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NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

Liu et. al.

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TOPICS OF DISCUSSION

Introduction​ and Contributions

Methodology

​Results and Experiments

​Conclusion​

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INTRODUCTION & CONTRIBUTIONS

Reconstructing Geometry and BRDF of reflective objects without the need of masks.

Calculating both direct and indirect lights for evaluating environment on a reflective surface.

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METHODOLOGY

NeRO

4

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BREAKDOWN

  1. Preliminaries (NeUS and BRDF)
  2. Geometry Reconstruction
  3. BRDF Estimation

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NEUS

 

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MICROFACET BRDF

 

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STAGE 1: GEOMETRY RECONSTRUCTION

Using NeUS, but with different color shading.

Color predictions and assumptions to follow in next slides.

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SPLIT-SUM APPROXIMATION

 

 

 

 

 

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LOSSES (GEOMETRY)

Ray marching along reflection to compute occlusion probability

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SIDE NOTE: CAPTURER REFLECTION

 

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STAGE 2:�BRDF ESTIMATION

Refining BRDF. We have obtained rough approximation of BRDF until now.

Using Monte Carlo Sampling to obtain colors.

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DIFFUSE

 

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SPECULAR

 

 

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REGULARIZATION

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RESULTS AND EXPERIMENTATION

Dataset:

Glossy-Blender Synthetic dataset

Glossy-Real dataset

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GLOSSY-BLENDER

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GLOSSY-REAL

Painted glossy objects with non-reflective coating to get groundtruth 3D surface

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RESULTS ON GLOSSY-BLENDER

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Geometry Reconstruction

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Relighting

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Reconstruction Quality

(Chamfer Distance)

Relighting

(PSNR)

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RESULTS ON GLOSSY-REAL

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Geometry Reconstruction

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Relighting

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Reconstruction Quality

(Chamfer Distance)

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ABLATION STUDIES

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Geometry Reconstruction

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DECOMPOSITION

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FAILURE CASES

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THANK YOU