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APL: 1.5

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Gem circles

  • Red Ruby (Distortion): This circle increases the difficulty of all your checks to solve the massive polyhydron.
  • White Diamond (Earth): This circle empowers any guardian creatures
  • Green Emerald (Fear): This circle instills the fear of being buried alive in those who attempt to solve the puzzle orb
  • Blue Sapphire DESTROYED and Purple Amethyst (Warding) DESTROYED: Each of these two circles protects the other three circles, but not the other warding circle

Possible actions in phases

This part is done in phases. In each phase you can do one thing:

  • Identify the rings: Knowledge (Arcana) or Knowledge (Planes) [DONE]
  • Damage the rings: Weapon / Spell damage or Disable Device
  • Solve one of the many facets of the polyhydron: Average Appraise, Disable Device, Intelligence, Knowledge (any), Linguistics, or Perception, Wisdom or Use Magic Device . You can use the same skill again.�Disclaimer: some skills might have easier DCs then others.
  • Skills used: Knowledge (Nature)

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Thunderous aid

During combat, a PC adjacent to the puzzle orb can attempt an DC15 Diplomacy check, DC 15 Spellcraft check, or DC12 Use Magic Device check to direct the captive’s wrath. If successful, that PC can cast one of the following spells as a spell-like ability, using her character level as her caster level and either her own Charisma or 20 to determine the spell’s save DC. She can use any of the spells listed in her own subtier or in a lower subtier. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat.

Subtier 1–2: cure light wounds, shocking grasp, summon nature’s ally II (air elemental only)

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TIME: 02:30

Effects with duration

Etune’s Mage Armor will run out at 03:19

APL: 1.5

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A

B

D

F

G

C

H

E

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READ THIS

13 June UTC 13:40 GM: We can also connect to each other through Google Hangouts: https://hangouts.google.com/group/S930pkkiYaemKQ4j1

13 June UTC 14:23 GM: A lot of people manage to connect to the paizo forums by using their phones while using 3G or 4G networks. Using WiFi does not work for most.

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Tokens

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[spoiler=Initiative]

[dice=Volar]1d20+4[/dice]

[dice=Smiler]1d20+3[/dice]

[dice=Etune Snowfoot]1d20+5[/dice]

[dice=Vraxam Uldar]1d20+5[/dice]

[dice=Jing Hao]1d20+1[/dice]

[dice=Korvan]1d20+4[/dice]

[dice=Greenwillow]1d20+4[/dice]

[dice=Enemy]1d20+0[/dice]

[/spoiler]

[spoiler=Perception]

[dice=Volar]1d20+7[/dice]

[dice=Smiler]1d20+5[/dice]

[dice=Etune Snowfoot]1d20+5[/dice]

[dice=Vraxam Uldar]1d20+0[/dice]

[dice=Jing Hao]1d20+1[/dice]

[dice=Korvan]1d20+12[/dice]

[dice=Greenwillow]1d20+9[/dice]

[/spoiler]

Standard Marching Order:

1: Jing Hao

2: Volar and Smiler

3: Greenwillow (by default, but really shouldn’t be on the front lines at all…)

4: Etune Snowfoot

5: Vraxam Uldar

6: Korvan (unless Jing falls down then 1 with sword)

PLAYER INFORMATION

Status

Jing Hao: Filth fever

Volar: Filth fever

Korvan: Filth fever

Vraxam: Reroll used (climbing down in H1)

CLW charges to be distributed: 8

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Encounter status

  • A: completed
  • F1: success
  • F2: special success, started engines
  • F-Common 2: aborted - area G was discovered
  • G1: failed to influence the master of the labyrinth of flame. Did not battle his minions
  • C1: success
  • C2: success and influenced Oread to flee
  • C3: success
  • C-Common 1: success
  • H1: success
  • H2: success
  • H3: pending

Equipment / Benefits

Wand of Cure Light Wounds: No charges left

4 potions of endure elements

2 potions of cure light wounds, all used

1 potion of remove disease

Party can call upon a small water elemental for one encounter

Everyone still has:

  • two pouches of air crystals,
  • one snapleaf

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Area status

  • A: Asteroid Surface
  • B: Crater: Claimed
  • C: Vault Entrance: Discovered
  • D: Frozen City: Claimed
  • E: Ice Reservoir: Claimed
  • F: Sea of Light: Claimed
  • G: Labyrinth of Flame: Discovered

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