Marching Order
[spoiler=GM]Sense Motive
[dice=SM(Shamus)]d20+7[/dice]
[dice=SM(Radu) (+2 vs devils)]d20+11[/dice]
[dice=SM(Patros)] 1d20+11[/dice]
[dice=SM(Jaakko V)]1d20+5[/dice]
[dice=SM(Dimak)]1d20+0[/dice]
[dice=SM(Las)]1d20+14[/dice]
[/spoiler]
[spoiler=GM]Perception
[dice=Perc(Shamus)]d20+13[/dice]
[dice=Perc(Radu) (+2 vs devils)]d20+18[/dice]
[dice=Perc(Patros)]1d20+x11/dice]
[dice=Perc (Jaakko V)]1d20+9[/dice]
[dice=Perc (Dimak)]1d20+13[/dice]
[dice=Perc(Las)]1d20+11[/dice]( +2 vs Traps)
[dice=Perc()]1d20+x[/dice]
[/spoiler]
[spoiler=GM]Initiative
[dice=Ini(Shamus)]d20+7[/dice]
[dice=Ini(Radu)]d20+6[/dice]
[dice=Init(Patros)]1d20+9[/dice]
[dice=Init(Jaakko V)]1d20+6[/dice]
[dice=Init(Dimak)]1d20+5[/dice]
[dice=Init(Las)]1d20+1[/dice]
[/spoiler]
[spoiler=GM]Fort save
[dice=Fort (Shamus)]d20+4[/dice]
[dice=Fort (Radu) (+2 vs illusion)]d20+8[/dice]
[dice=Fort (Patros)]1d20+5[/dice]
[dice=Fort (Jaakko V)]1d20+5[/dice]
[dice=Fort (Dimak)]1d20+8[/dice] (+2 vs. Poison/Spells/Spell-like Abilities)
[dice=Fort(Las)]1d20+5[/dice] (+4 vs Poison)
[dice=Fort ()]1d20+x[/dice] [/spoiler]
[spoiler=GM]Ref save
[dice=Ref (Shamus)]d20+5[/dice]
[dice=Ref (Radu) (+1 vs traps, +2 vs illusion)]d20+11[/dice]
[dice=Ref (Patros)]1d20+11[/dice]
[dice=Ref (Jaakko V)]1d20+8[/dice]
[dice=Ref (Dimak)]1d20+5[/dice] (+2 vs. Poison/Spells/Spell-like Abilities)
[dice=Ref (Las)]1d20+7[/dice]
[dice=Ref ()]1d20+x[/dice] [/spoiler]
[spoiler=GM]Will save
[dice=Will (Shamus)]1d20+10[/dice]
[dice=Will (Radu) (+2 vs illusion)]d20+8[/dice]
[dice=Will (Patros)]1d20+7[/dice]
[dice=Will (Jaakko V)]1d20+6[/dice] +1 vs. charm and compulsion
[dice=Will (Dimak)]1d20+2[/dice] (+2 vs. Poison/Spells/Spell-like Abilities)
[dice=Will (Las)]1d20+8[/dice] [/spoiler]
1 (front) | 2 | 3 | 4 | 5 | 6 (back) |
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If there are conditions please write e.g.:
(+x vs illusion)
Meatgate
Based on the information we’ve gathered so far, the following vaults seem most likely to be the source of the problems.
Blighted Well: Spiral stairway cut into rock leading to unknown depth.
Burrower’s Delve: Tunnels carved by unknown creature. Passages very smooth.
Frall’s Wake: Crypt-like. Perpetual low moaning throughout. Source unknown.
Scintillating Halls: Greenish-gray glow to the water. Large crystalline structures.
Scrivener’s Despair: Words written down disappear from pages and reappear on walls.
Shallow Dive: Partially submerged. Waters very clear.
Shining Deep: Numerous luminescent crystals throughout. Several cave-ins.
Sparklegrim Passage: Probable connection to the Darklands. Many disappearances nearby.
Torturer’s Pain: Prone to collapse in places. Unidentified metal devices on walls.
Vexing Grove: Fully-grown maple trees with unusual growths on leaves.
Lantern archon
(2D and 3D Pythagorean Theorem)
Emanation
(center on character)
Burst
(center on intersection)
5’
10’
15’
20’
30’
Cone A
(diagonal from corner)
Cone B
(orthogonal from edge)
60’
Line
Emanations from Large characters expand to center on the character’s 10’x10’ space
15’
30’
Area Effect Templates
Copy and paste to slide, then stretch to correct size and rotate/flip as needed for direction.
For bursts, align + sign to selected intersection. For all others, align any of the face icons to the character.
60’
30’
6
3+x
2+x+x
1+x+x+x
12
6+x
5+x+x
4+x+x
3+x+x+x
2+x+x+x+x
1+x+x+x+x+x+x+x
Senses | low-light vision, darkvision(range), etc |
AC | Total AC, and which is worse (Touch/Flat-Footed) |
Hit Dice | Number and Size of Die, but no added modifier |
Saves | Ranked in order, but no numbers |
One Specific Save | Exact number, no info on the other two |
Resistances | SR, DR and Energy Resistances |
Immunities | Immunities |
Weaknesses | Weakness and Vulnerabilities |
Speed | All relevant movement rates and quantities |
Special Attacks | All special attacks |
Special Defenses | fast healing, regeneration, evasion |
Special Abilities | Anything not covered under special attacks or defenses |
Spell-Like Abilities | All SLA's including caster level |
Statistics | In order, no numbers. |
Fighting Abilities | BAB, CMB, CMD |
Feats | All feats |
Skills | Trained skills from higher to lower |
Knowledge checks and
bits of information
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