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The leading eight:�Social norms that can maintain cooperation by indirect reciprocity

Hisashi Ohtsuki and Yoh Iwasa

Journal of Theoretical Biology 239 (2006) 435-444

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Indirect reciprocity

  • Reputations: Good (G) or Bad (B)

  • Actions: Cooperation ( ) or Defection ( )

  • A large population

    • Two players are randomly picked.�(player 1: focal player, player 2: opponent)

    • They cooperate or defect each other simultaneously by using their own “behavioral strategy”.

    • They change their partner.

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Indirect reciprocity

  • 4 possible reputation pairs and��2 possible actions for each given reputation pair

    • 16 different behavioral strategies

    • 256 different reputation dynamics

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Indirect reciprocity

  • 16 X 256 = 4096 different social norms
  • 4 possible reputation pairs and��2 possible actions for each given reputation pair

    • 16 different behavioral strategies

    • 256 different reputation dynamics

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Evolutionarily Stable Strategies (ESSs)�with high cooperation level

 

  • Repeat the above process for all possible norms

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The leading eight

C. Hilbe et al., vol. 115, no. 48, PNAS (2018)

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The leading eight

Characteristics of the leading eight

  1. Maintenance of cooperation

C. Hilbe et al., vol. 115, no. 48, PNAS (2018)

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The leading eight

Characteristics of the leading eight

  1. Maintenance of cooperation

  • Identification of defectors

C. Hilbe et al., vol. 115, no. 48, PNAS (2018)

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The leading eight

Characteristics of the leading eight

  1. Maintenance of cooperation

  • Identification of defectors

  • Punishment and justification of punishment

C. Hilbe et al., vol. 115, no. 48, PNAS (2018)

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The leading eight

Characteristics of the leading eight

  1. Maintenance of cooperation

  • Identification of defectors

  • Punishment and justification of punishment

  • Apology and forgiveness

C. Hilbe et al., vol. 115, no. 48, PNAS (2018)

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Summary

Cooperation is maintained in the population composed of that type only.

When cheaters invade, they should be detected and labeled immediately.

Those who are labeled as “bad” are refused cooperation by other members of the population, while those who refused help to them are regarded as good.

The player who got a bad reputation by occasional unavoidable errors should apologize, and he will be forgiven and can return to the good reputation again.