APL: 1.5
Gem circles
Possible actions in phases
This part is done in phases. In each phase you can do one thing:
Thunderous aid
During combat, a PC adjacent to the puzzle orb can attempt an DC15 Diplomacy check, DC 15 Spellcraft check, or DC12 Use Magic Device check to direct the captive’s wrath. If successful, that PC can cast one of the following spells as a spell-like ability, using her character level as her caster level and either her own Charisma or 20 to determine the spell’s save DC. She can use any of the spells listed in her own subtier or in a lower subtier. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat.
Subtier 1–2: cure light wounds, shocking grasp, summon nature’s ally II (air elemental only)
TIME: 02:30
Effects with duration
Etune’s Mage Armor will run out at 03:19
APL: 1.5
A
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D
F
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13 June UTC 13:40 GM: We can also connect to each other through Google Hangouts: https://hangouts.google.com/group/S930pkkiYaemKQ4j1
13 June UTC 14:23 GM: A lot of people manage to connect to the paizo forums by using their phones while using 3G or 4G networks. Using WiFi does not work for most.
Tokens
[spoiler=Initiative]
[dice=Volar]1d20+4[/dice]
[dice=Smiler]1d20+3[/dice]
[dice=Etune Snowfoot]1d20+5[/dice]
[dice=Vraxam Uldar]1d20+5[/dice]
[dice=Jing Hao]1d20+1[/dice]
[dice=Korvan]1d20+4[/dice]
[dice=Greenwillow]1d20+4[/dice]
[dice=Enemy]1d20+0[/dice]
[/spoiler]
[spoiler=Perception]
[dice=Volar]1d20+7[/dice]
[dice=Smiler]1d20+5[/dice]
[dice=Etune Snowfoot]1d20+5[/dice]
[dice=Vraxam Uldar]1d20+0[/dice]
[dice=Jing Hao]1d20+1[/dice]
[dice=Korvan]1d20+12[/dice]
[dice=Greenwillow]1d20+9[/dice]
[/spoiler]
Standard Marching Order:
1: Jing Hao
2: Volar and Smiler
3: Greenwillow (by default, but really shouldn’t be on the front lines at all…)
4: Etune Snowfoot
5: Vraxam Uldar
6: Korvan (unless Jing falls down then 1 with sword)
PLAYER INFORMATION
Status
Jing Hao: Filth fever
Volar: Filth fever
Korvan: Filth fever
Vraxam: Reroll used (climbing down in H1)
CLW charges to be distributed: 8
Encounter status
Equipment / Benefits
Wand of Cure Light Wounds: No charges left
4 potions of endure elements
2 potions of cure light wounds, all used
1 potion of remove disease
Party can call upon a small water elemental for one encounter
Everyone still has:
Area status