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FAKE A FOUL

2017 RULE & PROCEDURE

Version 2.0: 10 August 2017

OBR 2017

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NOTE

  • This material is created by FIBA Referee Department and should not be edited unless using so called ”open template” without FIBA logo.
  • See document “FIBA_Powerpoint_Presentations” for details.

  • If you identify an error or a discrepancy in this material, please notify the FIBA Referee Department at refereeing@fiba.com.

FIBA Referee Department

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FAKE A FOUL

Definition

Fake is any action by a player (defence or offense) to pretend being fouled or to make theatrical exaggerated movements in order to create an appearance of being fouled and therefore gaining an unfair advantage.

Note:

Flop is a special type of the defender’s action (charge/block), but it is still a fake.

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  • Normally occurring in charging and screening situations.
  • Referees must know the game, the technical movements and tactics of the players to prevent players buying a fake.
  • This type of behavior does not fit within the spirit of sportsmanship and fair play.
  • Clean up the game – clean it early!

FAKING

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  • Some players try to trick the referees by faking contact caused by an opponent, or by maximising marginal contact.
  • Some defensive players without a Legal Guarding Position (LGP), try to cause contact onto the torso and fall backwards flopping to draw an offensive foul.

FAKING

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A player who fakes being fouled but does not generate any illegal contact and the referee shows the Fake signal:

    • A warning is given to the player and to the Head Coach during the next game interruption. This serves as a warning for that team.

    • Any repetition of faking by the same team is a Technical Foul
      1. Possible to have 2 Fake warnings during the same play without game interruption.

    • Each team is entitled to one warning.

STANDARD (normal) FAKING

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  • A player who fakes excessively (without any contact with an opponent) and does not generate any illegal contact:

    • Direct Technical Foul (Unsportsmanlike behaviour)

EXCESSIVE FAKING

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If a player:

  • fakes generating illegal contact, call the foul on the faker!

  • If there is a foul on the play, there cannot be a fake on the same play (no foul and warning on the same play).

  • Foul = No warning
  • No foul = Warning

FAKING & ILLEGAL CONTACT

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FAKE PROTOCOL / SIGNAL

Fake a foul signal

New “Raise-the-lower-arm”- signal twice (starting from the top)

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FAKE PROTOCOL�Warning during the play

Protocol for the warning (during the play)

  1. A fake action by the player during the play (no stoppage).
  2. Show the “Raise-the-lower-arm”- signal to indicate the “fake action“.
  3. Verbal support - for eg “white 8 fake“.

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FAKE PROTOCOL�Warning next interruption

Protocol for the warning (next stop clock period-game interruption)

  1. Communicate the warning to the affected player and the coach plus co-official(s).
  2. Show the “Raise-the-lower-arm”- signal and demonstrate the “ Technical Foul“ signal supported verbally.

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FAKE PROTOCOL�Repetitive or excessive

On repetitive or on excessive* action resulting in a technical foul

Whistle with

  1. “Stop-the-clock”-signal,
  2. “Raise-the-lower-arm”- signal,
  3. Followed by the “Technical foul” signal.

* No contact on the play or excessive action (faking)

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SIGNS OF FAKING

Faker is looking for contact first

Faker needs the contact to fake

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SIGNS OF FAKING

Head goes up / back (head fake) when contact does not occur in head

Jumping off spot & landing spot are close to each other

Feet goes up when falling and hands are prepared for fall.

Making theatrical exaggerated movements.

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Not all contacts ARE FAKING

It is important to see the entire play,

not only the reaction of the player.

Illegal contact is still to be called as a foul,

marginal contacts are still part of the game and legal.

Not all the movements are FAKING TO BE FOULED

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