LET’S
PLAY
GAMES
MAET Proudly Presents
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Let’s set the scene
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Liz Owens Boltz
MAET Director
+ strength:
Empathy
- weakness
Videogames
+ strength:
- weakness:
Steph Saksa
MAET Overseas Student
+ strength:
Creativity
- weakness:
Taylor Swift
+ strength:
- weakness:
+ strength:
Design
- weakness:
Coffee
Jonathan Keck
Teacher/Direct. of EdTech
EXPLORE.
CREATE.
SHARE.
Source: https://gph.is/2cBwk7G
Let’s take a minute
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Engagement
Practices
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Gamification is a strategy intended to influence user behavior that involves applying elements of gaming (e.g. points, levels, quests, leaderboards, badges/awards) to non-game settings to promote engagement.
Gameful design draws upon the satisfying properties of games (like agency, choice, emotion, and feedback) to design experiences that support specific goals.
Games and learning, game-based learning (variety of terms)
Educational games / serious games
References
Tondello, G. (2021). What is Gamification — and other definitions. Gameful bits (website).
Weintraub, P. (2018). Gamified Life. Aeon (website).
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Let’s learn from
Steph Saksa
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Unit Plan Overview: “Fourth grade students are working together to create board games to learn and then teach about circuits. They will learn how to use littleBit circuits, then apply those skills to creating a game for second grade. Students will have time to create their game using Makerspace materials and then test their game. They will create a video to supplement their game describing circuits and the rules of the game. The game will then be presented to the class and played by second grade. This unit is broken down into 6 parts or phases.”
I’m an Elementary Information Literacy Specialist (ILS) in Rochester.
Context
Quest
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Wins
Things to Consider
Disclaimer: I have not yet taught this unit. I plan on teaching it in late January - February.
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Let’s learn from
Jonathan Keck
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Director of Ed Tech at Aquinas High School; Teaches 3 High School History classes to 90 Students.
Context
Quest
(Tues. 8pm EST) I’m active on Twitter @jonathandkeck
EMC2Learning — Cohort and Resources for Gamification and Game-Based Learning
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Examples
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Examples
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Examples
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Wins
Fails
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Let’s have some
Q and A
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Better question: What are some effective ways to help ____ learn about ___?
Consider: Context. Intentionality. Fun! Learning objectives.
Research examples:
What does research show about games and learning?
Context
Quest
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Research &
Resources
Steph’s Links:
Jonathan’s Links:
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Create a next step
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Share your
next step
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