Co-Designing VR for Teen Mental Health
Elin A. Björling, (University of Washington)
Thinking about stress...
Problem: Teen Stress
Teens experience more chronic stress, than other age groups.
Adolescent brain is extremely vulnerable to the negative impact of stress.
Stress increases the possibility of both mental and physical illnesses.
Stress is highly correlated with pain (typically headaches and backpain).
What is the experience of teen stress?
What does stress feel like?
“I cannot function. You are very, like, scattered brain. You cannot concentrate on any one thing because you have to do all these things at the same time.”
“Suffocating, almost. Like I can’t move.”
What does stress feel like?
“When I get stressed, I just feel like I have to cry. And even, if it's just something little that goes wrong, I get really upset about it.”
“You can’t breathe.”
How might we design a VR environment to support teen mental health?
Teen Mental Health: A Wicked Problem Requiring Crosscutting Design Solution
Problem Space: Increasing Stress – Decreasing Mental Health
1American Psychological Association (2014)
2Eiland & Romeo (2013)
Problem Space: School Stress
1American Psychological Association (2014)
2American College Health Association (2018)
What is mental health?
Mental Health is:
Currently VR in Mental Health
Participatory Design With Teens
Teens Are:
Thanks!
National Science Foundation
award: SES-1734100
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