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William Stallings �Computer Organization �and Architecture�7th Edition

Chapter 9

Computer Arithmetic

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Arithmetic & Logic Unit

  • Does the calculations
  • Everything else in the computer is there to service this unit
  • Handles integers
  • May handle floating point (real) numbers
  • May be separate FPU (maths co-processor)
  • May be on chip separate FPU (486DX +)

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ALU Inputs and Outputs

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Integer Representation

  • Only have 0 & 1 to represent everything
  • Positive numbers stored in binary
    • e.g. 41=00101001
  • No minus sign
  • No period
  • Sign-Magnitude
  • Two’s compliment

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Sign-Magnitude

  • Left most bit is sign bit
  • 0 means positive
  • 1 means negative
  • +18 = 00010010
  • -18 = 10010010
  • Problems
    • Need to consider both sign and magnitude in arithmetic
    • Two representations of zero (+0 and -0)

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Two’s Compliment

  • +3 = 00000011
  • +2 = 00000010
  • +1 = 00000001
  • +0 = 00000000
  • -1 = 11111111
  • -2 = 11111110
  • -3 = 11111101

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Benefits

  • One representation of zero
  • Arithmetic works easily (see later)
  • Negating is fairly easy
    • 3 = 00000011
    • Boolean complement gives 11111100
    • Add 1 to LSB 11111101

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Geometric Depiction of Twos Complement Integers

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Negation Special Case 1

  • 0 = 00000000
  • Bitwise not 11111111
  • Add 1 to LSB +1
  • Result 1 00000000
  • Overflow is ignored, so:
  • - 0 = 0 √

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Negation Special Case 2

  • -128 = 10000000
  • bitwise not 01111111
  • Add 1 to LSB +1
  • Result 10000000
  • So:
  • -(-128) = -128 X
  • Monitor MSB (sign bit)
  • It should change during negation

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Range of Numbers

  • 8 bit 2s compliment
    • +127 = 01111111 = 27 -1
    • -128 = 10000000 = -27
  • 16 bit 2s compliment
    • +32767 = 011111111 11111111 = 215 - 1
    • -32768 = 100000000 00000000 = -215

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Conversion Between Lengths

  • Positive number pack with leading zeros
  • +18 = 00010010
  • +18 = 00000000 00010010
  • Negative numbers pack with leading ones
  • -18 = 10010010
  • -18 = 11111111 10010010
  • i.e. pack with MSB (sign bit)

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Addition and Subtraction

  • Normal binary addition
  • Monitor sign bit for overflow

  • Take twos compliment of substahend and add to minuend
    • i.e. a - b = a + (-b)

  • So we only need addition and complement circuits

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Hardware for Addition and Subtraction

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Multiplication

  • Complex
  • Work out partial product for each digit
  • Take care with place value (column)
  • Add partial products

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Multiplication Example

  • 1011 Multiplicand (11 dec)
  • x 1101 Multiplier (13 dec)
  • 1011 Partial products
  • 0000 Note: if multiplier bit is 1 copy
  • 1011 multiplicand (place value)
  • 1011 otherwise zero
  • 10001111 Product (143 dec)
  • Note: need double length result

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Unsigned Binary Multiplication

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Execution of Example

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Flowchart for Unsigned Binary Multiplication

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Multiplying Negative Numbers

  • This does not work!
  • Solution 1
    • Convert to positive if required
    • Multiply as above
    • If signs were different, negate answer
  • Solution 2
    • Booth’s algorithm

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Booth’s Algorithm

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Example of Booth’s Algorithm

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Division

  • More complex than multiplication
  • Negative numbers are really bad!
  • Based on long division

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Division of Unsigned Binary Integers

001111

1011

00001101

10010011

1011

001110

1011

1011

100

Quotient

Dividend

Remainder

Partial

Remainders

Divisor

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Flowchart for Unsigned Binary Division

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Real Numbers

  • Numbers with fractions
  • Could be done in pure binary
    • 1001.1010 = 24 + 20 +2-1 + 2-3 =9.625
  • Where is the binary point?
  • Fixed?
    • Very limited
  • Moving?
    • How do you show where it is?

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Floating Point

  • +/- .significand x 2exponent
  • Misnomer
  • Point is actually fixed between sign bit and body of mantissa
  • Exponent indicates place value (point position)

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Floating Point Examples

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Signs for Floating Point

  • Mantissa is stored in 2s compliment
  • Exponent is in excess or biased notation
    • e.g. Excess (bias) 128 means
    • 8 bit exponent field
    • Pure value range 0-255
    • Subtract 128 to get correct value
    • Range -128 to +127

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Normalization

  • FP numbers are usually normalized
  • i.e. exponent is adjusted so that leading bit (MSB) of mantissa is 1
  • Since it is always 1 there is no need to store it
  • (c.f. Scientific notation where numbers are normalized to give a single digit before the decimal point
  • e.g. 3.123 x 103)

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FP Ranges

  • For a 32 bit number
    • 8 bit exponent
    • +/- 2256 ≈ 1.5 x 1077
  • Accuracy
    • The effect of changing lsb of mantissa
    • 23 bit mantissa 2-23 ≈ 1.2 x 10-7
    • About 6 decimal places

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Expressible Numbers

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Density of Floating Point Numbers

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IEEE 754

  • Standard for floating point storage
  • 32 and 64 bit standards
  • 8 and 11 bit exponent respectively
  • Extended formats (both mantissa and exponent) for intermediate results

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IEEE 754 Formats

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FP Arithmetic +/-

  • Check for zeros
  • Align significands (adjusting exponents)
  • Add or subtract significands
  • Normalize result

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FP Addition & Subtraction Flowchart

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FP Arithmetic x/÷

  • Check for zero
  • Add/subtract exponents
  • Multiply/divide significands (watch sign)
  • Normalize
  • Round
  • All intermediate results should be in double length storage

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Floating Point Multiplication

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Floating Point Division

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Required Reading

  • Stallings Chapter 9
  • IEEE 754 on IEEE Web site