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CPSC 4160/6160: Milestone 1 Presentation�

Your name

Kevin Blinn & Grayson Whitaker

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Game description

Name title:

ESCAPE THE CLUTCHES

Genre:

Horror, Pixel Graphics, Adventure

The player navigates through an abandoned, runned down research facility in the middle of the woods. Their goal is to find evidence and escape with their lives.

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Game description

Game Objectives:

Find pieces of evidence before you make your grand escape from the clutches of evil.

Main Goal:

Step into the shoes of Detective Callum Graves as he uncovers a chilling conspiracy surrounding the Infamous Family. As you investigate the sinister research facility and shadowy family ties, you'll encounter gruesome discoveries, twisted experiments, and a dangerous adversary desperate to reclaim their lost patient.

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Game information

Skill rating: 13+ years old

The required skill to enjoy this game:

  • Players need to explore an open map without getting lost.
  • Players would need to run / hide from a killer trying to get them.

Audience: Male and Females above 13 years old and older.

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Game references

Survive five nights of terror in this chilling adventure game. Travel between time periods to solve puzzles, gather clues, and outrun the threat relentlessly pursuing you.

https://store.steampowered.com/app/2638370/Five_Nights_at_Freddys_Into_the_Pit/

Dead by Daylight is a multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.

https://store.steampowered.com/app/381210/Dead_by_Daylight/

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Entities – Player

Detective Callum Graves is investigating to dismantle a rising cult in his hometown but he dug a little too deep. His reputation was perceived as a threat to the cult and was captured by the Infamous family for medical research.��Now he must Find a way to escape their clutches.

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Entities - Enemies

The Infamous Family: Stage One

Dr. Infamous

Mrs. Infamous

The Infamous family is a notorious crime family that is known for conducted unsanctioned medical research for an unknown cult.

They will stop at nothing to complete their work towards a goal not yet known to the public.

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Entities - Enemies

The Infamous Family: Stage 2

The further you progress on your quest to escape, the Infamous family grows more powerful in their rage. Dr. Infamous and Mrs. Infamous have different stages based on your chances of escape!

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Entities - Enemies

The Infamous Family: Stage 3

Player & Enemy Sprites found here: https://maranza.itch.io/assets

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Entities - Items

In order to complete a level, Callum must collect incriminating evidence to reveal the twisted experiments conducted by the Infamous Family, and ultimately find an exit, so that he can escape with his life.��Incriminating Evidence

Confidential documents: Scattered around the facility, these files contain evidence that detail the family’s unsanctioned experiments. Callum must collect the full set before escaping.��Escape Route Elements�Security Keycards: Some of the evidence is hidden behind locked doors. Callum must find keycards in order to access these areas.

Bonus Items�Adrenaline Vials: Temporarily boosts Callum’s speed and alertness, making him harder to catch.

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Game mechanics

  • Horror-Survival: The core gameplay will revolve around completing objects without being caught by the enemies.

  • Walking and Jump: Players can make Callum run and jump to navigate the game world. Holding the "Left Arrow" button allows for walking left, Holding the "Right Arrow" button allows for walking right, and while the "Spacebar" button is used for jumping

  • Interacting with Objects: Players can interact and collect certain object around the map. They can walk up to one of these object and pick it up using the “I” Key.

  • Quick Time Events: While interacting with certain objects, the player will be prompted to press a certain key within a couple of seconds to avoid being caught.

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Game mechanics

  • Enemies: There are two main enemies, Dr. Infamous and Mrs. Infamous who will chase you and attempt to stop you from escaping

  • Security Keycards: Keycards allow Callum to access different sections of the facility in order to find more evidence or the escape route.

  • Incriminating Evidence Collection: Each level requires Callum to collect a set number of Incriminating Evidence items. Once all items have been found, Callum can escape��

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Player’s mechanics

The mechanics of Callum Graves involve

  • Walking
    • navigate the facility by moving left or right
  • Jumping
    • jump over obstacles and reach higher platforms
  • Sprinting
    • use adrenaline vials for a temporary speed boost
  • Interacting with objects
    • Use “I” to pick up items and investigate objects around the facility
  • QTEs
    • complete fast-paced key sequences to successfully interact with certain objects and avoid being caught

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Modules

Core Modules�Game Loop: Manages game states (menu, playing, etc.) and frame updates.�Input Handler: captures keyboard input for movement and actions�Event Manager: controls in-game events like QTEs and level transitions�Player and Enemy Module�Control and Physics: smooth acceleration/deceleration for movement; basic physics for jumping and gravity�Enemy AI: patrol and chase behaviors, straightforward difficulty progression (e.g., speed increases each level).�Items and Environment�Collectible and Doors: If the player has a keycard, allow door access, if player has evidence, allow escape.

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Software architecture

Based on the Modules, this is a simplified version of the Software Architecture for “Escape the Clutches”.

Details for each Module can be seen on the “Modules” slide.

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Timeline

  1. How are you planning to develop this game?
    • We’ll be using Agile Methodologies to complete this project. Certain tasks will be developed during Sprints. Each Sprint will build upon another to complete the whole project.

  • Initial Sprint Plan:
    • Sprint 01- Game Structure and Asset Collection
    • Sprint 02 - Map and Backgrounds
    • Sprint 03 - Player Mechanics
    • Sprint 04 - Enemy Mechanics
    • Sprint 05 - Item Interactions and QTEs
    • Sprint 06 - Scoring and Time limit
    • Sprint XX - This pattern will continue until project is complete

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Division of Labor

Instead of the “Divide and Conquer” method, we decided to use Agile to complete this assignment. We will work collectively on a common goal to build upon a previous iteration.

Explained in the previous slide, we will develop this project using Sprints. Each Sprint will have 3 phases: Planning, Implementation, Review and Deployment.

Group Meeting: We’ll meet at least 2 a week for about a hour. In these meetings, we plan the Sprint and review the work we’ve done. We’ll meet more if the project demands us to do so.

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Conflict Resolution

Each member is expected to work for ~3 hours / week on this project. This may change due to project demands and members are expected to work due to the demands.

Communication about worked expected, project progress, and any conflicts will be discussed through Discord.��Conflicts that may occur during this project will be discussed and resolved within a given Sprint.

Kevin Blinn Grayson Whitaker