NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images
Liu et. al.
TOPICS OF DISCUSSION
Introduction and Contributions
Methodology
Results and Experiments
Conclusion
INTRODUCTION & CONTRIBUTIONS
Reconstructing Geometry and BRDF of reflective objects without the need of masks.
Calculating both direct and indirect lights for evaluating environment on a reflective surface.
METHODOLOGY
NeRO
4
BREAKDOWN
NEUS
MICROFACET BRDF
STAGE 1: GEOMETRY RECONSTRUCTION
Using NeUS, but with different color shading.
Color predictions and assumptions to follow in next slides.
SPLIT-SUM APPROXIMATION
LOSSES (GEOMETRY)
Ray marching along reflection to compute occlusion probability
SIDE NOTE: CAPTURER REFLECTION
STAGE 2:�BRDF ESTIMATION
Refining BRDF. We have obtained rough approximation of BRDF until now.
Using Monte Carlo Sampling to obtain colors.
DIFFUSE
SPECULAR
REGULARIZATION
RESULTS AND EXPERIMENTATION
Dataset:
Glossy-Blender Synthetic dataset
Glossy-Real dataset
GLOSSY-BLENDER
GLOSSY-REAL
Painted glossy objects with non-reflective coating to get groundtruth 3D surface
RESULTS ON GLOSSY-BLENDER
Geometry Reconstruction
Relighting
Reconstruction Quality
(Chamfer Distance)
Relighting
(PSNR)
RESULTS ON GLOSSY-REAL
Geometry Reconstruction
Relighting
Reconstruction Quality
(Chamfer Distance)
ABLATION STUDIES
Geometry Reconstruction
DECOMPOSITION
FAILURE CASES
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