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Designing a

Mobile App

for Smarter,

On-the-Go Learning

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Table of Contents

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Executive Summary

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ROLE

UX & Product Lead

TEAM

1 UX & Product Lead (Me)

1 Assistant UX Researcher

1 Software Engineer

COMPANY

LearningClues, Inc.

OUTCOMES

90% student satisfaction rate

95+ design system assets

35 hi-fi screens in light/dark

TOOLS

Figma, Mockups, Miro, Jira

DURATION

3 Months

February - April 2025

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CLIENTS

4

of the Top 50 Universities in the US

ACTIVE COURSES

30

Using the LearningClues System

STUDENT USERS

2500

?

A B2B AI-edtech startup.

  • Provides personalized learning recommendations tailored to course content.

GOAL?

Disclaimer

To comply with my non-disclosure agreement, I have omitted, obfuscated, or blurred confidential information in this case study.

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Problem Description

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The (Business) Challenge

There is a low usage and retention rate of the LearningClues system by the end-users (students).

Business Goal

Maximize the number of users using our system by providing an accessible, mobile-friendly version that intelligently reminds users to study and hence boosts engagement

Constraints

⏳ Limited Time → 3 months to conduct both research and design in parallel

📋 Investors demand a mobile app → no flexibility to explore other solutions.

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Going a step further to see the user’s perspective...�

UNDERLYING USER PROBLEM

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My Role

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I led the end-to-end design of the mobile app from research to developer handoff within 3 months

User and Market Research

6 weeks

Developer Handoff

1 week

Design

6 weeks (2 weeks overlapping with research)

Usability Testing

1 week

February 2025

April 2025

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Handed off

35

Hi-fidelity fully-prototyped screens in light and dark modes

Developer Handoff

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Laying some Groundwork

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What is Expected from the Mobile App at a Minimum?

An AI Chatbot that answers student queries based on their course content

Ability to create custom quizzes and automatically get insights on concept-level proficiencies

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🧠 Some Food for Thought...

But is a mobile learning experience the same as a Desktop/Laptop experience? How does one account for the small screen size and competing distractions on mobile?

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Drafting My Project Plan

RESEARCH

DESIGN

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Research

50+ Survey Responses • 5 Interviews • 5 Market Competitors’ Analysis

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Mapping Research Objectives → Problems → Methods

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Research

Step 1: Drafting User Personas

Who will be the users of the mobile app? Starting with some assumptions about the user to get a sense of direction for the research...

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Meet Larry

An undergraduate stem student with a demanding schedule and heavy workload

GOALS

  • Stay on top of course material
  • Develop a deeper understanding of complex concepts
  • Maintain high academic performance

PAIN POINTS

  • Struggles with maintaining a consistent study routine
  • Frequently falls behind, especially during busy weeks.

NEEDS

  • Support in establishing a consistent, sustainable study routine
  • Timely reminders and bite-sized content to prevent last-minute cramming.

MOTIVATIONS

  • Responds well to gamified experiences
  • More likely to engage with study tools that offer quick tasks, progress tracking, and motivational nudges.

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Research

Step 2: Comparative Review of Competitor’s Products

What should we be doing based on what is already out there?

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Analyzing a mix of edtech companies and social learning platforms to get a holistic view of the competitive landscape..

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To understand the competitor’s product workflows and identify key features, I generated a 64x19 comparative matrix

Outlined key workflows in competitors apps via interaction maps (image blurred for confidentiality)

  • Clustered the key features into 7 high-level categories/dimensions to compare across.
  • Ended up with a 64x19 comparative matrix.
  • Pruned the competitive matrix to produce a set of 8 critical MVP features that the initial designs and sketches could focus on.

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To help other team members read and understand the matrix and increase efficiency of future use...

A short description of each feature being analyzed

Star to indicate features that were exceptionally implemented by competitors

A column and key to indicate whether a feature is present, missing, unclear or somewhat inferrable

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Key Takeaways from Competitive Analysis

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Going beyond just replicating what competitors are doing...

What sets us apart? Where is our unique value proposition?

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Research

Step 3: Launching a Survey (reviewed by Assistant UX Researcher)

To better understand our target audience and recruit participants for follow-up interviews.

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Through 50+ student survey responses, I learnt...

Grades are the primary study motivator. Study depth matters after

Mobile is system-driven while Desktop is user-driven

Micro-Learning on Mobile is Real.

*findings-level stats have been hidden for confidentiality

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Research

Step 4: Deeper Insights through Semi-structured Interviews

Talking to Potential Target Users to Uncover Jobs-to- be-Done 

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“The Messy Middle”

A challenge I ran into...

A lesson I learnt...

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Organizing findings from 5 interviews into an affinity map with 500 notes, to uncover 4 key themes...

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Theme 1

Study Habits Depend on Context and Energy

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Theme 2

Tracking Progress is Essential to Staying on Track�

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Theme 3

Study Tools are Needed that Support Focus and Cognitive Load

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Theme 4

Support Systems Help Push Through Challenges

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Reshaping the Problem

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Problem (Old)�

UNDERLYING USER PROBLEM

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Problem Redefined�

UNDERLYING USER PROBLEM

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Evolving the User Persona

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Meet Larry

An undergraduate medical student with a demanding schedule and heavy workload. He commutes to campus by public transport daily and often feels like he’s not using his in-between time productively.

