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FIRST LEGO League

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About

  • STEM Inspires' mission is to help inspire the next generation of innovators
  • We implement robotics programs in schools with the help of the Rwandan Board of Education, Rwandan National Commission for UNESCO, and the Ministry of Education as well as ICT.
  • In the past two years we helped host FIRST LEGO League Championships with 1000 Rwandan students participating.

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STEM Inspires Sponsors

Our partners include:

  • Coderina EdTech Foundation
  • Teach Rwanda
  • UNESCO, National Commission
  • The Basic Education Board of Rwanda
  • The Creativity Lab
  • STELA Inc
  • The Rwandan Ministry of ICT
  • Rwandan Ministry of Education
  • Sèmè City
  • TIDD Lab

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Mission

“Introduces science, technology, engineering, and math (STEM) to children ages 9-16 through fun, exciting hands-on learning. Participants gain real-world problem solving experience through a guided, global robotics program, helping today's students and teachers build a better future together”

Goal: Robotics as a sport

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FIRST Stats

318,000+

FLL Students

38,609+

Individual FLL Teams

679,000+

FIRST Students

110

Countries

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3 Parts

Robot

Project

Core Values

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The Game

• 15 Missions

• Build a robot that completes these missions autonomously

FLL Masterpiece Example

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Robot

• Build the mission models and follow the field setup to put the models on the mat.

• Review the missions and rules.

• Design and build a robot.

• Explore building and coding skills while practicing with your robot on the mat.

• Compete at an event!

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Programming

• Simple block code through LEGO Educations SPIKE programming application

• Easy to learn

• Can learn to program in python for even more detailed and precise programs

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Innovation Project

• Identify and research a problem to solve.

• Design a new solution or improve an existing one based on your idea, brainstorming, and plan.

• Create a model, drawing, or prototype.

• Iterate on your solution by sharing it with others and collecting feedback.

• Communicate your solution’s impact.

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Innovation Project:

Examples

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Innovation Project: This Year

Project:

How can you use technology to make deep sea exploration easier?

Research ways to either improve an existing way to research the ocean or make your own!

  • Underwater Data Network – Acoustic or laser communication for deep-sea data transfer.
  • Pressure-Resistant Pods – Autonomous pods for long-term deep-sea research.
  • Hydrothermal Energy Device – Energy conversion using deep-sea hydrothermal vents.

“Submerged”

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Core Values

• Apply teamwork and discovery to explore the challenge.

• Innovate with new ideas about your robot and project.

• Show how your team and your solutions will have an impact and be inclusive!

• Celebrate by having fun in everything you do!

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Teams

• 2-10 kids

• 2 coaches

• Weekly meetings

•Dedicated space

• I will be available to come and mentor and my old FLL team will be available to mentor over zoom

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Timeline for Rwanda

Start Teams

Province Competitions

National

Competition

International Competition

February

Oct/Nov

March

June

  • Give interested schools a robot kit and curriculum

  • Help coaches train students
  • Organize the National Competition

  • Top 20% from each province will be invited to compete at nationals
  • Province Championships will take place

  • Coaches and judges for championships will be trained
  • Organize travel plans for winning teams

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Links