Emerging Trends in:
k12 Online, Blended and Flexible Learning
Verena Roberts @verenanz
k12 iNACOL Award in:
Innovative Blended/Online Practice
What did I do to get an Innovation Award?
1. Examined MOOCs - took them apart and dissected what “could work” in an k-12 Environment
2. Created the “Open Classroom Model”
3. Developed and Facilitated MOOCs for:
4. Played with the idea of “Student Engagement”
Immersive Environments - Atlantis Remixed - Games Based learning
5. Examined OER - Open Educational Resources
6. Transparency in my own learning: Blogs, Twitter, Professional learning
MOOCs - are one “Form” of Open Learning….
Open Classroom Model
Continuum of Open Learning
What does Open Learning Look Like?
Learning Design Considerations for a High School
MOOC like “open” course or community:
Open Access
Collaboration
Open Platforms
Transparent Communication
Credit to Sources
Feedback Loop
Synchronous - Collaborative - Timing -Short
Emphasis on learning for All
Interdisciplinary- Intergenerational- International
UBC MET research
Learning Pathways
Integrating Formal and Informal Learning
Creating a Common Learning Currency
1. Building Trust and Communication between HEd - k12 - Industry - Community
2. Competency Based Learning
3. Integration of an Open Badges Ecosystem with “Badge what we Don’t Have”
4. Learning Pathways Providers/Options (not an LMS)
5. Promote Team Teaching, Mentoring in High School and
Authentic Project Collaboration
6. Project based Learning - Module based learning
(Change timing- Frequency)
7. Change Student Application Process to any Post Secondary Institution
8. HEd Pre-boarding options for skills support and preparation not “covered” in K12
What am I working on this year? Flexible - Networked
Open Networked Course -
Key “Learning”:
Content - Create “Playlist”
Social Media Integration Multi- access groups
Scaffolded Module Support - Skill Focused
Competency Based Learning - Assessment - MIndset SHIFT
Professional Development
ED722 : Emerging Trends in Online Education
University of New Haven - Dr. Ian O’Byrne
How to “measure” formal and informal learning
Using Storify to curate learning
Integrating DLMOOC into Regular Course
No LMS - Entire Course using Google Apps and Web 2.0 Tools
https://sites.google.com/site/ed722onlinecourse/
Open Networked Intergenerational Community
#Gamifi-ED http://gamifi-ed.wikispaces.com/
1. Organizing Group - Humans of all ages, with different skill sets
2. Examine Serious Games - Create Tool to Evaluate - Teachers and Students
Focus on What is Game “Design” for online blended course delivery (Open Badges)
3. Offer OOC (Open Online Community)
OER
Experts
Connections - Networks (Universities, Educators, Youtubers, Game Makers)
4. Learn about Minecraft - Together (Basic Skills) - Game Design
5. Create Minecraft Game where you Solve World’s Problems based on Steps 1-3
Rockyview English 9/10 Course Development
Module Based
Any learner Could take the modules - Online or F2F
Based on Inquiry, PBl and collaborative projects
Interactive, Networked and Collaborative Design Team (District teachers involved)
LMS is a “base” for a learning community
OER - CC licensed
Authentic Connection/Titles - Modules
Topics:
ePublishing
Journalism
Digital Storytelling
Curation and Annotation
From TeachThought http://www.teachthought.com/technology/a-diagram-of-21st-century-pedagogy/?utm_content=buffer44925&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer
http://www.nytimes.com/2013/11/03/education/edlife/online-education-as-an-agent-of-transformation.html?_r=0
ClClayton Christensen….
Discussion
Based on the examples…..What Emerging trend could be integrated into YOUR learning environment today?
THANK YOU!
CONTACT INFORMATION:
Verena Roberts
CANeLearn, Chief Innovation Officer and Consultant
Twitter: @verenanz
About Verena: https://sites.google.com/site/verenanz/