can last indefinitely: if you lose, you want to
you win, and if you win - to consolidate your success.
The famous scientist and Orthodox publicist V. Trostnikov in his article
"Monsters for the Little" compares computer games with "childhood drugs".
THE VIDEO GAME REQUIRES THE PLAYER TO HANDLE A PARTICULAR TYPE OF CONTROLLER. IT CAN BE A MOUSE AND KEYBOARD, CONTROL PAD, JOYSTICK, AND SEVERAL OTHER TYPES OF CONTROLLERS DEPENDING ON WHETHER A COMPUTER OR GAMING CONSOLE IS USED. AT THE SIMPLEST LEVEL, WORKING WITH ANY OF THESE CONTROLLERS CAN IMPROVE THE SKILLS ASSOCIATED WITH ITS USE. IN THIS WAY YOU CAN DEVELOP SUBTLE MOTOR SKILLS (WITH CONTROLLERS LIKE MOUSE AND KEYBOARD), GENERAL MOTOR SKILLS AND EVEN BALANCING SKILLS.
The impact of the games - advantages and faults
The influence of computers on children is very much spoken and, in general, worse.
Some experts argue that computer games support the
aggression, put them into an unreal and imaginary world, forgetting about reality,
reduce their community. Against such negation, no one
examines the positive impact of computer games on the child.
RESEARCH ON HOW TO TREAT ADDICTION TO COMPUTER AND VIDEO GAMES IS STILL SCARCE. TWO OF THE STUDIES CONDUCTED SHOW THAT THE PHENOMENON IS CURABLE. IN ONE CASE, TREATMENT OF A 12-YEAR-OLD BOY, INCLUDING FAMILY HOME THERAPY, REPORTED THAT TREATMENT WAS SUCCESSFUL. IN THE OTHER CASE, REFERRING TO AN 18-YEAR-OLD STUDENT, A PSYCHOTHERAPEUTIC APPROACH WAS USED, WITH THE RESULTS ACHIEVED BY THE THERAPY SHOWING A 90% REDUCTION IN GAME PLAY.
The question we often ask is whether they are just fun
or they can teach us something useful. Games in practice require fast making
solution and thus develop that quality. They also develop coordination,
logical thinking, ability to plan their actions.
DUE TO INCREASINGLY FREQUENT CASES OF COMPUTER GAME DEPENDENCE IN DIFFERENT COUNTRIES AROUND THE WORLD SUCH AS CHINA, NORTH KOREA, THE NETHERLANDS AND THE UNITED STATES, TREATMENT CENTERS ALREADY EXIST. BECAUSE OF THE LIMITED CLINICAL EXPERIENCE THEY ARE AT AN EARLY STAGE AND INCLUDE, AS WITH OTHER TYPES OF ADDICTIONS, THE COMBINATION OF DIFFERENT PROGRAMS. THESE METHODS OF TREATMENT ARE DESIGNED TO HELP ADDICTS EFFECTIVELY COPE WITH THEIR CONDITION, LARGELY RESEMBLING METHODS OF TREATING PEOPLE FOR ALCOHOL AND GAMBLING.
What is the attraction of computer games?
Symptoms
try to kidnap it, it starts to annoy and become aggressive;
their most popular lie in this case is that they cook their homework
the computer;
in the back;
I will now play an hour on the computer, then I will go out to walk with
friends;
Accompanying - reasons
The reason for computer dependence is that through computer games
the child receives only positive emotions, adrenaline. According to
the neurobiological approach to computer dependence is due to separation
of dopamine - a substance that causes the body to cause pleasure.
One can easily succumb to the feeling of happiness and this affects not only the children,
but also adults. Such a process of deceptive happiness is going on in the brain
drug addicts for example. When the teenager is at the computer, he does not
he does not eat or drink because the hormone of pleasure is diminishing
the need for this. Even a robust computer specialist may stay
just a day and a cup of coffee in front of the computer.
Lack of care, understanding, indifference and good family relationships
are also reasons for dependence on the virtual space. From very early
age begin to play on computer games - 3, 4 yrs; these games are dangerous;
computer dependence is not only psychological but also physiological.
There are speeches by people like Bill Gates, John Atanasoff that children under 11
years should be denied access to a computer. They're even better than
psychologists know that computers are dangerous.
Consequences of Addiction:
Methods to combat with computer dependence
The first and most important thing to do is give the child
opportunity to be self-sufficient. Save yourself the words: "Do whatever
you want! "The right approach is" This is yours. You can do what you are
planned with him ".
Secondly, it is equally important to teach the child to be in control of the child
his autonomy. This requires an example from an adult, ie. from you.
When the child learns to be self-sufficient, you will immediately feel it.
The third - try to enrich his life experience. No matter what
the age of the child, you must constantly communicate with him, to do
different things, playing together, traveling.
There is a Chinese method: Dependents are placed in a clinic where they are not
computers and load them physically. Then man gets just as much
hormones of pleasure, as in front of the computer. In these clinics the psychologist
chooses what to do with the addict - sports, hobbies, peer-to-peer interaction.
In China, they have even devised an "automatic" method of fighting addiction
computer games. Two hours after the start of the game the computer server
he excludes himself, and no matter how much he tries, he can not turn it on again.
THANK YOU FOR YOUR ATTENTION!