`Human Physiology, Perception, and Virtual Reality
Dr. Subhajit Sidhanta
Department of Industrial Engineering & Management
Indian Institute of Technology (IIT) Kharagpur
West Bengal, India
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vir·tu·al re·al·i·ty
vərCH(əw)əl rē‘alədē
the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
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vpl research
These should motivate you to appreciate the amount of work that our sense organs and neural structures are doing to fill in missing details and make interpretations based on the context of our life experiences and existing biological structures. Interfering with these without understanding them is not wise!
remote control of vehicles, e.g. drones
architecture walkthroughs
virtual travel
education
a trip down the rabbit hole
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Vision treatment in VR
Images courtesy of
Exciting Engineering Aspects of VR/AR
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haptic, …
applications
images by microsoft, facebook
Where We Want It To Be
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image by ray ban
Personal Computer
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e.g. Commodore PET 1983
Laptop
e.g. Apple MacBook
Smartphone
e.g. Google Pixel
???
AR/VR
e.g. Microsoft Hololens
A Brief History of Virtual Reality
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1838
1968
2012-2018
Stereoscopes
Wheatstone, Brewster, …
VR & AR
Ivan Sutherland
VR explosion
Oculus, Sony, HTC, MS, …
Nintendo Virtual Boy
1995
???
Ivan Sutherland’s HMD
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I. Sutherland “A head-mounted three-dimensional display”, Fall Joint Computer Conference 1968
Nintendo Virtual Boy
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Game: Red Alarm
Where we are now
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IFIXIT teardown
Virtual Image
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1 + 1 = 1
d d ' f
d
d’
f
Problems:
A dual-resolution display
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AUGMENTED REALITY�Pepper’s Ghost 1862
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Google Glass
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Google Glass
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Meta 2
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Microsoft HoloLens
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Microsoft HoloLens
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Microsoft HoloLens 2
Zeiss Smart Optics
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Sony IMX-001
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Video AR: ARCore, ARKit, ARToolKit, …
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VR/AR challenges
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Simulation sickness
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