A301: Augmented Reality & Learning
Computers in Libraries 2017
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Theories
Earl Givens
Bethanie O’Dell
Ashley Todd-Diaz
Art Gutierrez
Who we are
Objectives
What is Blippar?
Let’s Go Back To The Beginning
Special Collections and Archives Initiative
What is Augmented Reality
Todd-Diaz, A. & Givens, E. (2014). Watch your materials perform: Shattering conventions and display cases with augmented reality. Girona 2014: Arxius i Industries Culturals. Retrieved from: http://www.girona.cat/web/ica2014/eng/comunicacions.php
Matching the Learning Outcomes
Theories
Active learning
Digital Natives
Diffusion of innovation
Presence in online learning
Theory base
Active Learning
Rogers - Diffusion of innovation
Innovation - Perceived Attributes
Adopter Categories
Transforming Information Literacy
Art’s UL100 Face-to-Face
Purpose: Creation of information & communication of information in new format.
Pros: Students are able to gain a new experience in a safe way..
Cons: Have to download the app and some students lack design skills.
Bethanie’s UL100 Online
Purpose: Teaching
Students to market
information using a
technology ethically.
Pros: Students could
add resources quickly
and communicate
information
using a variety of
technology sources.
Cons: Infographics make
large files for Blipps.
What did they think?
Bethanie’s UL100 (Online) Pre-Assessment Statistics
Were Students Prepared to Use AR and Blippar?
Results from start of semester survey:
2015-2016 STUDENT TECHNOLOGY SURVEY - CONT.
How Important is each device in your academic success?
94% Laptop�68% Smartphone�49% Tablet
*Aggregate totals of ratings scale incl. Moderately, very, extremely
Which tools do you wish instructors used more?
67% Laptop
53% Smartphone
50% Tablet
*Aggregate totals of ratings 3,4,5
Presence in online learning
Community building
Effective communicating and marketing
Photo: Lyon County Historical Society, Emporia, KS
Blipp: Harry Spencer, Emporia grad student
Effective communicating and marketing - Cont.
Underserved Population: digital natives
Engaging learners in the digital age
Pre-assessment (n=30)
Perception of AR
Pre-assessment (n=30); Post-assessment (n=17)
Communicating information with AR (Pre-assessment)
Pre-assessment (n=30)
Communicating information with AR (Post-assessment)
Post-assessment (n=17)
Questions?
Art Gutierrez | agutierr@emporia.edu
Ashley Todd-Diaz | atodddiaz@towson.edu
Bethanie O’Dell | bodell1@emporia.edu
Earl Givens | ebgivens15@catawba.edu
Sources
Aragon, S. (2003) Creating social presence in online learning environments. New Directions for Adult & Continuing Education
100, 57-68. DOI: 10.1002/ace.119 Retrieved from:
http://www.researchgate.net/profile/Steven_Aragon/publication/227510020_Creating_social
Beaudoin, P. (2014). 6 ways to be a better online teacher. Campus Technology. Retrieved from
https://campustechnology.com/Articles/2014/03/26/6-Ways-to-Be-a-Better-Online-Teacher.aspx?Page=1
Blippar. (2015). How to #Blipp [digital image]. Retrieved from https://twitter.com/blippar/status/677220085963096064
Gallup. (2016). How Millennials Work and Live. Report. Retrieved from
http://www.gallup.com/reports/189830/%20%20millennials-work-live.aspx
Garrison, D. R. & Vaughan, N. D. (2008). Blended learning in higher education: Framework, principles, and guidelines. San
Francisco, CA: Jossey-Bass.
Rogers, E. M. (2003). Diffusion of innovations (5th ed.). New York: Free Press.
Schreiner, K. (2014. May 30). Everett Rogers “Diffusion of Innovations” Speech. [Video File]. Retrieved from
https://www.youtube.com/watch?v=j1uc7yZH6eU
Stavredes, T. (2011). Developing cognitive presence through active learning strategies. In, Effective online teaching: Foundations
and strategies for student success. San Francisco, CA: Jossey-Bass.
Vanderbilt University. (2017). Motivating students. Center for Teaching. Retrieved from
https://cft.vanderbilt.edu/guides-sub-pages/motivating-students/#strategies �