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INDUSTRIAL EXPERIENCE AS A LEAD GAMEPLAY PROGRAMMER

Kane Adams

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THE PROJECT

  • Farming and Cooking game
    • Inspired by Animal Crossing, Stardew Valley
  • Focus on rebuilding villages
  • Created in UE
  • Same world as Mobbers
  • Crowdfunding Via Kickstarter

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ROLE & RESPONSIBILITIES

  • Lead Programmer
    • Manage programming team through development
    • Assisting Programmers with debugging
    • Communicating with the Design team

  • Gameplay Programmer
    • Primary game mechanics
      • Player Controls
      • Farming System
      • Cooking System

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WEEKLY LAYOUT

  • 35-40 hours
  • Remote Work
  • Mondays – Team Scrum
  • Daily mini-scrums/meeting
  • Development

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TASK BREAKDOWN

  • Farming System – Plant, wait, harvest
  • Cooking System – Interact with different counters to prepare food
  • Animations – Idle, Movement, Interactions
  • Helped programming team debug
  • Marketing campaign

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FARMING SYSTEM

  • Till and water soil before planting
  • After planting, the crop grows and changes models at intervals
  • At max time, can be harvested

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CROP LIFECYCLE

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FARMING SYSTEM EVOLUTION

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BONUS HARVESTS

  • Egg Geodes
  • Choppable Trees
  • MooMoo Trees

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COOKING SYSTEM

  • Oven and Stove
    • Wait until ready, like the farming system
  • Bin
  • Chopping Station
  • Mixing bowl

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KICKSTARTER CAMPAIGN

  • Reusable stock footage
  • Created renders for trailer
  • Ran social media pages for advertising
    • TikTok
    • Instagram
    • LinkedIn
    • Facebook
    • YouTube Shorts

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SOCIAL MEDIA POSTS

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OUTCOME

  • Created game prototype for portfolio
    • Finished gameplay loop
  • Positive feedback from project lead
  • Learnt Marketing strategies
  • Learnt UE in 8 weeks

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THANKS FOR LISTENING