Field Effects:
Initiative Tracker
Suzi
Party 1
Party 2
Party 3
Party 4
Party 5
Party 6
3-00 The Last Bite
Brought to you by GM Hmm
Slides in collaboration with GM thistledown
Please sign in on Slides Two & Three
Ombonth
Player
Kat5e
Patterson
LXII
Rex Armstrong
Momo Strawberry
Player Name | PC Name | OPF# | Char# | Level | Faction | Day Job |
Wolffauer | Rex Armstrong | 262720 | 708 | 4 | Free Agent | 54 cr |
Florent | Ombonth | 754 | 712 | 4 | Second Seeker (Jadnura) | 42 cr |
Kludde | Momo Strawberry | 108716 | 704 | 3 | Second Seeker (Ehu) | |
neodam | Vondal | 137484 | 707 | 4 | Wayfinders | none |
John Woodford | Patterson LXII | 67750 | 702 | 3 | Acquisitives | none |
Jones228 | Kat5e | 2362267 | 701 | 3 | Acquisitives | |
Companion
If you have character art that you want me to use for you, feel free to put your cropped picture on this slide, or drop it onto the next slide, and I’ll format it for you!
(I also have an assortment of pregen avatars on the last slide, if you’re playing one of the iconics.)
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Vondal
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MISSION BRIEFING
First Seeker
Luwazi Elsebo
“I trust you are all familiar with the individual called Datch. For the past year, Datch orchestrated a slanderous media war against the Society for reasons incomprehensible to us. We've recently learned more about our enemy and realized that the Society is not her only target. As a member of AbadarCorp's security department, Datch used her connections to manufacture a media smear campaign against us. She did so to gain power within the corporation, and her next target is Executive Archdirector and CEO Iseki-Okaibo. Yesterday, Datch instigated a vote of no-confidence against him. If the motion passes, Datch stands to take advantage of that power vacuum.”
Luwazi frowns at the assembled Starfinders. “We cannot let that happen. We can't directly challenge Datch—not yet. If we're going to stop her, we must beat her at her own game. While Datch positions herself to seize power, I plan to use Ehu Hadif's elevation and the presence of our most veteran agents at the elevation event as a cover to send you on covert missions throughout the Pact Worlds. The missions vary, but your primary goals are to disrupt Datch's ongoing activities and convince AbadarCorp executives not to support the vote of no-confidence. I'm counting on you, Starfinders.”
Datch
Where in the Universe?
The Last Bite takes place throughout the Pact Worlds.
The adventure kicks off on Absalom Station and visits a variety of locations within the system, including Aballon, Castrovel, the Diaspora, a solar casino, and Verces.
Allied Offensive: A nearby Starfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 (the damage type is the same). In addition, after the attack, the target counts as flanked when targeted by any melee attacks until the beginning of the initial attacker's next turn. For levels 5–6 and 7–8, this additional damage increases to 2d8. To Boost: Succeed at an attack roll against an AC equal to an Average skill check DC. Boosted Effect: +1d8 damage.
First Aid: An agent restores 1d6 Hit Points or Stamina Points to each PC. For levels 5–6 and 7–8, the amount restored is increased to 3d6. To Boost: Succeed at an Average Medicine check. Boosted Effect: +1d6 HP or SP restored.
Remote Assistance: A Starfinder crew provides starship assistance from afar. Each PC receives a +2 bonus to all checks required by crew actions for 1 round. To Boost: Expend 1 Resolve Point. Boosted Effect: One member of the crew also gains an additional action, just as though the ship's captain had successfully used the orders action.
Timely Inspiration: A Starfinder agent provides the effects of an envoy's don't quit improvisation. Each PC can choose one of the benefits available at 1st level; the effect lasts 1 round. For levels 5–6 and 7–8, the effects available to 6th-level envoys are added to the list of conditions the effect can suppress. To Boost: Expend 1 Resolve Point. Boosted Effect: Choose one PC; remove one nonpermanent condition instead of suppressing it.
Provide Knowledge (must be boosted): Gain the benefit of a successful Culture, Engineering, Life Science, Mysticism, Physical Science, or Profession check to identify a creature or recall knowledge; the difficulty (Easy, Average or Hard) depends on the difficulty of the check used to boost the Aid Token. To Boost: Succeed at a check with one of the skills listed above (it need not be the same skill); the result of the check (Easy, Average or Hard) should be noted on the Aid Token.
Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells, and note the spell, the PC's name, and the PC's caster level on the Aid Token: break enchantment, lesser remove condition, lesser restoration, mystic cure, remove affliction, or remove condition. The benefits of that spell are then granted to the ally who receives the token. Expending resources that produce the effects of one of these spells can also boost this Aid Token.
AID TOKEN BENEFITS
COVERT MISSIONS
Hi!
