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Field Effects:

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Initiative Tracker

Suzi

Party 1

Party 2

Party 3

Party 4

Party 5

Party 6

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3-00 The Last Bite

Brought to you by GM Hmm

Slides in collaboration with GM thistledown

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Please sign in on Slides Two & Three

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Ombonth

Player

Kat5e

Patterson

LXII

Rex Armstrong

Momo Strawberry

Player Name

PC Name

OPF#

Char#

Level

Faction

Day Job

Wolffauer

Rex Armstrong

262720

708

4

Free Agent

54 cr

Florent

Ombonth

754

712

4

Second Seeker (Jadnura)

42 cr

Kludde

Momo Strawberry

108716

704

3

Second Seeker (Ehu)

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neodam

Vondal

137484

707

4

Wayfinders

none

John Woodford

Patterson LXII

67750

702

3

Acquisitives

none

Jones228

Kat5e

2362267

701

3

Acquisitives

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Companion

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If you have character art that you want me to use for you, feel free to put your cropped picture on this slide, or drop it onto the next slide, and I’ll format it for you!

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(I also have an assortment of pregen avatars on the last slide, if you’re playing one of the iconics.)

Sign in here!

Vondal

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Drop uncropped character art here! I’ll crop it for you.

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MISSION BRIEFING

First Seeker

Luwazi Elsebo

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“I trust you are all familiar with the individual called Datch. For the past year, Datch orchestrated a slanderous media war against the Society for reasons incomprehensible to us. We've recently learned more about our enemy and realized that the Society is not her only target. As a member of AbadarCorp's security department, Datch used her connections to manufacture a media smear campaign against us. She did so to gain power within the corporation, and her next target is Executive Archdirector and CEO Iseki-Okaibo. Yesterday, Datch instigated a vote of no-confidence against him. If the motion passes, Datch stands to take advantage of that power vacuum.”

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Luwazi frowns at the assembled Starfinders. “We cannot let that happen. We can't directly challenge Datch—not yet. If we're going to stop her, we must beat her at her own game. While Datch positions herself to seize power, I plan to use Ehu Hadif's elevation and the presence of our most veteran agents at the elevation event as a cover to send you on covert missions throughout the Pact Worlds. The missions vary, but your primary goals are to disrupt Datch's ongoing activities and convince AbadarCorp executives not to support the vote of no-confidence. I'm counting on you, Starfinders.”

Datch

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Where in the Universe?

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The Last Bite takes place throughout the Pact Worlds.

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The adventure kicks off on Absalom Station and visits a variety of locations within the system, including Aballon, Castrovel, the Diaspora, a solar casino, and Verces.

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Allied Offensive: A nearby Starfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 (the damage type is the same). In addition, after the attack, the target counts as flanked when targeted by any melee attacks until the beginning of the initial attacker's next turn. For levels 5–6 and 7–8, this additional damage increases to 2d8. To Boost: Succeed at an attack roll against an AC equal to an Average skill check DC. Boosted Effect: +1d8 damage.

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First Aid: An agent restores 1d6 Hit Points or Stamina Points to each PC. For levels 5–6 and 7–8, the amount restored is increased to 3d6. To Boost: Succeed at an Average Medicine check. Boosted Effect: +1d6 HP or SP restored.

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Remote Assistance: A Starfinder crew provides starship assistance from afar. Each PC receives a +2 bonus to all checks required by crew actions for 1 round. To Boost: Expend 1 Resolve Point. Boosted Effect: One member of the crew also gains an additional action, just as though the ship's captain had successfully used the orders action.

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Timely Inspiration: A Starfinder agent provides the effects of an envoy's don't quit improvisation. Each PC can choose one of the benefits available at 1st level; the effect lasts 1 round. For levels 5–6 and 7–8, the effects available to 6th-level envoys are added to the list of conditions the effect can suppress. To Boost: Expend 1 Resolve Point. Boosted Effect: Choose one PC; remove one nonpermanent condition instead of suppressing it.

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Provide Knowledge (must be boosted): Gain the benefit of a successful Culture, Engineering, Life Science, Mysticism, Physical Science, or Profession check to identify a creature or recall knowledge; the difficulty (Easy, Average or Hard) depends on the difficulty of the check used to boost the Aid Token. To Boost: Succeed at a check with one of the skills listed above (it need not be the same skill); the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

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Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells, and note the spell, the PC's name, and the PC's caster level on the Aid Token: break enchantment, lesser remove condition, lesser restoration, mystic cure, remove affliction, or remove condition. The benefits of that spell are then granted to the ally who receives the token. Expending resources that produce the effects of one of these spells can also boost this Aid Token.

AID TOKEN BENEFITS

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COVERT MISSIONS

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Hi!

