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NSO Basics

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Sources of Information

  • The WFTDA Statsbook Manual
    • Fully explains absolutely everything that involves paperwork
    • Always start here
  • WFTDA Officiating Procedures
    • What they sound like
    • Doesn’t explain everything
  • Other officials
    • (But trust the first two things more) (that includes us)

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Three Levels of NSO coverage

  • Level 1 - The Bare Minimum
    • STILL needs NSOs!
    • Just enough to have a functional practice scrimmage
    • Start / stop play, time penalties
    • No score, no stats

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Three Levels of NSO coverage

  • Level 2 – Regulation Play
    • Minimum required to fully follow the rules of roller derby
    • Start / stop play
    • Keep Score
    • Time Penalties
    • Track number of penalties for each skater
    • Scores, Period Clock, and Jam Clock must be visible to Teams, Officials, and Spectators!
      • The hardest part of running a regulation game!

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Three Levels of NSO coverage

  • Level 3 – Sanctioned Play
    • All requirements for Regulation play PLUS
    • Record all penalties for all skaters (not just total number)
    • Record who skated in every jam, all trips to the box
    • Complete Statsbook after game
    • Report scores and Statsbook to WFTDA
    • This level of detail is only REQUIRED for Sanctioned play
      • BUT – it’s good to practice this at EVERY game, so you’re ready when you need it!
      • Also, some teams want this information for every game for team development.

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NSO Families – Scoring and Timing

  • Jam Timer
    • Starts every jam
    • Calls off jam after two minutes if not called sooner
    • Gives 5 second warning before jam start
    • Signals timeouts (and can call them)
    • Must have good outdoor voice

Photo: Preflash Gordon

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NSO Families – Head NSO

  • Head NSO
    • Generates paperwork before the game.
    • Puts out fires DURING the game.
    • Usually also staffed as Penalty Tracker during the game.
    • Completes stats after the game if needed.

Photo: Joe Mac

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NSO Families – Scoring and Timing

  • Scorekeeper
    • One scorekeeper for each team, paired with a Jam Referee
    • Regulation:
      • Records points
      • Keeps running total of team score
      • Communicates with scoreboard operator
    • Sanctioned: records additional statistics
      • Lead / lost lead
      • Jam called by jammer / for injury
      • Star passes

Photo: Dave Schrader

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NSO Families – Scoring and Timing

  • Scoreboard Operator
    • Must be comfortable with computers
    • Regulation: Starts and stops clocks, updates score
    • Advanced:
      • Displays timeouts
      • Show who is lead
      • Enter jammers and pivots for each jam
      • Enter star passes
      • Enter other information from scorekeepers
    • Good news – there’s only one program to learn
    • Bad news – it’s kinda complicated

Photo: Floyd King

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NSO Families – Penalty Box

  • Penalty Box Manager
    • Not a REQUIRED position, but it’s MUCH harder without
    • Times jammer penalties only
    • Indicates where skaters should sit
    • Places skaters in queue if box is full
    • Manages foul outs
    • Communicates with NSOs in the center

Photo: Dave Schrader

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NSO Families – Penalty Box

  • Penalty Box Timer
    • Mandatory even for bare bones scrimmage
    • Times blockers (and jammers if no PBM) for one team
    • Basic: Can use a phone app, two stop watches, or even just use the clock on the scoreboard! (not recommended)
    • Advanced:
      • Uses a single stopwatch and a clipboard to keep a record of times and penalties.
      • This is the ONLY method that works with three penalized blockers at once.
      • Confirms penalty totals with penalty trackers

Photo: Earl Sod

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NSO Families – Penalty / Lineup

These are the tasks. How they are assigned has changed over time.�

  • Penalty Tracking
    • Regulation: Count number of penalties per skater
    • Sanctioned: Record penalties, including foul outs and expulsions
  • Lineup Tracking (only required for sanctioned play)
    • Record lineups – who skated in each jam
    • Record box trips
  • Whiteboard / Electronic Whiteboard
    • Not required – makes penalties available for viewing by teams / other officials / audience
  • Penalty Wrangling
    • Optional: stays close to refs, helps catch penalties.

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NSO Families – Penalty / Lineup

  • Modern Standard
    • One PLT per team – records lineups and penalties for each team
    • If present, electronic whiteboard operator gets penalties from PLTs
    • These are the only two good places to put the HNSO in this setup
  • SUPER Fancy (but complicated, and no backup)
    • No paperwork at all – lineups and penalties are entered directly into the computer
    • Need a plan for if the hardware crashes.

Photo: Steve Jurkovic

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NSO Families – Penalty / Lineup

  • Old School
    • Penalty Wrangler -> Penalty Tracker -> Whiteboard
    • Lineup trackers separate, one per team.
    • Penalty Wrangler stays close to refs.
    • Penalty tracker gets penalties from PW, maintains paperwork for both teams
    • Whiteboard person records penalties on whiteboard, communicates with box (Usually HSNO)
    • Extremely rare today

Photo: Dave Schraeder

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The Statsbook

  • What IS this mythical thing?
  • Excel spreadsheet
    • Source of all game paperwork.
    • Must be filled out and submitted to WFTDA for all sanctioned games
    • Good practice to do it for other games.
    • Available on the WFTDA website
  • Remember, there is a Statsbook MANUAL, too!

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Paperwork - Scorekeeper

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Paperwork - PLT

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Paperwork – Penalty Box