NAIL122 AI for Games�Game AI Design Crash Course 2��Peter Guba
Faculty of Mathematics and Physics
Charles University
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“(The formula) has a self-reinforcing effect allowing a few confident characters to rally their Squad, while a few characters losing Confidence has the opposite effect, causing their allies to lose Confidence as well. Conversely, seeing your enemy falter will boost your own Confidence, while enemies that are confident in their imminent victory will make you think twice.”
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“As proven by our internal user experience tests, the introduction of a strategy layer to the Paragon bot AI greatly improved players’ experiences. The game did not instantly become harder, because no behavioral changes have been made to the bots’ individual behaviors, but users did notice the game being more interesting.”
“Bots started showing signs of a deeper strategic understanding of the game: filling in for fallen comrades, switching lanes, attacking enemy harvesters, and even [ambushing], although the latter behavior was entirely emergent. Players will generate their own explanations for what is going on in the game as long as the AI is doing its job well enough!”
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That’s it for today!