Virtual Reality for Special Education:
�An Overview and Current Work
Michael Stauffer
Founder, Vizmoo LLC
VR - Virtual Reality
AR - Augmented Reality
MR - Mixed Reality
XR - all or any of the above
VR - Virtual Reality
full immersion
AR - Augmented Reality
MR - Mixed Reality
Reality with
graphics drawn on top
| Pros | Cons |
VR | Full immersion. Controlled environment. Fewer distractions. | |
| Pros | Cons |
VR | Full immersion. Controlled environment. Fewer distractions. | Can't see surroundings
Awkward for social. Might be less tolerated, especially for longer sessions. |
| Pros | Cons |
AR / MR | See surroundings
Social interactions - collaboration | |
| Pros | Cons |
AR / MR | See surroundings
Social interactions - collaboration | Developer can't control surroundings. Susceptible to bright surroundings. Susceptible to distractions. Less immersive -> attention. |
3DOF vs 6DOF
3DOF
janky, slow
much less expensive
6DOF
smooth, more immersive
hand controllers, motion tracking
more expensive
"Oculus or Meta Quest"
DOF = "Degrees of Freedom" = Ways you can move
phone
Device Management
VR and Spec. Edu. / Autism
Tolerance question
VR and Spec. Edu. / Autism
Advantages
VR-based situational and communication
training for neurodiverse learners
Social Skills practice
ADL-related practice
Self Regulation practice
Floreo
Catapallo VR
Project VOISS
Groove Catcher
Movement-based therapy interventions
Groove Catcher
Movement-based therapy interventions
Motor Coordination - occupational therapy
Emotional Regulation - preparatory activity, music therapy
Core Social Engagement (proto)- mirroring skills, tolerance
Music and dance -> engagement -> continuum of care
vizmoo.com
Thank You
Michael Stauffer
Founder, Vizmoo
michael@vizmoo.com
vizmoo.com
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