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Field Effects:

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Field Effects:

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Initiative Tracker

Red

Purple

Blue

Green

Yellow

Orange

Gray

Pink

Party 1

Party 2

Party 3

Party 4

Party 5

Party 6

Initiative Tracker

Red Merc

Blue Merc

Green Merc

Yellow Techno

Pink Techno

Party 1

Party 2

Party 3

Party 4

Party 5

Party 6

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Field Effects:

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Initiative Tracker

Red

Purple

Blue

Green

Yellow

Gray

Party 1

Party 2

Party 3

Party 4

Party 5

Party 6

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ACTION MISSIONS

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Field Effects:

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Initiative Tracker

Red

Purple

Blue

Green

Pink

Orange

Party 1

Party 2

Party 3

Party 4

Party 5

Party 6

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Field Effects:

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Initiative Tracker

Red

Pink

Orange

Green

Party 1

Party 2

Party 3

Party 4

Party 5

Party 6

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Field Effects:

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Initiative Tracker

Red

Pink

Blue

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Green

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Party 1

Party 2

Party 3

Party 4

Party 5

Party 6

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Field Effects:

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LEVEL 3

PCs can choose the following types of weapons (supplied by Tall Sam's connections) to be installed in the 2 turrets (one per turret):

  • advanced x-gen gun (2d12 P),
  • advanced shirren-eye rifle (2d10 P), or
  • tactical magnetar rifle (2d8 P)

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Vehicle Chase Rules

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Field Effects:

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Initiative Tracker

Red

Purple

Blue

Green

Yellow

Elf

Party 1

Party 2

Party 3

Party 4

Party 5

Party 6

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Field Effects:

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Field Effects:

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Starter Benefits

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Buffet Crisis

Eat for +1 to skill checks & saves. Lasts 1 minute per character level

Also heals 3d8 hp

Instead heals 6d8 hp

Media Boost

You have a trending social media tag

Each PC can take +2 on a single CHA skill check with a non-starfinder

When doing so, can roll twice & take better as well

Media Control

You handled a crowd

Can make a hard Bluff, Diplo, or Intim to influence a crowd

Against 2+ opponents, group can get +4 initiative for ONE encounter

Sound Check

One PC per item to be repairs gets +1 to the check

Make that +3

Once each, a PC can roll twice and take the better

Valet Pileup

Starship or vehicle has a boost switch for one-time +4 to piloting check

Above also moves one more hex or zone

Can instead make opponent take -2 piloting for a round

VIP Roundup

Each PC gets a Mk1 Serum of Healing

Each PC gets 10% off one purchase this adventure

Each PC can pick a free serum or grenade from the core book of equal or less than the APL

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Misc. Boons

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Acquainted with Datch

+2 to skill checks and saves vs traps & defenses

Can reroll one failed skill check or save

Second Wind

Recover stamina as if you took a 10 minute rest

Need for Speed

Everyone gets Haste for this encounter

Everyone gets Haste for APL+1 rounds

Stewards Support

+4 all Starship combat checks for this drone wave

Will to Survive

Remove a condition now

Can reroll a failed save that would grant a harmful condition

Emergency Triage

Each PC, during a 10-minute rest, can remove one affliction or curse

Seizing Production

Each PC gets a copy of two consumables they had at some point this game

Righteous Retaliation

'+1 EAC, KAC, and Attack Rolls for this mission

Agent’s Respite

Once each, a PC can reroll a failed Attack, Save, or Skill Check

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Afflictions

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Grandmother's Gift

Curse of the Ravenous

Treat each hour as a day for starvation & thirst

Grandmother's Reprimand

Curse of the Miser

Each week, lose 10% net worth

Grandmother's Teeth

Intelligence track poison

Healthy - Weakened - Impaired - Animalistic - Comatose - Dead

Blue Whinnis

Constitution track poison

healthy - weakened - unconscious

Murkblight

Physical track disease

Healthy - Latent - Weakened - Impaired - Debilitated - Bedridden - Comatose - Dead

Carrion Spores

Physical track disease

Healthy - Latent - Weakened - Impaired - Debilitated - Bedridden - Comatose (extra bad) - Dead

Shadow Essence

Strength track poison

Healthy - Weakened - Impaired - Staggered - Immobile - Dead

At impaired, weakend becomes permanent until restoration

Grandmother's Embrace

Shadow Tendrils inflict negative levels:

-1 to Ability checks, AC, attack rolls, saves, and skill checks.

Reduce current & max HP and Stamina by 5.

Level-dependent variables are one less.

Hacker's Curse

cursehacked

-4 to attack with it

-4 AC if it's armor

-4 skill checks with it

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Assorted Pregen Avatars

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40 ft. radius

20 ft. radius

10 ft. radius

5 ft. radius

30 ft. radius

SPELL & EXPLOSION TEMPLATES

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15 ft. cone

30 ft. cone

60 ft. cone

SPELL & EXPLOSION TEMPLATES

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30 ft. line

SPELL & EXPLOSION TEMPLATES

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[dice=Init Patterson]1d20+5[/dice]

[dice=Init Kat]1d20+3[/dice]

[dice=Init Momo]1d20+2[/dice]

[dice=Init Omboth]1d20-1[/dice]

[dice=Init Vondal]1d20+5[/dice]

[dice=Init Rex]1d20+5[/dice]

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