GOALS

  • Stay on top of course material
  • Break down large material into manageable parts
  • Maintain high academic performance

PAIN POINTS

  • Struggles with maintaining a consistent study routine
  • Easily overwhelmed by the volume of material

NEEDS

Feedback that helps him track progress and feel in control

Timely reminders and bite-sized, study tasks that fit into short breaks

MOTIVATIONS

  • Feels motivated when he earns rewards or tracks streaks
  • Prompted by visual indicators of progress (XP, levels, badges)

*Changes are marked in blue

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Design

95+ Components of Design System • 35 High Fidelity Screens in Light & Dark

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I asked...

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Our Solution

Introducing the LearningClues Mobile App: Your 24/7 Companion to Better Grades and Learning Mastery

A personalized AI study companion built for focus, feedback, and quick study with a mobile app

on-the-go.

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“I want to know what to focus on when I have 15 minutes”

“I need quick stats and nudges, I don’t have time to review everything”

“My phone is for quick learning moments and laptop for prolonged study”

Personalized Practice

Daily 5-minute challenges focused on topics you need to improve or revise

Tailored Feedback

Get instant feedback, hints and explanations cited back to your course content

Performance Tracking

View your strengths and weaknesses so you can focus on what’s important

Tying the research to a solution

You asked, we delivered...

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Key Design Decisions

How I found the sweet spot in mobile learning to boost usage without overwhelming the student...

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1

Feature

Ready-made, bite-sized, and Personalized Study Material

Why?

Minimizes decision fatigue (from deciding what to study) and supports micro-learning moments.

  • Custom quiz generation is still available but less of a focus due to limited screen space, and attention span.

Daily 5-min practice suggested based on your performance in course concepts

Auto-generated prompts for AI coaching sessions based on what you are struggling with

2

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1

Feature

Targeted Performance Stats and Accountability Metrics

Why?

  • Student are overwhelmed, time-poor and unsure of what to focus on. Targeted stats help them get a sense of how they’re doing overall and what needs most time and effort.
  • Streaks and rewards to motivate students to stay consistent and hold themselves accountable.

Summary Stats to get an overall sense of how you’re performing

Breakdown of proficiency for each concept, and ability to filter out low, medium and high proficiency concepts to identify strengths and weaknesses

2

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1

Feature

Tailored Feedback with course-specific citations

Why?

  • Saves students valuable time by ensuring that the source of AI responses is credible.
  • Instant hints and explanations with test questions provide scaffolding and grounding in a distraction-prone mobile environment.

Mobile friendly version of the LearningClues AI Chat that provides citations to course content

Ability to search the web and across courses

Get course-specific feedback to test question answers

2

3

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The Building Blocks

From early design workshops to sketches and low-fidelity mockups

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Step 1: Brainstorming

Goal?

Engage the team to brainstorm mobile features based on existing Desktop functionality.

Outcome?

A preliminary list of features including mini practice tests that can be transported from Desktop to mobile.

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Step 2: Sketches

Goal?

Sketch out initial wireframes based on competitive analysis findings.

Outcome?

10 high-level unique screen sketches that were shared with the admin team for feedback.

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Step 3: Lo-fi Mockups

Goal?

Incorporating insights from user research to refine sketches into lo-fi mockups and better communicate ideas to the team.

Outcome?

10 low-fidelity mockups focused on high level features including mini-quizzes, hints, explanations and stats.

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Step 4: Design System Creation

Challenge?

Existing design assets lacked consistency in the absence of a design system.

Outcome?

17 collections with 92 components fully documented

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Usability Testing

10 usability tests

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Usability Test Findings and updates...

  1. Graphs and technical jargon can be confusing for users to comprehend. It’s important to use them sparingly and provide supporting information about what these mean.
  • “chance of correctness” changed to “proficiency scores” with a guide on what these mean.
  • Graph replaced with summary statistics/ “performance at a glance”)

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Usability Test Findings and updates...

  1. Clear Messaging and Iconography

The term “refresh” used to indicate that a concept needs revision is confusing to users so it was replaced with “Needs revision”

In-text citations made more prominent and recognizable per users’requests

The formula for the residual sum of squares is given by the sum of the squared differences between the actual y value of a training point and its predicted y value using the linear model. This is represented by the formula:

RSS = ∑ni=1 (yi - y^i)2

Where yi is the actual target value and y^i is the predicted value using the linear model with parameters W and B .

Citations:

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Outcomes

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80%

students completed all 5 assigned tasks successfully

8/10

said they would use it in their study routine

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said they would recommend it to other students

Results

Is it usable and will students find it helpful? 

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Lessons Learnt

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Problems can evolve. It’s important to be mindful and flexible of this change and adapt your design strategies accordingly. 

You always have less time than you think you do. Plan ahead for last minute surprises like user recruitment challenges and leave some time cushion for fallbacks.

Lessons Learnt

Some of my key takeaways...

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THANK YOU!

I’m excited to see the app launch and share real-time numbers about usage and engagement. Stay tuned!