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Game tests

By Garathon youtube

GO START

GO INFO

GO INDEX

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Game Index

GO INFO

GO TITLE

GO SHOOT

GO MAZE

GO NPC

GO WORLD

GO BULLET

GO CODE

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Notes/Info

GO TITLE

Some of this information is taken from previous creative stuff I’ve done with a limited level editor, but applied to power point, conceptual is probably taken from previous knowledge, stuff that relies on power point not.

How to simulate if checks/track variables is by giving players a “code” over time if they do a good job, and then you check that “code” with a keypad, it can be symbols or numbers doesn’t really matter, like you learn throughout different slides the code is 6969, the game wants to check if you finished all previous levels and at level end you get part of the code and it’s ordering, so you enter 6969 if you know it, anything else and fail if you don’t.

Despite there being no variables you are able to track variables by making multiple slides/sets of slides, this is if a code would be too annoying (shootemup), or if the amount of slides is limited enough to not matter. The upper amount of slides (big O) is the maximum number of each variable multiplied by each other. For example, you have a location variable (5 locations), and a time variable which ends at 25, so you multiply 5 by 25 and get 125 total slides maximum (maybe some locations can’t be accessed at certain times so it could be lower).

Powerpoint is weird with retaining some states after you leave a slide, like with the exploding flower in 2d world, this is also probably why shootemup is semi buggy.

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Maze Test

  • Already know it’ll work, just doing this to learn

SPAWN

END

DEATH

DEATH

DEATH

DEATH

DEATH

DEATH

DEATH

DEATH

DEATH

DEATH

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Maze Lose

NEXT GAME

GO AGAIN

GO INDEX

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Maze Win

NEXT GAME

GO AGAIN

GO INDEX

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Oopsie you shouldn’t be here!!

Maze Secret

Congrates on cookie!!!

First part of code is 5

GO BACK

NEXT GAME

Buffer For Bug Catching

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Shootemup Test

  • Another already know it’ll work, BUT variable tracking

Begin

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Shootemup Point 0 Duck 0

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Shootemup Point 0 Duck 1

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Shootemup Point 0 Duck 2

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Shootemup Point 0 Duck 3

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Shootemup Lose

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart)

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Shootemup Point 1 Duck 1

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Shootemup Point 1 Duck 2

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Shootemup Point 1 Duck 3

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Shootemup Lose

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart)

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Shootemup Point 2 Duck 2

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Shootemup Point 2 Duck 3

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Shootemup Lose

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart)

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Shootemup Point 3 Duck 3

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Shootemup Win

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart because some things on powerpoint don’t reset)

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Oops you shouldn’t be here!

Shootemup Secret

Congrates on super good job getting all 4 ducks, you got the ducks not killed them you obtained ducks no animal cruelty!!!

Second part of code is 2

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart)

Buffer For Bug Catching

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NPC Test

  • Another already know it’ll work, but I’ve not seen it before so yay (im using assets from other shelfed project, which used this same method) (yes I know the writing is dog water, but it’s my dog water) (happy pride)
  • Person who did the art is casettedude (bsky, twitter) (aka the only good part of this)

Begin

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dppp

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dppq

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dppw

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dppe

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dpqp

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dpqq

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dpqw

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dpqr

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dpqe

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dpqt

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dpqy

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dpqu

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NPC Test Over

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart)

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You really shouldn’t be here.

4

1

2

3

6

9

7

8

0

5

4

1

2

3

6

9

7

8

0

5

4

1

2

3

6

9

7

8

0

5

4

1

2

3

6

9

7

8

0

5

2

8

6

5

Buffer For Bug Catching

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2D World Test

  • Maze but more complex
  • Has extra cross slide variable saving testing
  • Wait is that undertale

Begin

button

Wtf you on about no it ain’t??????

button2

it’s “kinda looks like undertale tbh, but it’s def not undertale”

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2d World 1

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2d World 2

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2d World 3

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2d World 4

|-_||-|_|--|-__-|--|__-_||

--_|_|||-_--|__|-|--|_||-

||__-|-_|--__-|---|_|-||_|

(It’s written in an ancient tongue you cannot read)

(Thankfully I can “This stands as a memorial to the heroes of the past who fought to keep us safe from the intolerance of Man. We were not given a paradise, but together we made one.”)

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2d World 5

(It looks like an elevator to go down, but it doesn’t seem to work, guess you’re dead lol)

(btw this is the end of the tests, FOR NOW!!!, idk exit the slide)

(not anymore, click ‘here’)

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Oopies you should NOT be here

2d World Secret

Congrates on, i don even know what u do this time ): sori

Fourth part of code is 6

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart)

Buffer For Bug Catching

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Bullet Hell Test

  • This is basically the shootemup, but avoid instead of go into

  • Wait is that undertale x2

Begin

button

Wtf you on about no it ain’t??????

button2

it’s “kinda looks like undertale tbh, but it’s def not undertale version 2”

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Bullet Hell HP

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Bullet Hell HP

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Bullet Hell HP

timer

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Bullet Hell HP

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Bullet hell Win

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart because some things on powerpoint don’t reset)

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Bullet Hell HP

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Bullet Hell HP

timer

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Bullet Hell HP

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Bullet hell Win

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart because some things on powerpoint don’t reset)

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Bullet Hell HP

timer

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Bullet Hell HP

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Bullet hell Win

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart because some things on powerpoint don’t reset)

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Bullet hell Lose

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart)

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Oops you shouldn’t be here

Bullet hell Secret

Congrates on, uh snowgraving berdly?!?!? WHY U DO THAT ):<

Third part of code is 8

NEXT GAME

GO AGAIN

GO INDEX

(buggy on restart)

Buffer For Bug Catching

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inspirations

  • https://www.youtube.com/watch?v=4Jem9HmvkoM (but they chickened out and made it a movie maker instead) (you could actually make the battle system and all of undertale if you tried hard enough, it would lag like hell though)
  • https://www.youtube.com/watch?v=YW0eJDLbZXY
  • I think a April fools video that I can’t find where a dude just made a maze game in powerpoint and called himself a god of game dev or something I forgor

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THIS NEXT TEST

SEEM VERY

VERY

KERDLY

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