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What this document will be used for

[How to improve the production streams]

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Short Pitch

“Climb the tower and blast bubbles at every stage

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Artstyle / Marketability rationale

Screenshots of creatives that work well

Artstyle

Theme

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Product Vision / Concept - USP

Main USPs

  • Climbing and busting bubbles
    • Best in class: Pang�
      • Bubble destruction
      • Different Ammo types
      • Platform action
      • Avoiding and timing mechanics

[GAME THESIS - USPs, Market Rationale, �what we think if very great in this]

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Game references

Ball BlastMain Mechanic

Helix JumpObjective

Pang AdventuresLevel Design

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Core Mechanics

Key Gameplay Feature

  • 1. Swipe left or right to move the cannon.
  • 2. Tap to shoot bubbles.
  • 3. Avoid obstacles and don't get crushed.
  • 4. Collect coins while climbing.
  • 5. Use coins to upgrade cannons.
  • 6. Unlock different ammo types.
  • 7. Burst bubbles to climb higher.
  • 8. Increase speed and difficulty as you climb.
  • 9. Missed bubbles decrease your progress.
  • 10. Aim for high scores and climb as far as possible.

Level design

Bubble split

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Core Loop & main player’s objectives

Enter tower and platforms

Clear Bubbles and earn money

Main objectives

  • Short term: Destroy bubbles and earn cash, unlock new towers
  • Medium-term: Upgrade cannons, skins and new levels and challenger modes
  • Long-term: Collections of towers, world building with resources gained, social elements.

Reach the top of the tower and move to the next

Upgrade Weapon

P:07

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Core Progression

  • Amount of bubbles progressively gets bigger and bigger
  • Items will appear on the ground after later levels which activate power ups in your canon

Canon Companion

Stair climbing evolution

Canon upgrades

  • Canon Upgrades which improve attack, speed, type of ammo and skins
  • Passive skills after each checkpoint
  • Leaderboard system
  • Talent tree with permanent skills
  • Companion unlocks

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MVP deliverable expectations

  • What is expected in the first deliverable�
    • Focus early on developing procedural generated levels system
    • Focus on having high fidelity bubble bursting effects
    • Great Physics on the ascending and descending of the canon in the stairs
    • Bubble logic and math perfectly implemented

  • Figures�
    • At least 100 individual levels procedurally generated
    • 3 Hours of content
    • 20 different Canon styles and assets

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