Action Dating
Action RPG
Index
Design History
Idealization
Dating sim with dynamic dialog. Control over story. Scifi theme.
Iterations
0.0.1 Prototype walking and talking. Base elements alone are not very fun
Game Design
Concept
Scifi Dating Sim with action gameplay
Summary
MC is wasting time in a futuristic mall.
Target Audience
Fans of RPG, Action, Shooter, Dating sims
Asset List
Gameplay
Objectives
Game Modes/ Screens
Story Flowchart
Mechanics
Combat
left click: Attack 1
right click: Attack 2
Q : Melee mode
E : Gun mode
Dialogue
Left click: Neutral Choice
Right click: Special Choice
Q : Positive Choice
E : Negative Choice
General
WASD: 3rd Person movement
Space: Jump
I : Menus
Inventory
Skills
Stats
Relationships
Shop
Controls
Missions
Jobs
Story
Backstory
Characters
Management
Schedule
Stage 1 (Intro)
2 weeks - concept / design / storyline
2 weeks - basic prototyping and Q&A
Stage 2 (Main Project)
5 weeks Artwork / Atmospheric effects / Shaders / Animation and sound
5 weeks AI / Core systems / HUD and concept integration
Stage 3 (Wrapping up)
1 week - Optimization and feedback
1 week - polish (COntrols / AI / Art), promotion, third party SDK (steam) integration
15 weeks total
Index references