| Ho = Hostile | U = Unfriendly | I = Indifferent | F = Friendly | He = Helpful |
He
Ho
H
F
H
U
H
N/A
If a PC is of the same faction as a NPC, that NPC's initial disposition improves by one step. If a PC is obviously a worshipper of an opposing religion, an NPC's initial reaction is decreased by one step. Successfully completing a quest for an NPC automatically raises that NPC's disposition to helpful, regardless of the PCs' faiths.
Helpful: The NPC might invite the PCs into their home for dinner or offer room and board. If the NPC is a merchant, the PCs get a 10% discount on all purchases.
Friendly: The NPC shares rumors with the players. A merchant NPC sells goods and services for their usual market price.
Indifferent: The NPC won't share rumors with the PCs. A merchant NPC increases prices for goods and services by 10%.
Unfriendly: The NPC is actively insulting. A merchant NPC increases prices for goods and services by 50%.
Hostile: The NPC won't outright attack, but will spread slander about the PCs. A hostile NPC merchant won't sell them any goods or services.
I
H
H
U
F
F
F
F
I
I
F
F
H
I
I
I
F
H
I
I
I
I
F
F
H
H
U
I
I
H
I
H
I
U
U
I
F
I
F
F
I
I
I
I
I
JAKKOL
TULA BELHAIM
AETEPERAX