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Shore Leave

Shore Leave

Presented by Splitscreen

Relax, Explore, Draw

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Overview

Game Concept

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Overview

Robin, a cat, arrives on Pīniki Shores ready to have a picnic with their friends. Upon arriving on the island, Robin realises they do not have the items needed to have their picnic.

The player must traverse the shores, meeting with friends and completing puzzles in 2D and 3D to find and collect their items so they can enjoy their picnic.

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Development

Level Design

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After receiving feedback on our project outline and pitch (February 5th), development has continued in all fields of the project.

The level outline has been completed and production and full implementation of the level has begun.

The key steps taken to achieve the implementation of the level were: create sketches, refine sketches, outline level in-engine, refine level, texture and decorate level.

Original Level Sketches

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Development

Level Design

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In-Engine Outlining

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Development

Level Design

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In-Engine Outline Refined

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Development

Level Design

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In-Engine Whiteboxing

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Development

Level Design

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In-Engine Demo Level

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Development

2D Artwork

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The 2D artists have completed textures, animations and further artwork since we last received feedback.

The 2D artwork is primarily for the puzzles throughout the level, however the textures created have also been used to paint the terrain.

2D Animation Progress

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Development

2D Artwork

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Textures

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Development

2D Artwork

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Additional 2D Artwork

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Development

3D Artwork

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The 3D artists have completed modelling the main character, NPCs, assets and 3D animations.

The 3D models and animations are the majority of the visuals for our project and have been crucial for us to make look perfect.

3D Character Animations

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3D Artwork

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3D Character Models

Development

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3D Artwork

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3D Character Animation & Models

Development

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3D Artwork

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3D Asset Models

Development

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3D Artwork

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3D Asset Models

Development

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3D Artwork

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3D Asset Models

Development

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3D Artwork

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3D Asset Models

Development

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Development

UI

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The UI design has continued to develop based on feedback received and has been refined to display crucial information to the player.

The start menu has been designed and implemented along with UI for the 2D puzzles.

Start Menu

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Development

UI

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Puzzle UI

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Development

Programming

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After receiving feedback at the beginning of the month the programmers have been able to continue implementing the core mechanics and adding functionality to the game.

The highest priority elements added are: camera system, dialogue system, terrain shader, in-engine animations, drawing mechanic and scene management

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Moving Forwards

Next Steps

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The core aspects we intend to incorporate and implement into our project by the next submission deadline are the following elements:

  • Full level created
  • Additional assets implemented
  • Implement remaining puzzles
  • Refine UI
  • Implement collectables
  • Outline and implement audio

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Production

Schedule

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Production

Backlog

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The core issues we have faced as a team up until now has been slow development and implementation of the puzzles, a lack of audio design and 2D animations needing a longer portion of time to complete.

We have accounted for these issues in the production plan for the upcoming weeks of development.

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Team

THE TEAM

Will Entwistle

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Producer

3D Artist

2D/3D Artist

3D Artist/Animator

Alfie Thomas

Anne-Sophie Hricik

Ollie Kidd

Programmer

Programmer

Designer

Designer

Alessandro Sportelli

David Anderson

Cole Dodds

Jayme O’Reilly

Our team is a good balance of Artists (2D&3D), Programmers and Designers. Each of us has previous experience making 3D games and a good understanding of what makes a game enjoyable.

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Thank You

Thank You

From Splitscreen