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General Mood and Setting

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Scale and Mood Goal

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Additional mood and exterior lighting

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Interior architecture, lighting, ground clutter, and props

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Alternative interior lighting, architecture, and props

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Alternative Exterior Architecture

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Potential backstreet visuals and props

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Area examples and props

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Another area example

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Roof top Model reference

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Alternative area idea

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Grass and Tree reference

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Material reference

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Thought Process

Gamemode Selection

  • Team Deathmatch (6v6) (Medium - Large sized maps)
  • Capture The Flag (6v6) (Medium - Large sized maps)
  • Free-for-all Deathmatch (6 players) (Medium - Large sized maps)
  • Blitz (3v3) (Small - Medium sized maps)
  • Duel (1v1) (Mini - Small sized Maps)

What aspects of the game can be changed?

  • Character stats
    • Movement speed
    • Health
    • Armor
    • Ect.
  • Pickups
    • Ammo
    • Weapons
    • Armor
  • Map specific mechanics

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Experimental Liquid Vials

  • Spread around the environment
  • Acts as a pickup for players
  • Alters Player’s abilities both positively and negatively
    • Player Enhancements
      • Increased Weapon Damage
      • Increased Movement Speed
      • Increased Jump Height
      • Increased Slide Distance
      • Increased Armor Capacity
      • Increased Health Capacity
    • Player Detriments
      • Increased Damage Taken
      • Reduced Movement Speed
      • And more...

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FrankenBOT

  • Several body parts are spread throughout the level
  • Body parts act as pickups
  • Once all body parts are picked up, Players must kill other body part carriers to collect their body parts
  • If a carrier is killed, the parts they were carrying will respawn back at their original locations
  • Once all body parts are collected by one person the carrier must go to the lab to create their FrankenBOT
  • The FrankenBOT is an AI Bot that spawns on the carrier’s team and helps fight enemy players until it is defeated or it’s body deteriorates

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Environmental Traps

Two types of traps exist in the level

  1. Chandelier Traps
    • Will drop straight down when shot
    • Eventually reset back to their original height after some time
  2. Iron Gate Traps
    • Gates will drop and cut off entrance to that area when their mechanisms are shot
    • Eventually open back up after some time

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Summary

  • Unreal Tournament (2014)
  • Duel (1v1)
  • Dark and foggy victorian era estate being used as a laboratory
  • Experimental Liquid Vials, FrankenBOT, Environmental Traps