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There’s an “App”

for That

Daniela Gregory & Meri Page Melson

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There’s an “App” for That

Benefits:

* To encourage students to develop and learn basic skills

* To develop in students the intrinsic motivation to take ownership of their own learning and have choices about how to do this.

* By learning and then teaching a skill, they were further practicing their skills.

There’s an “App” for That

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There’s an “App” for That!!

Summary:Students will display knowledge of a skill mastered in the classroom through an ongoing interactive bulletin board. The board will be composed of individual student-designed app icons with corresponding QR codes that once scanned display the students teaching the skill mastered. Teachers at the school will be contacted to communicate what skills are being displayed on the board allowing other students to learn from the projects.

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There’s an “App” for That

Project:

1. Students meet with teachers and select a skill to be mastered. A checklist with the skill listed is completed by the student indicating how the skill will be shown and tracking progress. Once a day, the students work on their individual skill for 5-10 minutes. Once the skill has been mastered, the form includes a planning area to begin project.

Skill Achievement Form

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There’s an “App” for That

Project:

2. To begin the project, the student and teacher discuss the best format to showcase his or her individual skill using various forms of technology. An appointment is made with the technology coordinator for the school where various project options are discussed. Students may choose more than one way appropriate to display their knowledge.

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There’s an “App” for That

Project:

3. Once the project format is selected, class time is dedicated to helping the student create his or her project. Each project is individualized to the skill being displayed by the student.

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There’s an “App” for That

Project:

4. Once completed, the student designs his or her App icon and a QR code is created to be displayed on the interactive board. After the project, the student completes a self-reflection sheet that discusses their feelings about being able to master and teach a skill.

Student Self-Assessment and Reflection Form

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There’s an “App” for That

Project:

5. When a student masters a skill, he or she will begin working on a new skill/project.

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There’s an “App” for That

Artifacts: Apps created to display the skill taught by the student.

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There’s an “App” for That

Interactive Bulletin Board - as student’s continue to master additional skills, “apps” will be added to feature those skills.

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There’s an “App” for That

Interactive Bulletin Board

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There’s an “App” for That

Student Projects:

1. Sequencing: Poster (Skitch App)

2. Sequencing: Video/Slideshow (30hands)

3. Sight Word Recognition: slideshow (30hands)

4. Verb Tenses: scatter/matching game (quizlet)

5. Digraphs and Blends: Quiz/matching game (Quia)

There’s an “App” for That

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