The Wolfpack’s Fight
ChinaTang Club
潘伦可 黄钰 黄祯源
This guy isn’t here🤧
Game Introduction
Players control heroes with soldiers and battle against each other.
The soldiers are really smart – use them to defeat your opponents!
The Wolfpack’s fight
Game Introduction
Summoned from every world, heroes clash in the "Banquet of the Wolf" with their armies ——
A battle fought for the sheer thrill of combat.
Background
How to play
Board
How to play
Heroes
Soldiers
Battleground
Framework
How to play
Choose a hero & Get skill sets
Bring an extra general skill
3 active + 1 passive
Hero Choose
How to play
Combine troops of different type
Type limit + Total limit
Number the troops in squads
Soldier Choose
How to play
Manipulate hero & squads
Soldiers auto attack + Hero manually skills
Take advantages of terrain
Win or lose target: Kill the enemy hero
Battle
How to play in Specific
Move: WASD
Skills: Space(1) + LftShift(2) + LftCtrl(3)
Hero in Battle
How to play in Specific
Interact in squad only
Move by status: towards hero, towards enemy, stop
Changed by pressing 1, 2, 3…
Attack: triggered automatically
Note: All key mappings are customizable
Soldier in Battle
Achievements
If you choose to take a buff on the enemy
Then you can get achievements if you win
Less Wins More
This guy isn’t here🤧
Requirements
Board
Requirements
Multiple scenes
Switch among by state machines
Scenes
Requirements
Visible:
Heroes, Soldiers, Maps…
Behind the scene:
Invisible leader for soldier move logic (green dot)
Prefabs for skills
Objects
Requirements
Use Isometric Tilemap in Unity
Texture
Requirements
Background music in battles
Styles may refer to other games
AI generation if needed
Sound effects of attack & hurt
Synthetic & Download
Music & Sound
Requirements
Camera Views
Challenges
Board
Challenges
To allow two players to interact in real-time by perfectly synchronizing all their actions and inputs.
Do not learned in class.
Online Multiplayer
Challenges
To help players navigate and maintain situational awareness on a battlefield that is larger than the screen.
The Minimap
Challenges
To control the movement and behavior of large groups of units, such as an army of soldiers.
Crowd AI
A screenshot from “Age of Empires”
Challenges
To create intelligent enemies that use complex strategies, forming the core challenge of the single-player mode.
Strategic AI
Challenges
To make diverse skills viable and fun, which defines the game's strategic depth and long-term appeal.
Skill Design & Balance
Digital Prototype
Board
Digital Prototype
Implement the fundamental AI logic for soldiers, enabling them to correctly execute some core commands like “Attack”
Crowd AI - Basic
Complete a minimal playable version of the hero unit, implementing basic free movement and one core skill.
Minimal Hero Demo
A screenshot from “Age of Empires”
A screenshot from “Hades”
Digital Prototype
Establish the fundamental combat interaction centered around "Health Points."
Core Combat Logic
Design and implement one playable map along with a functional minimap to aid player navigation and awareness.
Map & Minimap Implementation
A screenshot from “League of Legends”
A screenshot from “Age of Empires”
Thank you!