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Bodyswaps Deployment Planning

Soft skills training shouldn’t be so hard.

Instructions: download and distribute as a physical guide or share the link/QR code for the live and most up-to-date version.

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Deployment Planning Guide

This guide follows a simple framework to help structure your deployment planning process: Prepare, Engage, Evaluate, Repeat.

Guide Contents:

  • Planning Considerations
  • Deployment Planning Examples
    • Self Guided
    • Facilitated - Individual
    • Facilitated - Group
    • Hybrid

Credit: University of Saint Thomas (link)

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Credit: University of Saint Thomas (link)

  • Host a debriefing session or share a feedback form
  • Invite learners to upload and/or celebrate their achievement
  • Document learnings
  • Showcase wins

  • Who are your learners? How many are there?
  • What skills are you developing?
  • Who are your facilitators?
  • How will you share access with learners?
  • Where will training take place?
  • Which devices will you use?
  • What equipment do you need?
  • What resources and instructions will you provide?
  • How will you engage learners and facilitators?
  • How will you introduce them to:
    • Bodyswaps
    • VR
  • How will you introduce the skill and topic?
  • How will you structure the session?

  • Encourage learners to continue practicing using the modules independently
  • Incorporate learnings to improve next session
  • Share the wins to engage new champions, facilitators and learners

Prepare

Engage

Evaluate

Repeat

PEER Framework

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Deployment Planning - Supporting Document

  • Template
  • Example

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Resources & Support

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Planning Considerations

For every stage and deployment

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Prepare

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Who will be your Champions?

Innovation Champion(s)

Project leads who coordinates stakeholders, oversees deployment and reports on success. These champions often support sessions and educators initially and help cascade training to peers.

Technical Champion(s)

Supports with initial set-up of rooms and hardware. This includes wifi connectivity, supporting with access issues (e.g. firewalls), Mobile Device Management (MDM) systems etc.. Note: they also need training on VR!

Educators / Staff Pioneers

Their main role is to get other educators and end learners to show up. Educators are also essential in identifying ways of integrating Bodyswaps into the curriculum.

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Who are your learners? What are their goals?

First, consider your learners’ level and goal outcome.

Next, find the modules that help develop the skills needed to get there:

  • Library Overview
  • Tutor Notes
    • Module structure
    • Learning goals and outcomes
    • Characters & environments
    • Full video walkthrough

Developing communication skills for effective patient care

  • Active listening
  • Clear communication
  • Navigating angry conversations
  • Communicating in a person- centred way (2 modules)
  • TeamSTEPPS Simulator
  • Mental healthcare practitioner

Scoping Example

Prepare

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VR

Fully immersive experience

  • Vive Focus+, Vive Focus 3
  • Pico Neo 3 & 4
  • Meta Quest 2 & 3

PC, Mac & Web

Self-paced learning

  • Windows app
  • Mac app
  • Browser version
  • Chromebook

Mobile

Learning on-the-go

  • iOS
  • Android

Which devices will your learners use?

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How will you deploy?

Self Guided

This asynchronous/remote modality empower learners to explore modules in their own environment over a set period of time.

Facilitated - Individual

Individual (asynchronous/on-campus) sessions in a dedicated VR space are the optimal way to experience Bodyswaps.

Facilitated - Group

Group modalities are more suitable when larger number of learners need to experience the same content synchronously.

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A Hybrid Deployment Approach

The Holy Grail of learning with Bodyswaps - combining the impact of an in-VR experience with the flexibility and safety of learning in your own time.

The most advanced institutions have started embedding multiples modules in their programmes, recommending for example that a specific one is experienced in VR for maximum impact. Before sessions or after that, students are asked to complete the other modules or repeat the experience at home, on their own devices, as ‘experiential homework’. The educators can check progress and completion via Bodyswaps Go.