Field Effects:
Field Effects:
Initiative Tracker
Red
Purple
Blue
Green
Yellow
Orange
Gray
Pink
Party 1
Party 2
Party 3
Party 4
Party 5
Party 6
Initiative Tracker
Red Merc
Blue Merc
Green Merc
Yellow Techno
Pink Techno
Party 1
Party 2
Party 3
Party 4
Party 5
Party 6
Field Effects:
Initiative Tracker
Red
Purple
Blue
Green
Yellow
Gray
Party 1
Party 2
Party 3
Party 4
Party 5
Party 6
ACTION MISSIONS
Field Effects:
Initiative Tracker
Red
Purple
Blue
Green
Pink
Orange
Party 1
Party 2
Party 3
Party 4
Party 5
Party 6
Field Effects:
Initiative Tracker
Red
Pink
Orange
Green
Party 1
Party 2
Party 3
Party 4
Party 5
Party 6
Field Effects:
Initiative Tracker
Red
Pink
Blue
Yellow
Green
Purple
Party 1
Party 2
Party 3
Party 4
Party 5
Party 6
Field Effects:
LEVEL 3
PCs can choose the following types of weapons (supplied by Tall Sam's connections) to be installed in the 2 turrets (one per turret):
Field Effects:
Initiative Tracker
Red
Purple
Blue
Green
Yellow
Elf
Party 1
Party 2
Party 3
Party 4
Party 5
Party 6
Field Effects:
Field Effects:
Starter Benefits
Buffet Crisis |
Eat for +1 to skill checks & saves. Lasts 1 minute per character level |
Also heals 3d8 hp |
Instead heals 6d8 hp |
Media Boost |
You have a trending social media tag |
Each PC can take +2 on a single CHA skill check with a non-starfinder |
When doing so, can roll twice & take better as well |
Media Control |
You handled a crowd |
Can make a hard Bluff, Diplo, or Intim to influence a crowd |
Against 2+ opponents, group can get +4 initiative for ONE encounter |
Sound Check |
One PC per item to be repairs gets +1 to the check |
Make that +3 |
Once each, a PC can roll twice and take the better |
Valet Pileup |
Starship or vehicle has a boost switch for one-time +4 to piloting check |
Above also moves one more hex or zone |
Can instead make opponent take -2 piloting for a round |
VIP Roundup |
Each PC gets a Mk1 Serum of Healing |
Each PC gets 10% off one purchase this adventure |
Each PC can pick a free serum or grenade from the core book of equal or less than the APL |
Misc. Boons
Acquainted with Datch |
+2 to skill checks and saves vs traps & defenses |
Can reroll one failed skill check or save |
Second Wind |
Recover stamina as if you took a 10 minute rest |
Need for Speed |
Everyone gets Haste for this encounter |
Everyone gets Haste for APL+1 rounds |
Stewards Support |
+4 all Starship combat checks for this drone wave |
Will to Survive |
Remove a condition now |
Can reroll a failed save that would grant a harmful condition |
Emergency Triage |
Each PC, during a 10-minute rest, can remove one affliction or curse |
Seizing Production |
Each PC gets a copy of two consumables they had at some point this game |
Righteous Retaliation |
'+1 EAC, KAC, and Attack Rolls for this mission |
Agent’s Respite |
Once each, a PC can reroll a failed Attack, Save, or Skill Check |
Afflictions
Grandmother's Gift |
Curse of the Ravenous |
Treat each hour as a day for starvation & thirst |
Grandmother's Reprimand |
Curse of the Miser |
Each week, lose 10% net worth |
Grandmother's Teeth |
Intelligence track poison |
Healthy - Weakened - Impaired - Animalistic - Comatose - Dead |
Blue Whinnis |
Constitution track poison |
healthy - weakened - unconscious |
Murkblight |
Physical track disease |
Healthy - Latent - Weakened - Impaired - Debilitated - Bedridden - Comatose - Dead |
Carrion Spores |
Physical track disease |
Healthy - Latent - Weakened - Impaired - Debilitated - Bedridden - Comatose (extra bad) - Dead |
Shadow Essence |
Strength track poison |
Healthy - Weakened - Impaired - Staggered - Immobile - Dead |
At impaired, weakend becomes permanent until restoration |
Grandmother's Embrace |
Shadow Tendrils inflict negative levels: |
-1 to Ability checks, AC, attack rolls, saves, and skill checks. |
Reduce current & max HP and Stamina by 5. |
Level-dependent variables are one less. |
Hacker's Curse |
cursehacked |
-4 to attack with it |
-4 AC if it's armor |
-4 skill checks with it |
Assorted Pregen Avatars
40 ft. radius
20 ft. radius
10 ft. radius
5 ft. radius
30 ft. radius
SPELL & EXPLOSION TEMPLATES
15 ft. cone
30 ft. cone
60 ft. cone
SPELL & EXPLOSION TEMPLATES
30 ft. line
SPELL & EXPLOSION TEMPLATES
[dice=Init Patterson]1d20+5[/dice]
[dice=Init Kat]1d20+3[/dice]
[dice=Init Momo]1d20+2[/dice]
[dice=Init Omboth]1d20-1[/dice]
[dice=Init Vondal]1d20+5[/dice]
[dice=Init Rex]1d20+5[/dice]