Holly Reynolds Jon Haines
UX Bootcamp 2021
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Holly Reynolds
Senior Product Designer - GitLab
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Jonathan Haines
Product Designer - Epiq
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Day 1
Day 2
Day 3
UX Fundamentals & Design Thinking
UI Design Foundations
Design / Developer Handoff
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What is UX?
‘User experience’ encompasses all aspects of the end-user's interaction with the company, its services, and its products.
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It’s not you!
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“Norman Doors” are everywhere!
What is NOT UX?
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A Brief History of UX
In 1993 Don Norman coined the term “user experience” for his group at Apple Computer.
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Design Thinking
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Design Thinking Purpose
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Design Thinking :: Empathy
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Design Thinking :: Empathy Tools
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Design Thinking :: Define
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Design Thinking :: Definition Tools
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Design Thinking :: Ideate
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Design Thinking :: Ideation Tools
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Design Thinking :: Prototype
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Design Thinking :: Prototyping Tools
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Design Thinking :: Test
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Design Thinking :: Testing Tools
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UX + Design Thinking
Design Thinking is a framework for UX designers and researchers.
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Activity: Create Persona 10 mins
You’ve been hired by your school to create a mobile app to solve a problem related to the school itself, classes or students. Think about what the problem is you want to address and then create a persona to represent the person you want to help.
Create a simple proto persona:
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Observed problem:
Morale has been low during Covid. Prompt people to engage in a daily act of kindness for other students or faculty.
Activity: Create Persona 15 mins
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Activity: Problem Statement 15 mins
You’ve been hired by your school to create a mobile app to solve a problem related to the school itself, classes or students. Craft your problem statement and explore how to address it.
Craft a point of view (10 minutes) statement: The point of view statement should include a specific user, a need/goal, and an insight.
For example:
“A high school senior wants to find a way to encourage his classmates and school staff during COVID because morale has been a bit low due to social distancing.”
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Activity: Ideation Pt 1 10 mins
You’ve been hired by your school to create a mobile app to solve a problem related to the school itself, classes or students. Brainstorm ideas for possible solutions!
Come up with possible solutions (10 minutes) - as many ideas as possible. You can use words or sketches.
Example:
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Activity: Ideation Pt 1 10 mins
Come up with as many ideas as you can to potentially solve the problem!
This would typically be done in a team setting with others such as developers and product managers, possibly other designers.
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Activity: Ideation - Next Steps
After this, you may “dot vote” on ideas as a group until 1 idea is selected as the feature to explore.
We’re skipping this for this activity.
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Activity: Ideation Pt 2 10 mins
You’ve been hired by your school to create a mobile app to solve a problem related to the school itself, classes or students. Define a simple workflow for your proposed solution!
Define the user activities and steps (15 minutes): Write down all the steps you can think of that make up the user’s journey with this new idea.
For example:
Downloads the app, creates an account, finds friends and classmates through the app, views each person’s list of “Daily Kindness Requests”, chooses one, completes the request!
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Activity: Ideation Pt 2 10 mins
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Activity: Prototype 10 mins
You’ve been hired by your school to create a mobile app to solve a problem related to the school itself, classes or students. Wireframe a simple screen for this app!
Create 1 mobile screens (15 minutes): Sketch out 1 page of the user interface (i.e. the mobile screen) that would be needed for this step.
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Activity: Prototype 10 mins
Create a simple wireframe prototype of one possible screen for this product.
Designers create wireframes to help show structure of a website, app or other product without showing aesthetic details like pictures and colors. This helps the team to focus on the basics as the other details will come later when the product is more defined.
Typically, designers make lots of these screens and make them interactive with tools like Figma, InVision or Adobe XD, then test them with users.
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Day 1
Day 2
Day 3
UX Fundamentals & Design Thinking
UI Design Foundations
Design / Developer Handoff
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Questions?
Thank you!
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