Using the Job Interview Preparation solution (4 modules / 60-90 minutes total) as an example:

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1

Group workshop using the interview simulation in VR (following dedicated VR onboarding time) as a way to create engagement and stimulate discussion

Autonomous sessions (owned or loaned mobile/PC). The learner completes Job Interview Series modules 1-3. Progress is monitored via Bodyswaps Go

4

Individual session, booked in the VR Lab, to practice interview simulator once again as a graded activity

2

Introduction to Bodyswaps via email

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Consider pods or space separators for privacy or enough space in-between learners to not interrupt the experience of another in a group setting.

A mobile fleet approach is where devices can be taken to various locations to deliver facilitated group training.

Synchronous Learning Choices

Dedicated immersive learning space(s)

Mobile fleet

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Synchronous Learning

Space

Training Space

Group - Space needed will depend on the number of learners but you should provide enough space in-between learners to not interrupt or hear the experience of another.

Individual - Provide access to pods or fully private spaces to train (such as a small meeting room).

Briefing

Introduce a VR etiquette where the training space can only include facilitators or learner actively engaged in the headset.

If learners are training in private spaces to complete training synchronously, brief them as a group ahead of breaking out to complete modules.

Set Up

Provide seating with no or minimal objects in front of the learner that could block use of virtual hands (all simulations are stationary).

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  • Essential: devices with Bodyswaps downloaded.
  • Essential: a strong wifi network.
  • Essential: Cleaning wipes.
  • Essential: Spare batteries for controllers.
  • Recommended: use of headphones helps engage. psychological safety when completing a module.
  • Recommended: Pods or space separators for privacy.
  • Consider: Charging units (such as RedBox VR, Anker Charging Docks) & cleaning systems (such as CleanBox, Redbox VR Uvisan Cabinet)

Prepare

Synchronous Learning

Equipment

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Bookable time with devices

Bookable spots in the (e.g. Career Centre or Library) where students can book a slot to practice on their own time.

Consider using a software to book and manage the slots.

Learners can ‘check out’ devices to be returned at a later date and train in the environment of their choice, or they can use their own devices.

Consider using a software to manage the loaning of devices.

‘Check out’ model or owned devices

Asynchronous Learning Choices

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Asynchronous Learning

Space & Equipment

  • Space should be as private as possible to ensure learner feels confident speaking aloud and will not be interrupted by their surroundings.
  • Seating with limited objects in front of the learner that could block use of virtual hands (all simulations are stationary).
  • Essential: devices with Bodyswaps downloaded & a strong wifi network.
  • If using VR, provide cleaning wipes & spare batteries for controllers.

Prepare

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  • Registered User (Bodyswaps Go login)
  • Class Managed User
    • Invited in advance (uploaded by Admin)
    • Self Enrol (User lead)
    • Facilitator generated code (created by Coach/Admin)
  • Anonymous/Guest User - no code needed
    • Anonymous Mode can only be used on accounts with no user limit, you will need to register the device in advance and the progress of each individual learner will not be tracked.
    • Guest Mode can be used for accounts with a user limit with Guest Mode enabled, this allows each user to bypass the code sign in and take a user space each time someone signs in as a guest.

💡Explore user roles and access options further here or discuss the best option for you with your Bodyswaps Customer Success Champion.

Prepare

How will learner access be managed?

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Engage

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Generating Interest - Top Tips

  1. Engage your Marketing/Communications Team 💬
    • Who better to help spread the word than your internal Marketing or Communications team? They have access to the necessary skills, tools and channels to best promote your program so great to partner with them early on.

  • Adapt & share our templates 🔗
    • We’ve created a host of materials including posters, social media templates and digital display boards to save you time - they’re all editable to add your own logo, images and written copy.

  • Run workshops at Staff Events & Professional Development Days ✨
    • We all know how busy educators are. It’s hard to find the time to engage with new technologies and initiatives that your peer’s are promoting. By using a slot at an existing staff event or time focused on professional development, you’ll extend your reach in time already dedicated to learning.

  • Showcase Successes 📣
    • Run targeted deployments to be able to share and celebrate the feedback, leveraging social proof and instilling confidence in anyone interested in seeing how it works in practice.

