Survival Manor
Full Video Demo
Overview
Project Name: Multi-User Cooperative Experience 2
Experience Name: Survival Manor
Set: Cave
Experience Goals:
Tag (one to two sentences that describes the entire experience and may be used for PR ):
Estimated Length: 7 min / 10 min
Estimated Length: 10 min
Overview
Throughput (Describe how guests will view the space):
Seeing (What do guests see):
Takeaways - When the guest leaves the experience they should be thinking about:
Emotional Arc - The guests emotions should change throughout the
experience. The design aims to instill the following arc of emotions:
Background Story
=> Integrate tutorial in story
Manor Layout
Tutorial
Tutorial
Background story & use of right buttons on the controller
Move
Guide the way
Purify orb
1
2
3
Reflection
Number of rounds of playtesting:3
Lessons (What was learned from playtesting) (From first external playtest)
Reflection
Evolution (How playtesting changed or evolved the product)
Reflection
Evolution (How playtesting changed or evolved the product)
Reflection
Evolution (How playtesting changed or evolved the product)
Reflection
Evolution (How playtesting changed or evolved the product)
Reflection
Evolution (How playtesting changed or evolved the product)
Walls
Reflection
Three best photos:
Reflection
Conclusion: (How did the project turn out):
Three best points: (What three things worked out the best in the experience)
Three worst points: (What three things worried out the least in the experience)