General Mood and Setting
Scale and Mood Goal
Additional mood and exterior lighting
Interior architecture, lighting, ground clutter, and props
Alternative interior lighting, architecture, and props
Alternative Exterior Architecture
Potential backstreet visuals and props
Area examples and props
Another area example
Roof top Model reference
Alternative area idea
Grass and Tree reference
Material reference
Thought Process
Gamemode Selection
What aspects of the game can be changed?
Experimental Liquid Vials
FrankenBOT
Environmental Traps
Two types of traps exist in the level
Summary