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Mindset. The quantity of ideas matters more than the quality of ideas.

Method. This can start with adopting “24 PATHWAYS for behaviour change” to co-create behaviourally informed ideas with participants.

There are no rules to creative thinking ! But there is duty of care to design 'with' people rather than 'for' them, or even worse ‘at’ them. Bring your customers, citizens and communities into the process where possible. Get feedback on your ideas to understand what sits well and what needs improvement.

Check-in guide. What matters to the people impacted by this behaviour change idea?

Step 03

Co-create behavioural ideas

BEHAVIOURAL SCIENCE TOOLS

Canvas. Frame the opportunities

Use cases: Generate new ideas

Material: Canvas and 24 PATHWAYS for behaviour change

Recommended time: 1.5 to 2 hours

Participants: Core working team, diverse stakeholders and always seek to include customers/citizens/community in the co-creation process

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24 PATHWAYS for behaviour change

Use cases:

  • You are seeking new pathways to get an audience to start or stop a specific behaviour
  • You have framed your behavioural challenge with a “HMW” statement
  • You wish to generate new behavioural ideas

How do use the 24 PATHWAYS strategy cards?

Pick at least two cards, one A-Side card and one B-Side card suitable for your ‘How might we’ statement. Review the pathways listed in the selected cards and adopt them to springboard new ideas.

Requirements:

You need the 24 PATHWAYS cards + book

and/or digital tool

Recommended time: 1.5 to 2 hrs

Suggested team size: 3 to 6 members per group

Note. Introduce diversity in the groups and invite customers, citizens and stakeholders impacted by this behaviour change when possible.

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Your Challenge

How might we…

Select at least one green

card/filter

List the pathways for change.

(Notes from the green card/filter)

Pick a green card and black card that may be suitable for this challenge

Select at least one black

card/filter

List the pathways for change.

(Notes from the black card/filter)

Canvas A. Co-create behavioural ideas

Select one “how might we” statement and pick cards to explore pathways for behaviour change

Project title:

Participants:

Date:

5 STEPS to behavioural innovation by Behavioural by Design is licensed under CC BY-SA 4.0

Learn more from www.behaviouralbydesign.com/toolkit

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Explore divergent ideas

Canvas B. Co-create behavioural ideas

Use “24 PATHWAYS for behaviour change” to help you generate many thought starter ideas

Thought starters.

Thought starters.

Thought starters.

Thought starters.

Thought starters.

Thought starters.

Thought starters.

Thought starters.

Thought starters.

Thought starters.

Check-in guide:

When it comes to creativity, the quantity of ideas is more important than the quality.

24 PATHWAYS for behaviour change. (What are the possible “pathways” for behaviour change?)

5 STEPS to behavioural innovation by Behavioural by Design is licensed under CC BY-SA 4.0

Learn more from www.behaviouralbydesign.com/toolkit

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Converge on one idea

Your challenge:

How might we…

Creative concept:

(Draw or sketch one idea)

Canvas C. Co-create behavioural ideas

Combine thought starters to converge on one creative concept and then get feedback to strengthen this idea

Red hat - “YES AND what are your gut feelings about this idea?”

White hat - “YES AND how will you test if your idea works?”

Yellow hat - “YES AND how can this take a strength-based approach?”

Black hat - “YES AND what are the potential risks of this idea?”

Green hat - “YES AND what are the creative directions this can take?”

Blue hat - “YES AND what are the first steps to get started?”

Check-in guide:

What matters to the people impacted by this behaviour change idea?

Steel man your idea:

5 STEPS to behavioural innovation by Behavioural by Design is licensed under CC BY-SA 4.0

Learn more from www.behaviouralbydesign.com/toolkit