  • Partner with an internal influencer 🤝
    • Seeing Senior Leaders and Internal Influencers in a headset or using Bodyswaps will help pique the interest of others.

Note

Don’t count on the fun of VR to draw crowds. It’s difficult to get students to show up for something that’s not credit-bearing…unless they know very clearly they’ll get personal value from it.

Make sure to communicate that in your internal campaign.

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Lesson Plan Inspiration

Further Education Examples

Credit: Burton & South Derbyshire College

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Safety

  • Whether deploying VR training in a facilitated environment or not, it’s important to consider user safety.
  • This linked guide covers the considerations including health, environment and content.

Consent

  • If you’d like the user to confirm they’ve read and understand the safety considerations ahead of participating, we’ve put this linked sample consent form for inspiration or use.

VR Considerations

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Introduce VR with an entertainment or location based program to help familiarise the learner with immersion.

💡 Youtube 360 or First Steps

VR Engagement Best Practices

Engage

Cast your experience so learners can see what the in-headset experience looks like before they put the headset on themselves.

Allow learners to look into the headset without fully strapping in to begin.

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Introducing Bodyswaps

  • Introduce Bodyswaps via email or in class ahead of their first session to explore independently.
  • Introduce Bodyswaps in a 2D format if they’re not ready to use VR.
    • 💡Top Tip: Use the Demo module
  • Cast your screen before they begin in VR to talk through navigation and features.
    • 💡 Bodyswaps videos in case you cannot cast

Engage

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Help the learner adjust the headset until they have a clear view of the text and inheadset environment

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20 minutes at a time in VR - advise learners to pause and take a break between sessions

3

Introduce the journal as a key tool during and after the session - no need to take notes

Best Practices for Facilitation

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Provide instructions on the buttons to press - we have handout materials with this information

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6

Keep batteries and cleaning wipes handy during sessions

Set the guardian/boundaries in advance or cast this when introducing VR

Engage

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Session Structure

Depending on group sizes and space available, consider a staggered approach with different start times. This will allow for facilitators to offer individual support to more learners when getting started and when closing the sessions down.

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Resources and Instructions:

Instructions

Device Guides

Credit: University of Saint Thomas (link)

Engage

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Evaluate

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Learner Debrief

  • Host 1-1 or small group discussions (within 0-3 days post training)
  • Share a feedback form to capture qualitative takeaways (example linked here)
  • Invite learners to complete a written reflection journal* (this is often used to grade their participation and engagement with the topic).
  • Share guidelines on how and where to share their completion certificates.

Credit: University of Saint Thomas (link)

Evaluate

*This feature is being developed for release later in 2024, where learners can record their reflection and share a transcript in app.

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Session Reflections

  • Document learnings from deployment, would you do anything differently next time?
  • Review the Bodyswaps Go data and identify strongest areas of confidence or skills for further development.
  • Use the feedback and data to spread awareness of your program and generate more interest.
    • 💡 Shareable Analytics Template

Evaluate

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Repeat

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Learner Practice

  • Invite learners to continue accessing the modules (on their own devices or in a facilitated setting) for further practice.
  • Identify further skills the cohort are looking to develop now they’re familiar and confident with this training format.

Deployments

  • Identify new cohorts and skills to deploy, reaching as many learners as you can to have the highest impact.

Repeat

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Self Guided

Deployment Example

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Email invite: Remote Learners are emailed introduction to Bodyswaps, remote learner guide and class invite.

QR Code: Class enrollment link is shared on a digital display board with details on the class for additional interested learners as part of other engagements.

Modules: JIS 1, and 2 as option, 3 and 4 are mandatory.

Timeline: Learners have 3 weeks to complete class content.

1. Learners are sent a feedback form to gather qualitative feedback and instructions on how/where to share their certificates.

2. Facilitators review qualitative feedback and Bodyswaps Go data and share takeaways with learners external audience to raise awareness.

