What this document will be used for
[How to improve the production streams]
1
Short Pitch
“Climb the tower and blast bubbles at every stage”
2
Artstyle / Marketability rationale
Screenshots of creatives that work well
Artstyle
Theme
3
Product Vision / Concept - USP
Main USPs
[GAME THESIS - USPs, Market Rationale, �what we think if very great in this]
4
Game references
Ball Blast�Main Mechanic
Helix Jump�Objective
Pang Adventures�Level Design
5
Core Mechanics
Key Gameplay Feature
Level design
Bubble split
6
Core Loop & main player’s objectives
Enter tower and platforms
Clear Bubbles and earn money
Main objectives
Reach the top of the tower and move to the next
Upgrade Weapon
P:07
Core Progression
Canon Companion
Stair climbing evolution
Canon upgrades
8
MVP deliverable expectations
9