CUTSCENE
RESULT
COMBAT
TRAVERSAL
MODERATE
HARD
NON-COMBAT
GAMEPLAY
SHORT
MEDIUM
LONG
Scenes/Encounters
Game Beats
Difficulty
EASY
Duration
1-15 sec.
15 sec. - 30 sec.
31+ sec.
KEY
Copy/paste the elements below to build your Flow Map on the right. Then copy/page Flow Map as image in your mission treatment doc. You may use as many slides as necessary.
Example
4 Fiends
1 Ranged Fiend
HARD
MEDIUM
TRAVERSAL
SHORT
CONVERSATION
Act 1.1
“Good Morning, Little Red”
Receive:
Quest Items,
1st Objective
CONVO:
Karl the Farmhand
COMBAT:�“Lone Wolf”
REACH GATE:
MISSION END
ACT 1.2: “It’s Dangerous Out There”
Receive:
2nd Objective (Get to Gate)
TRAVERSAL
NON-COMBAT
GAMEPLAY:
Bridge Puzzle
TRAVERSAL
COMBAT:
2 Fiends
1 Ranged Fiend
TRAVERSAL
Receive:
Healing Items
NON-COMBAT
GAMEPLAY:
Falling Rocks
TRAVERSAL
COMBAT:
3 Fiends
1 Poison
2 Ranged Fiends
TRAVERSAL
COMBAT:
2 Wolves
Receive:
Makeshift Bow
TRAVERSAL
COMBAT:
Infinite Poison
3 Wolves
5 Fairies
TRAVERSAL
NON-COMBAT
GAMEPLAY
TRAVERSAL
SHORT
EASY
MEDIUM
MEDIUM
MEDIUM
EASY
SHORT
MODERATE
MEDIUM
SHORT
MODERATE
MEDIUM
COMBAT:
5 Fairies
MEDIUM
HARD
MEDIUM
MODERATE
MEDIUM
SHORT
LONG
HARD
SHORT
HARD
MEDIUM
SHORT
ACT 1
ACT 2
ACT 3
Xs - TItle
Xs - TItle
Xs - TItle
~15 sec.
~30 sec.
Xs - TItle
~45 sec.
~1 min.
Xs - TItle
~1:30 min.
Mission Max Time: 06:45
TEMPLATE: Copy and Paste the completed timeline (including Mission Max Time) into your mission’s LDD
Don’t forget to add the combat intensity line!
Combat Intensity
Easy
Medium
Hard
None
30s – CONVO Karl
15s – Lone Wolf (E)
15s - Traversal
30s - Puzzle
30s - Traversal
30s - Combat
15s - Traversal
30s - Falling Rocks
15s - Traversal
30s - Combat
30s - Combat
30s - Combat
15s - Traversal
45s - Defend
30s - Traversal
15s - Traversal
30s - Final Run
15s - Traversal