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Keep It Simple

Limiting Scope in Game Jams

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Scoping via Schedule

48-Hour Jam

  • Friday Night� Planning
  • Late Friday Night� Start Creating
  • Saturday Midday� Prototype Working
  • Saturday Night� Roughly Playable Game
  • Sunday� “Polish” (ha)

Week-Long Jam

  • Saturday� Planning
  • Sunday� Start Creating
  • Monday� Prototype Working
  • Thursday� Roughly Playable Game
  • Friday/Saturday� “Polish” (ha)

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Do...

Don’t...

  • Cut your scope. Do it again.
  • Get things working with placeholder assets
  • Make it playable as quickly as you can
  • One mechanic (maybe two)
  • Work toward a working game loop
  • Learn to let go (or at the least save it for v2.0)
  • Add audio as you go
  • Spend time on assets
  • Optimize
  • Be afraid to say “no”
  • Forget to build your game from time to time
  • Feel like the game has to be “finished” by the end
  • Skimp on game-feel
  • Feel tied to your original idea/scope
  • Neglect your body

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Examples

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