Stats (add 1 to one of these)
Focus 1 _____
Guile 1 _____
Instinct -1 _____
Prowess 0 _____
�Gear
You have whatever gear makes sense in your position as Moff.
Plus, you have one really unexpected item. What is it? (detail it)
Starfighters, Shuttles, and Troopers
You may have about a dozen small utility craft, capable of atmospheric and space travel.
You may have starfighters.. To put them to use, you’ll need the Leadership move.
You may have troopers. To call them to use, put out a call for muscle. To put them to more use, take the Leadership move.
Bonds
If you get here before everyone else, detail your command on the back! During introductions, write down everyone’s name & ask if they live onboard your command.
Fill in as many as you like with the other characters:� _______________ is my second in command. � _______________ has worked alongside me before.�_______________ is the lynchpin of the criminal element within my command.�I owe my life to _______________, a debt I wish to repay soon. �_______________ tends to an important division within my command.��Ask each player character if they live onboard your command. For each that does, they can add one to your list of features. You may also give them a cush position onboard, your choice.��Whenever a player character leaves your command and no longer calls it home, they erase one of your ship's advances and you choose a different one.
PCs Lives Onboard? Outlook & Demeanor
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Experience
When your command accomplishes any of the following, you mark experience:
The Moff
Name Ackbar, Palleon, Needa, Sisko, Antilles, HK-A9
Choose as many as apply:
Look: Stocky, Aquatic, Small, Big, Hard�Features: Soft, Angled, Scarred, Wiry�Clothing: Uniform, Expensive, Aristocratic Demeanor: Arrogant, Commanding, Distant
Vessel Class: corellian corvette, MC40a, lancer frigate, medical ship, MC80, Interdictor, cruiser, station, colony
The Moff’s Moves
You get this one:
And choose one more:
Drama Moves - You start with all of these
When any track is filled, erase.
If you don’t know what to do then, ask the MC.
Experience
Harm
Your Command
Your command and your crew (detail them).
By default you command 75 to 150 crew, and a thousand or so souls live or travel onboard.�
Features
Choose 2 that are true, and each PC who lives on your Command also chooses an additional one that is true:
Weaknesses�Choose 2 that are true:
Decide on three NPCs who live and work under your command. Possible Names: Lamprey, Ba, Camo, Toyota and Lits. Decide what each of these do, and write them down.
Work In Your Command Needs Duties
__________________(XO)
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Control Moves - You always have these.
When you claim authority of a command by right or by law, roll+Focus. On a 10+, gain+1 control and add it to your command list. The MC will tell you the wants, crew and population. On a 7-9, gain a control but choose one:
• you make an example of a naysayer
• you recognize and legitimize someone else's authority
• you agree to pursue an objective of the commands residents
On a miss, your claim is met with derision and disdain.
When you exert your authority over a resident of your command, spend control. It counts as manipulating them and hitting the roll with a 10+, no roll required.
When you put out a call for muscle, name your objective, roll+control and then spend a control. On a hit, 10-20 command residents rally to your side as a gang (2-harm gang small green). On a 10+, choose two; on a 7-9, choose one:
• 10 more volunteers (increase size; this option can be picked twice)
• they come well-armed (+harm)
• the volunteers know what they're doing (drop green)
My Command Class Wants Captain Crew
______________(firstship)
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When you mark five XP, erase and choose one of these.
After five, you may choose:
A note: This playbooks is at odds with many Star Wars preconceptions. This playbook takes as a given that leaders of starships & fleets can be the heroes. If this isn’t your jam, then don’t use it.