COLT
Colt is an attacker ranger Brawler who has low health, a long range, a fast reload speed, and an inconsistently high burst damage.
Attack: Six-Shooters
"Colt shoots six straight long-range shots out of his revolvers."
Colt shoots a straight, long-ranged volley of six bullets. Each bullet by itself deals little damage, but if all of the bullets hit an enemy, they can deal a high amount of damage. The bullets are 0.33 tiles in width and come out in two streams 0.33 tiles apart. The bullets travel fast and the attack reloads quickly, allowing Colt to maintain constant pressure on enemies, but the attack has a slow cooldown, taking 0.8 seconds to complete.
Super: Bullet Storm
"Colt rattles off a massive burst of bullets that shoot extra far and destroy cover."
Colt shoots a straight, longer-ranged volley of twelve piercing bullets. The bullets are 0.67 tiles in width and come out in two streams 0.33 tiles apart. These bullets appear larger in size than his main attack, travel faster than his main attack, and can destroy obstacles. Note that the bullets destroy walls, but don't pierce through them, so bullets disappear upon destroying a wall tile. The Super takes 1.4 seconds to complete. However, he can't attack or reload while using his Super, and it is cancelled if Colt is knocked back, pulled, or stunned.
1st Gadget: Speedloader
"Colt instantly reloads 2 ammo."
When this Gadget is used, Colt instantly reloads 2 ammo. Other ammo won't be interrupted from reloading. If Colt already has full ammo, the Gadget can't be used, but it can be used even if Colt only has one unfilled ammo bar.
14 seconds.
2nd Gadget: Silver Bullet
"Colt's next attack is a powerful shot that deals as much damage as 3 of his regular bullets, while going through obstacles and opponents alike."
When this Gadget is activated, Colt's next attack fires a single piercing bullet which deals three times the damage of a main attack's bullet and destroys obstacles as well. However, the Super charge is only that of one bullet. Unlike the bullets from his Super, this projectile pierces through walls without disappearing. Colt's Magnum Special Star Power affects the range of this Gadget. A Gadget symbol will glow above Colt's head signaling this Gadget's usage, as well as a glowing attack joystick. This Gadget's cooldown starts after this attack is shot.
17 seconds.
3rd Gadget: Iron-Proof Vest
“Colt gains 1000 HP in shield form.”
Upon activation, Colt gains 1000 health points in shield form. In game, his health bar turns fully silver, and a shield icon appears next to it with the number 1000, until it becomes zero and disappears. It cannot go over 1000 even if the gadget is used again. It can be used even when not in full health, and Colt will still regenerate normally.
16 seconds.
1st Star Power: Slick Boots
"Colt's movement speed is increased by 13%."
Colt's movement speed is passively increased by 13%, allowing him to move faster than most other Brawlers and roughly the same as assassins such as Crow, Mortis, Edgar, Mico, Cordelius, Kenji, and Leon.
2nd Star Power: Magnum Special
"Colt's attack range and bullet speed are increased by 11%."
Colt's main attack range is increased by 1 tile, making his range almost equivalent to Piper, Bea, 8-Bit, Belle, Angelo, Byron, and R-T. The bullet speed is also increased to reach the target in the same amount of time at maximum range as normal.
Hypercharge: Dual Wielding
"Bullet Storm is 60% wider, and Colt can use it twice during the hypercharge!"
When activated, the separation between the two streams of bullets of Colt's Super is increased from 0.33 tiles to 0.53 tiles, increasing his overall Super width from 1.01 tiles to 1.21 tiles. The first time Colt uses his super during his hypercharge, the super button doesn't get consumed, giving him the ability to fire it again straight away. Colt can even use the super again while he's at the middle of his first super, but that would interrupt and stop his first super. Super recharge only comes from the second fired super.
1st Mythic gear: Shoot' N’ Loadin'
“For each super projectile hit Colt gains 0.1 ammo.”
Any super bullet that hits an enemy instantly reload 0.1 ammo for Colt. It doesn’t work on non player enemies but it does count for each hit individually, so if a super projectile hits two enemies, it will reload twice.
2 out of 6 spaces.
2nd Mythic gear: Fiery Looks
“Colt unloads his super 33% quicker."
Colt’s super duration is 33% precent quicker, but the damage output, bullets number and projectile speed stays the same.
3 out 6 spaces.
Charm:
“Trade damage with super charge rate.“
Can either increase Colt’s damage by 18% in exchange to a 25% decrease in Colt’s super charge rate, increase Colt’s super charge rate by 25% in exchange to a 18% decrease in damage, or stay the same.
Badge:
“If Colt hits his attack by manually aiming, his next attack has 10% faster projectile speed until he misses or auto aims his next attack."
When Colt hits his main attack by manually aiming, his projectile speed is 10% faster, AS LONG AS his next attacks are manually aimed AND hit a target. If one of those things doesn’t happen, the buff cancels and needs to be gained again in the same method.
Gadget Token – Speedloader:
“For the next 2 seconds, each hit restores ammo."
Upon using the gadget, for the next 2 seconds, each projectile that hits instantly restores 5.56% ammo.
Gadget Token – Silver Bullet:
"Shoot a larger bullet that deals more damage."
With the Buffie, the Silver Bullet is larger and deals 25% more damage.
Gadget Token – Iron-Proof Vest:
“When the shield is alive, gadget cooldown is faster."
While the shield is still up, the gadget cooldown goes 133.33% faster.
Star Power Token – Slick Boots:
"Gain movement speed when dealing damage."
With the Buffie, Colt gains a burst of movement speed whenever any of his attacks hit an enemy. Every attack that lands will give a 20% speed boost for 0.5 seconds, and the duration refreshes with multiple hits.
Star Power Token – Magnum Special:
"Deal increased damage to distant targets."
With the Buffie, Colt deals slightly more damage the further he is from the enemy he shot at, up to 8.33% at max range.
Hypercharge Token – Dual Wielding:
"Fire bullets quicker during Hypercharge."
With the Buffie, Colt's unload speed for his main attack is faster during his Hypercharge. Increased Hypercharge Duration by 1 second.