CPSC 4160/6160: �Milestone 1 Presentation�
Your name
Kevin Blinn & Grayson Whitaker
Game description
Name title:
ESCAPE THE CLUTCHES
Genre:
Horror, Pixel Graphics, Adventure
The player navigates through an abandoned, runned down research facility in the middle of the woods. Their goal is to find evidence and escape with their lives.
Game description
Game Objectives:
Find pieces of evidence before you make your grand escape from the clutches of evil.
Main Goal:
Step into the shoes of Detective Callum Graves as he uncovers a chilling conspiracy surrounding the Infamous Family. As you investigate the sinister research facility and shadowy family ties, you'll encounter gruesome discoveries, twisted experiments, and a dangerous adversary desperate to reclaim their lost patient.
Game information
Skill rating: 13+ years old
The required skill to enjoy this game:
Audience: Male and Females above 13 years old and older.
Game references
Survive five nights of terror in this chilling adventure game. Travel between time periods to solve puzzles, gather clues, and outrun the threat relentlessly pursuing you.
https://store.steampowered.com/app/2638370/Five_Nights_at_Freddys_Into_the_Pit/
Dead by Daylight is a multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.
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Entities – Player
Detective Callum Graves is investigating to dismantle a rising cult in his hometown but he dug a little too deep. His reputation was perceived as a threat to the cult and was captured by the Infamous family for medical research.��Now he must Find a way to escape their clutches.
Entities - Enemies
The Infamous Family: Stage One
Dr. Infamous
Mrs. Infamous
The Infamous family is a notorious crime family that is known for conducted unsanctioned medical research for an unknown cult.
They will stop at nothing to complete their work towards a goal not yet known to the public.
Entities - Enemies
The Infamous Family: Stage 2
The further you progress on your quest to escape, the Infamous family grows more powerful in their rage. Dr. Infamous and Mrs. Infamous have different stages based on your chances of escape!
Entities - Enemies
The Infamous Family: Stage 3
Player & Enemy Sprites found here: https://maranza.itch.io/assets
Entities - Items
In order to complete a level, Callum must collect incriminating evidence to reveal the twisted experiments conducted by the Infamous Family, and ultimately find an exit, so that he can escape with his life.��Incriminating Evidence
Confidential documents: Scattered around the facility, these files contain evidence that detail the family’s unsanctioned experiments. Callum must collect the full set before escaping.��Escape Route Elements�Security Keycards: Some of the evidence is hidden behind locked doors. Callum must find keycards in order to access these areas.
Bonus Items�Adrenaline Vials: Temporarily boosts Callum’s speed and alertness, making him harder to catch.
Game mechanics
Game mechanics
Player’s mechanics
The mechanics of Callum Graves involve
Modules
Core Modules�Game Loop: Manages game states (menu, playing, etc.) and frame updates.�Input Handler: captures keyboard input for movement and actions�Event Manager: controls in-game events like QTEs and level transitions�Player and Enemy Module�Control and Physics: smooth acceleration/deceleration for movement; basic physics for jumping and gravity�Enemy AI: patrol and chase behaviors, straightforward difficulty progression (e.g., speed increases each level).�Items and Environment�Collectible and Doors: If the player has a keycard, allow door access, if player has evidence, allow escape.
Software architecture
Based on the Modules, this is a simplified version of the Software Architecture for “Escape the Clutches”.
Details for each Module can be seen on the “Modules” slide.
Timeline
Division of Labor
Instead of the “Divide and Conquer” method, we decided to use Agile to complete this assignment. We will work collectively on a common goal to build upon a previous iteration.
Explained in the previous slide, we will develop this project using Sprints. Each Sprint will have 3 phases: Planning, Implementation, Review and Deployment.
Group Meeting: We’ll meet at least 2 a week for about a hour. In these meetings, we plan the Sprint and review the work we’ve done. We’ll meet more if the project demands us to do so.
Conflict Resolution
Each member is expected to work for ~3 hours / week on this project. This may change due to project demands and members are expected to work due to the demands.
Communication about worked expected, project progress, and any conflicts will be discussed through Discord.��Conflicts that may occur during this project will be discussed and resolved within a given Sprint.
Kevin Blinn Grayson Whitaker