1 of 18

Toy Design Challenge

Group Members:

2 of 18

Key Concept: Development

Related Concepts: Function, Innovation, Adaptation

Global context: Scientific and Technical Innovation

3 of 18

3

Factual questions: What are the learning needs of children at different ages? What is Micro:bit and how does it work? How do simple electrical circuits function? What types of toys are suitable for different age groups? What safety considerations must be taken when designing toys for young children?

Conceptual question: How does the function of a toy influence how children learn? Why is age-appropriate design important when creating toys? How does technology enhance learning through play? How do designers adapt ideas based on user feedback? In what ways does physical design affect user interaction?

Debatable question: Are high-tech toys better for learning than traditional toys? Should educational toys focus more on learning outcomes or enjoyment? Can technology replace imaginative play in early childhood? Is a simple toy sometimes more effective than a complex one? How much technology is too much for young children?

STATEMENT OF INQUIRY

Through innovation and development, designers create functional and age-appropriate solutions that use technology to support learning through play.

4 of 18

You are a junior toy designer working for Hasbro. Your team has been assigned to design a children’s educational toy that helps young children learn through play.

Design Challenge

Create a functioning educational toy prototype that supports learning for a specific age group using physical design, coding, and electronics.

Your toy must be:

  1. Age-appropriate
  2. Safe
  3. Educational
  4. Interactive

You will design and build a fully functioning prototype using:

  1. Cardboard prototyping
  2. Micro:bit
  3. Scratch
  4. Simple electrical circuits (copper wire, buttons, LEDs, etc.)

Your toy will be tested and evaluated by children of different ages (children of school staff).

Lesson 1: Project Overview

Lesson 1

READ

CLICK ON ME

CLICK ON ME

5 of 18

5

Task 1 – Research & Analysis

What You Must Do:

Research how toys help children learn at your assigned age.

Required Evidence:

  • Research 3 existing children’s toys
  • 1 video
  • 1 article

For each toy, explain:

  1. Target age
  2. What the toy teaches
  3. Strengths and weaknesses

Explain:

  1. Why your toy is needed
  2. What your toy must do to be successful

You will be assessed on the following:

  1. Understanding user needs
  2. Analyzing existing products
  3. Justifying a design need

Criteria

A

Lesson 1

6 of 18

Case Scenario:

Why your toy is needed?

What your toy must do to be successful?

6

+

+

Target age:

What the toy teaches:

Strengths and weaknesses:

Target age:

What the toy teaches:

Strengths and weaknesses:

Task 1 – Research & Analysis

Toy 1

Toy 2

+

Target age:

What the toy teaches:

Strengths and weaknesses:

Toy 3

Insert Video Here

PASTE ARTICLE LINK HERE:

Lesson 1

Criteria

A

7 of 18

What You Must Do: Design possible toy ideas before choosing your final design.

Required Evidence: 3 different design sketches, each:

  • Labeled
  • Explained
  • Linked to the learning goal

1 final selected design, showing:

  • Physical shape
  • Interaction points (buttons, movement)
  • How Micro:bit, Scratch, and circuits will be used

Assessed Skills:

  1. Idea generation
  2. Visual communication
  3. Clear planning

Task 2 – Developing Design Ideas

Lesson 1

Criteria

B

8 of 18

8

+

+

… insert an explanation of your sketch along with links to the learning goals.

… insert an explanation of your sketch along with links to the learning goals.

Task 2 – Developing Design Ideas

Sketch 1

Sketch 2

+

+

… insert an explanation of your sketch along with links to the learning goals.

… insert an explanation of your final sketch along with links to the learning goals.

Sketch 3

Final Sketch

Lesson 1

Criteria

B

9 of 18

What You Must Do: Learn how Micro:bit and Scratch work before building your final toy.

Required Evidence:

  • Screenshots of Scratch experiments
  • Screenshots of Micro:bit MakeCode experiments

Short explanations of:

  1. What each program does
  2. What inputs and outputs are used

Notes on:

  1. What worked
  2. What didn’t work
  3. What you learned

Task 3 – Exploring Coding & Micro:bit

Lesson 1

Criteria

C

10 of 18

Supporting Resources

Lesson 1

Criteria

C

11 of 18

Task 3 – Exploring Coding & Micro:bit

Answer the following questions:

What does each program do?

What are inputs and outputs?

What worked?

What didn’t work?

What did you learn?

Screenshots of Micro:bit MakeCode experiments

Screenshots of Scratch experiments

Lesson 1

Criteria

C

12 of 18

Task 4 – Coding Documentation

What You Must Do:

Document how your code develops from early attempts to a working solution.

Required Evidence:

  • Screenshots of early code
  • Screenshots of improved versions
  • Screenshots of final working code

Explanations of:

  1. What the code controls
  2. How it supports learning
  3. Evidence of problem-solving and debugging

Lesson 1

Criteria

C

13 of 18

+

+

Early code

+

Task 4 – Coding Documentation

Improved code

Final code

Explain what the code controls, how it supports learning, evidence of problem-solving and debugging.

Lesson 1

Criteria

C

14 of 18

What You Must Do:

Document how electricity is used in your toy.

Required Evidence:

  • Photos or diagrams of Circuits
  • Photos of Buttons, LEDs, or sensors
  • Photos of Inputs and outputs

Explanation of:

  1. How electricity flows
  2. How circuits connect to code
  3. Reflection on at least one circuit issue and how it was fixed

Lesson 1

Criteria

C

Task 5 – Electrical / Circuit Documentation

15 of 18

Task 5 – Electrical / Circuit Documentation

Photos or Diagram of Circuits

Insert photos of buttons

Insert photos of inputs/ outputs

Explain how electricity flows, how circuits connect to code, and reflect on at least one circuit issue and how it was fixed.

Lesson 1

Criteria

C

16 of 18

What You Must Do: Document how you build and improve your fully functional prototype

Reminder: Your fully functional prototype must have:

  1. Physical interaction must trigger the circuits
  2. Circuits must activate the Micro:bit
  3. Code must creates visual/sound responses
  4. Scratch is used to support or extend interaction

Required Evidence:

  • Photos of early prototype
  • Photos of mid-stage build
  • Photos of final prototype

Notes explaining:

  1. Material choices
  2. Changes made
  3. How the design suits the age group
  4. Reflection on safety, durability, and usability

What You Must Do:

Video or live demonstration

Explanation of how all systems work together

Lesson 1

Criteria

C

Task 6 – Physical Prototyping Documentation

17 of 18

+

+

Early prototype

+

+

Final Prototype

Video

Mid-stage prototype

Lesson 1

Criteria

C

Task 6 – Physical Prototyping Documentation

18 of 18

Notes explaining:

  1. Material choices
  2. Changes made
  3. How the design suits the age group
  4. Reflection on safety, durability, and usability

Lesson 1

Criteria

D

Task 6 – Physical Prototyping Documentation