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GAD Project �Game creation in augmented reality enhancing professional digital skills

By the GAD Erasmus+ Partnership

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TABLE OF CONTENTS

THE PROJECT

THE OBJECTIVES

DigCompOrg

WHO WE ADDRESS

WORKSHOPS

PLATFORM & APP

01

03

02

04

05

06

Basic description of the prroject, the funding framework and the partners

Why the GAD project, its relevance and foreseen use

Framework representing the key elements that are common to all education sectors. 

Who are the primary groups to test and influence the content of GAD

The upcoming activities and the educationla framework

Basic functionalities, user experience, and use of the game

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THE PROJECT

01

Basic description of the project, the funding framework and  the partners

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THE PROJECT

The GAD project stems from the will to meet one of the most urgent European needs, which is qualifying the digital skills of trainers, teachers and educators and of educational and professional institutions in general. Technology has a deep impact on our lives and it has also broaden the educational possibilities by providing engaging methodologies and learning tools. GAD aim is to develop a new pedagogical and educational approach that takes into account the changes in communication and in the teaching/learning dynamics due to the use of new technologies and digital devices. 

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THE PARTNERSHIP

University of Valencia

Train competent professionals and encourage prestigious research

DAFNI KEK

Active engagement and intersectionality through adult education research and practice

GAD PROJECT

Erasmus+ Project 

Small Scale Partnerships in Vocational Education

November 2021 – February 2022

PAIDEA

Coordinator

Innovation through original and active technologies

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THE OBJECTIVES

02

Why the GAD project, its relevance and foreseen use

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THE OBJECTIVES

GAMIFICATION

methodology enhanced by the use of technology in the educational field

an efficient tool in improving the level of interest of students and their academic performances 

the students become protagonists of their learning experiences

promotes creativity, collaboration and team work

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THE OBJECTIVES

Digital technologies are being incorporated in exciting and promising ways at all levels of education 

consolidate progress and to ensure scale and sustainability

education institutions to review their organisational strategies 

enhance capacity for innovation

exploit the full potential of digital technologies and content

DIGITAL SKILLS

Description of  "Digital Skills" taken from  DigCompOrg, page 4 

GAMIFICATION

DIGITAL SKILLS

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AREAS Targeted

2

3

5

Teaching and learning practices

Professional development

Content and curricula

6

Collaboration and networking

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PROJECT OBJECTIVES

TRASVERSAL SKILLS

EDUCATIONAL OFFER

INNOVATIVE CONTENT

enable teachers, tutors and educators to conceive innovation and respond to the changing needs of the educational contexts

improving the educational offer by integrating digital tools and interactive methodologies;

creating innovative digital training prototypes.

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DigCompOrg

03

Framework representing the key elements that are common to all education sectors

A few words 

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DigCompOrg

Leadership & Governance practices

Teaching & Learning Practices

Professional development

Infrastructure

Content and curricula

Collaboration & Networking

For each of the elements and sub-elements of DigCompOrg, a number of descriptors were developed (74 in total). Diagrammatically, the elements, sub-elements and descriptors of DigCompOrg are presented as the segments of a circle, with an emphasis on their inter-relatedness and inter-dependence.

Domain specific practices

Assessment practices

The DigCompOrg framework has seven key elements and 15 sub-elements that are common to all education sectors. There is also scope for the addition of sector-specific elements and sub-elements.

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WHO WE ADDRESS

04

Who are the primary groups to test and influence the content of GAD

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WHO WE ADDRESS

EDUCATORS�TEACHERS�TUTORS

STUDENTS

Teachers, educators and generally education professionals are the main target of the project, since the main objective concerns the increase of their digital skills in relation to the engagement of the students and providing incentives to participate, collaborate and learn to create and be creative

Students are those to indirectly assess the process but also those that better reflect the progress. Although their involvement is the project is minimal, their contribution to the research is crucial to help understand the extent of the importance of use of such technologies in the educational process, as well as measure their level of participation compared to the more traditional modes

Educational organisations / Schools / Vocational centers

Educational institutions play an important role in supporting and inspiring educators to increase their skills, by offering quality trainings, adequate infrastructure and actual incentives and guarantees that allow educators to feel supported and respected in their work 

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WORKSHOPS

05

The upcoming activities and the educationla framework

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WORKSHOPS

JUNE '22

The first workshops are starting in Italy, Spain and Greece (6 total) - Beginning of the research

SEP. '22

JULY – AUGUST '22

OCT. '22

Next phase of the workshops (6 total) - Testing of app in relation to other apps, models on the platform and educational frameworks

Interviews with educators and students – Public piloting of the platform and the app

Final phase of workshops (6 total) - Last phase of research + definition of content for the platform

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THE GAD PLATFORM AND APP

06

Basic functionalities, user experience, and use of the game

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PLATFORM & APP

Personal accounts

Sharing of 3d models

Save and edit existing models

Evaluation of knowledge

Simultaneous view and interaction

Guidance

The App is used by both educators and students. The educator imports and controls the model and shares it with the students who can interact with it two and more persons at a time. The viewing of the model is followed by a simple examination 

Offline access

Share content and create tests

The platform is a repository where educators can upload their creations, preview and download for editing other educators' models as well as exchange information

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How to use GAD in your learning processes

Among the most significant trends in EdTech, augmented reality rightfully takes a leading position. With the value of AR in edtech predicted to surpass $5.3 billion by 2023, a pool of opportunities for educational institutions and businesses will certainly open.

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Benefits of GAD in education:

No special equipment is required. Unlike VR, augmented reality doesn’t require any expensive hardware. Because 73% of all learners currently own a smartphone, AR technologies are immediately available for use for the majority of the target audience.

Improved collaboration capabilities. The GAD Augmented reality app offers vast opportunities to diversify and shake up boring classes. Interactive lessons, where all students are involved in the learning process at the same time, help improve teamwork skills.

Practical learning. Apart from schooling, professional training can also benefit greatly from the use of AR.

Safe and efficient workplace training. Imagine being able to practice in heart surgery or operating a space shuttle without putting other people in danger or risking millions of dollars in damage if something goes wrong. It is possible with AR.

Universally applicable to any level of education and training. Be it learning games for kindergarten or on-the-job training, AR isn’t limited to only one use case or field of application.

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A sneak pick of our app environment | Signing Up

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A sneak pick of our app environment | Make your Choice

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A sneak pick of our app environment | Learn

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A sneak pick of our app environment | Evaluate

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OUR WEBSITE – Visit for updates and contact

The informational part of the project can be accessed from the website (https://gadproject.eu) and the GAD Facebook page (https://www.facebook.com/gaderasmusvet/

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THANK YOU

Does anyone have any questions?

Paidea Via Coroglio, 57, 80124 Napoli NA�+39 0817352507�info@paidea.it

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