1. Learners’ access to modules is kept open (via the same class) for practice.

2. Champions promote further classes with new learners, and/or invite the same cohort to a Workplace Essentials course (with new modules).

1. Confirm champions, learners, modules and approach

Adult Learners, 2 Facilitators (remote support), Job Interview Preparation Training.

2. Confirm Space + Equipment:

Learners own space and devices.

Prepare

Engage

Reflect

Repeat

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Facilitated - Individual Deployment Example

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Email invite: Eligible learners are emailed with class enrollment link, once signed up they book a slot in the VR space.

Introduction: Facilitator introduces VR and Bodyswaps via casting and the module topic on a 1-1 basis in the dedicated space.

Modules: JIS 1 & 2

Timeline: 1 hour

1. Learners and facilitator 1-1 debrief on experience and facilitator shares instructions on how/where to share their certificates.

2. Facilitators review qualitative feedback and Bodyswaps Go data to plan further skill development and improvement of experience (if any).

1. Learners are invited to book further sessions to progress to JIS 3 and 4 or to practice 1 & 2 again.

2. Champions run further workshops with new learners, and/or invite the same cohort to a new Workplace Essentials course.

1. Confirm champions, learners, modules and approach

Adult Learners, 1 Facilitator, Job Interview Preparation Training in bookable slots.

2. Prepare the space and equipment

VR headsets (consent forms shared in advance of session), 1 pod in a private/dedicate VR space with strong wifi.

Prepare

Engage

Reflect

Repeat

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Facilitated - Group Deployment Example

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9.30am: Introduce Bodyswaps (and VR if first session) to learners in advance of session or at the start.

10am: first 10 Learners begin (Group 1)

10.15am: next 10 Learners begin (Group 2)

Modules: JIS 3 and 4, with a brief break in between modules.

11am: Group 1 debrief (15 minutes)

11.15am: Group 2 debrief (15 minutes)

11.30am: Champions debrief on session takeaways.

Follow Up:

1. Learners encouraged to upload their badges to LinkedIn.

2. Champions showcase analytics and takeaways.

1. Learners provided with option to attend further workshops for practice.

2. Champions run further workshops with new learners, and/or invite the same cohort to a Workplace Essentials course.

1. Confirm champions, learners, modules and approach

20 Adult Learners, 2 Facilitators, Job Interview Preparation Workshop

2. Prepare the space and equipment

VR headsets (consent forms shared in advance of session) and PCs, 2 medium spaces with strong wifi, headphones.

Prepare

Engage

Reflect

Repeat

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Hybrid Approach

Deployment Example

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Day 1 Introduction: Introduce Bodyswaps to learners in existing engagements (e.g. lesson or training) and via email, opening access to modules JIS 1 & 2 for initial practice and familiarisation with Bodyswaps (autonomous on owned devices).

Day 3 Facilitated Workshop: Learners book attendance at a synchronous VR workshop (1.5 hours). Groups of 5 train in one medium-large space with 1 facilitator to VR, completing Job Interview Series modules 3 and 4.

Day 4 Practice: Learners invited to repeat the interview simulator in own spaces or bookable slots in dedicated VR pods.

Timeline: 1 week

Day 5 Course Completion: At the end of the course, learners attend a group debriefing session.

Feedback Form: Learners are also sent a form to share their qualitative feedback.

Follow Up:

1. Learners encouraged to upload their badges to LinkedIn.

2. Champions showcase analytics and takeaways.

1. Learners provided with autonomous access to JIS 1, 2 ,3 and 4 for practice.

2. Champions run further courses with new learners, and/or invite the same cohort to a Workplace Essentials course.

1. Confirm champions, learners, modules and approach

20 Adult Learners, 2 Facilitators, Job Application Training & Interview Workshop

2. Prepare the space and equipment

Owned devices & managed VR headsets (consent forms shared in advance of session), 2 medium spaces with strong wifi, headphones.

Prepare

Engage

Reflect

Repeat