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| Ho = Hostile | U = Unfriendly | I = Indifferent | F = Friendly | He = Helpful |

He

Ho

H

F

H

U

H

N/A

If a PC is of the same faction as a NPC, that NPC's initial disposition improves by one step. If a PC is obviously a worshipper of an opposing religion, an NPC's initial reaction is decreased by one step. Successfully completing a quest for an NPC automatically raises that NPC's disposition to helpful, regardless of the PCs' faiths.

Helpful: The NPC might invite the PCs into their home for dinner or offer room and board. If the NPC is a merchant, the PCs get a 10% discount on all purchases.

Friendly: The NPC shares rumors with the players. A merchant NPC sells goods and services for their usual market price.

Indifferent: The NPC won't share rumors with the PCs. A merchant NPC increases prices for goods and services by 10%.

Unfriendly: The NPC is actively insulting. A merchant NPC increases prices for goods and services by 50%.

Hostile: The NPC won't outright attack, but will spread slander about the PCs. A hostile NPC merchant won't sell them any goods or services.

I

H

H

U

F

F

F

F

I

I

F

F

H

I

I

I

F

H

I

I

I

I

F

F

H

H

U

I

I

H

I

H

I

U

U

I

F

I

F

F

I

I

I

I

I

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JAKKOL

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TULA BELHAIM

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AETEPERAX

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