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Geomagical Labs - 21 October 2022

AGENDA

  1. Overview of DR systems & solutions by Shohei Mori.

How Far Can We Go for Diminished Reality Without Neural Networks?

  1. Geomagical’s end-to-end solution by Prakhar Kulshreshtha & Nektarios Lianos.

RGB image inpainting for indoor scenes.

Room layout estimation for the real world.��Demo (5min) & Break (15min)

  1. Alternative Texture Inpainting Techniques by Kiyoshi Kiyokawa.

Online Adaptive Integration of Observation and Inpainting for Diminished Reality with Online Surface Reconstruction.�

  1. End-to-end system for DR using spherical panoramas by Dimitrios Zarpalas & Vasileios Gkitsas

Diminished reality for indoor spherical panoramas.

  1. Photometric Consistency for Diminished Reality by Salma Jiddi.

Inverse Rendering using RGBD cameras with application to Shadow Removal.

Closing Remarks

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The Great Title of Your Presentation

Name of presenter / DD Month YYYY / Other info

Inverse Rendering using RGBD cameras with application to Shadow Removal.

Salma Jiddi

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Geomagical Labs - 21 October 2022

Diminished Reality: realism.

Inpainted Image

Input Image

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Geomagical Labs - 21 October 2022

Diminished Reality: realism.

Synthesized Intrinsic Highlights

Erased Object’s Shadow

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Geomagical Labs - 21 October 2022

Diminished Reality: realism.

Erased Object’s Shadow

Inpainted Image

Input Image

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Geomagical Labs - 21 October 2022

Diminished Reality: realism.

Inpainted Image

Input Image

Erased Object’s Shadow

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Geomagical Labs - 21 October 2022

Diminished Reality: realism.

Inpainted Image

Input Image

Erased Object’s Shadow

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Geomagical Labs - 21 October 2022

Outline

  1. Introduction to Inverse Rendering��
  2. Overview of existing approaches to Inverse Rendering��
  3. End-to-end Inverse Rendering system with Application to AR & DR��
  4. Demo

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Inverse Rendering? �Let’s define rendering first.

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Inverse Rendering? �Let’s define rendering first.

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Inverse Rendering

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Inverse Rendering

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Inverse Rendering

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Phong Model [Phong, 1975] - why this choice?

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Phong Model: ambient.

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Phong Model: diffuse.

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Phong Model: diffuse.

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Phong Model: specular.

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Phong Model: specular.

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Lighting Model: unknowns.

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Overview of existing approaches to Inverse Rendering

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Lighting Estimation: probes.

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Lighting Estimation: probeless.

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Intrinsic Image Decomposition (IID) - �Where does it fit?

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Intrinsic Image Decomposition (IID) - �Where does it fit?

reflectance x shading

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Intrinsic Image Decomposition (IID) - �Where does it fit?

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End-to-end system Inverse Rendering� with Application to AR & DR

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Core Idea.

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Core Idea.

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Shadow Detection: challenge.

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Inputs & Assumptions

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[ISMAR17, ICIP18]

S. Jiddi, P. Robert, E. Marchand. Estimation of position and intensity of dynamic light sources using cast shadows on textured real surfaces. In IEEE International Conference on Image Processing, Greece, October 2018.

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Texture and illumination separation

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Texture and illumination separation

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Light Sources Position Estimation

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Light Sources Position Estimation

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Light Sources Intensity Estimation

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Results – Light Sources Position

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[ISMAR17, ICIP18]

S. Jiddi, P. Robert, E. Marchand. Estimation of position and intensity of dynamic light sources using cast shadows on textured real surfaces. In IEEE International Conference on Image Processing, Greece, October 2018.

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Results – Light Sources Intensity

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[ISMAR17, ICIP18]

S. Jiddi, P. Robert, E. Marchand. Estimation of position and intensity of dynamic light sources using cast shadows on textured real surfaces. In IEEE International Conference on Image Processing, Greece, October 2018.

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Results – Dynamic Light Sources

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[ISMAR17, ICIP18]

S. Jiddi, P. Robert, E. Marchand. Estimation of position and intensity of dynamic light sources using cast shadows on textured real surfaces. In IEEE International Conference on Image Processing, Greece, October 2018.

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Mixed Reality Demonstrator

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[Best demo award, APMAR18]

S. Jiddi, P. Robert, E. Marchand, A. Laurent, M. Fradet, C. Baillard. Realistic Mixed Reality Scenarios under Dynamic Lighting and Moving Geometry. In APMAR’18, Taiwan, April 2018. Best Demo Award.

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Limitations and Critical Scenarios

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Core Idea: multiple cues.

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[TVCG 2020]

S. Jiddi, P. Robert, E. Marchand. Using Specular Reflections and Cast Shadows to Recover Surface Reflectance and Illumination properties in Dynamic Indoor Scenes. In TVCG 2020..

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Core Idea: multiple cues.

Geomagical Labs / ISMAR Workshops - W15

[TVCG 2020]

S. Jiddi, P. Robert, E. Marchand. Using Specular Reflections and Cast Shadows to Recover Surface Reflectance and Illumination properties in Dynamic Indoor Scenes. In TVCG 2020..

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Illumination maps

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Illumination maps

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Light Sources direction

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Light Sources 3D Position

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Light Sources 3D Position

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Specular Reflectance Estimation

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Reflectance & Light Colors - Results

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Light Positions - Results

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Light Positions - Results

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Mixed Reality Scenarios

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Geomagical Labs - 21 October 2022

Where to?�

The most expensive part is shadow detection.

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Visual cues detection using deep learning

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Visual cues detection using deep learning

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Visual cues detection using deep learning

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Visual cues detection using deep learning

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Visual cues detection using deep learning

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Conclusion

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Short Term

  • Photometric Consistency can help improve drastically inpainting results
    • Lighting estimation using deep learning approaches
      • Shadow detection is an interesting DL task
      • 3D parameters recovery can still be handled with classical techniques
      • Comparison between classical and DL results
    • Joint Specularity and Shadow Detection (JSSD) dataset
      • Extend to outdoor scenes
      • Availability to the research community

Long Term

  • Scene analysis using advanced reflection models
    • Spot and area lights
    • Indirect lighting and inter-reflections
  • Realism assessment
    • Unified dataset to evaluate photometric registration approaches
    • User studies (accuracy vs perception)

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Salma Jiddi

www.geomagical.com/

salma@geomagical.com

Thank you!

Geomagical Labs - 21 October 2022

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