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Theory

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Topicality/Theory

  • Based on Plan/CP debates
  • Plan text: the USFG should stop all foreign aid. Net benefits: US giving weapons to terror groups, they go rogue, terror goes nuclear
  • CP text: usfg should place conditions on aid. Net benefits: US aid k2 stopping al qaeda, plan causes more terror, goes nuclear

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Interp

  • Plan text - Proposed RULE for debate
  • Comparative worlds logic - world in which the interp exists
  • Interp flaw!
  • Topicality necessitates definitions

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Net benefits

  • Standards are like advantages. Base claim to the interp and has an internal link
  • Voters are the impacts
    • Helpful to think of fairness as a big stick impact like nuclear war (single instance)
    • Education as structural violence (iterative, long term)
    • Weighing versus takeout - Fairness doesn’t exist = nukes are broken
  • Competing interps and dtd are the framework - role of the ballot

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Counter interp

  • CP and disad (net benefit)
  • Counter plan text - instead we should do xyz
  • NEEDS A NET BENEFIT
  • Voters don’t need to be the same

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Takeaways - understanding how they function

A minor lie - Counterplan vs counterplan

  • Conditional and infinite
  • Can function as a PIC through the addition of PLANKS
    • Ex: Interp: the affirmative must defend all countries the US gives aid to except israel.
    • Combo interps - The affirmative may not specify type of aid AND country. This also applies to counter interps
    • Disclosure and solvency advocate are very useful
    • Be careful answering !!! condo bad != condo pics bad

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Takeaways 2

  • Mutual Exclusivity
    • Generally only if someone messes up - CI are converse or a PIC
    • I meets are tests of competition
  • TVA - Permutation
    • World of the CI can happen in the world of the interp
    • Neutralizes ALL offense - terminal defense
    • Game over issue
  • Simplifies weighing
    • Comparing strength of link
    • Only 2 impacts to isolate
    • How do the standards relate?

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Takeaways 3

  • Theory “restarts” the round
    • 1N gives the first speech - unrelated to the 1ac
    • 2N scripts like the 1ar
    • Aff gets 1ac preempt, shell reaction, and 2ar spin - notable on theory

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RVIs

  • Theoryception
  • Interpretation the aff may not win the debate if they win theory. standard - RVIS refocus the debate on theory. voter - that kills education
  • RVIS NEED VOTERS - rarely contested
  • Voter weighing gets double value
    • Winning a voter doesn’t exist ALSO takes out RVIs

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Reasonability

  • Presumption - converts defense to offense
  • Generally most useful as a time suck - vague
  • Judge adaptation

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Jurisdiction and Semantics

  • Shifts the debate to TRUTH TESTING
    • Question of a "valid interp" - must meet or provide a definition of the resolution.
  • Utilized effectively on Nebel or against theory
    • Definition that basically objectively only goes one way - disables any chance of counter interp offense
  • SEQUENCING QUESTION
  • Jurisdiction is a VOTER
    • Without it Nebel T breaks down to plans bad
  • PICs disad is an effective response

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Closing thoughts

  • T is mechanical like plan and disad debate - “perfect” rebuttals can exist
  • REDOES
  • Extemping practice

  • Open mic questions

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Theory

Parts

  1. Interpretation
  2. Violation
  3. Standards/Net Benefits
  4. Paradigm Issues
    1. Implication
    2. Competing Interps vs Reasonability
    3. Voters
    4. RVIs (Reverse Voting Issues)

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Interpretation

  • Rule for debate
  • Generally worded positively
  • Example: “Interpretation: The affirmative debater must specify a minimum wage for the federal jobs guarantee in a delineated text under the 1AC advocacy statement.”
  • Planked interps are good - make your interp more specific and harder to answer ie condo pics bad vs condo bad and pics bad

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Violation

  • How the opponent “violates” your rule
    • They should always violate lol otherwise just a waste of time
    • Although you could read a shell bc you’re “just a fan” - although 95% sure that tarun did this on accident

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Standards/Net Benefits

  • “Advantages” to your interp (reasons your interp is good/better than theirs)
  • List
    • Clash – ability to engage w other arguments
    • Ground – amount of arguments you can make
    • Time Skew – you have x amount of time, they skew the time that you have to give speech makes debate hard boohoo
    • Strat Skew – similar to above – except your strat gets messed up instead of time
    • Predictability – arguments unpredictable – usually an internal link to things like ground/clash
    • Reciprocity – you doing something is not reciprocal (I cant do it too so its unfair/uneducational)
    • Topic Lit – there’s not a lot of topic literature about it or my interp is best for utilizing the topic lit
    • Real world applicability – how much it applies to the real world (we use certain things in real world so we train best for it)
    • Depth – going in depth is good
    • Breath – learning more than less issues more in depth is good
  • Should always have an internal link to a voter

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Voters/Impacts

  1. Education – what we learn
    • Legal – stuff about laws
    • Substantive – actually learning
    • Real world – educational stuff we can use in the real world
    • Philosophical – education about phil stuff
  2. Fairness – your interp makes debate unfair
  3. Advocacy Skills – learning how to advocate for something (basically an education voter)
  4. Info Processing - how you process information like you kill our ability to do that well
  5. Evidence ethics - not like an ethics challenge but like your model justifies terrible evidence practices (kinda an education voter)
  6. Should always weigh between voters ie edu ow fairness

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Other Paradigm Issues

  • Competing Interps vs Reasonability (CI vs R)
    • Frontline to way to answer shell
    • Competing interps - aff/neg must provide a counter interpretation (counter-rule) and justify it
    • Reasonability - aff/neg proves that they were reasonably abusive or that their specific way of something is fine (kinda like a competing interp bc it usually has a brightline, but doesnt need to have one)
  • Drop the Debater/Team vs Drop the Argument (DTD vs DTA)
    • Implications to the shell
    • Drop the debater = vote for me/vote against them
    • Drop the argument = get rid of the argument and no longer evaluate this specific argument
      • Generally doesnt make sense in the context of T or something that indicts the entire practice of the aff, but fine in other instances and pretty strategic
  • RVIs - next slide bc ugh

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RVIs

  • Reverse Voting Issue - pretty much unique to LD does not exist in policy bc it’s pretty silly but a way to win is a way to win
  • Person reading shell will say RVIs bad, person answering will say RVIs good
  • Need to win the shell to win an RVI - cannot win rvi if you don't win the shell
  • only makes sense if implication of shell is dtd

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Answering Theory

  • Answer most parts
  • Should pretty much always have a counter interp w some kind of plank
    • Should solve some of their theory offense
  • Should make some kind of I meet unless you like super obviously dont meet
    • “I meets” super strategic - terminal defense to interp and take like 5 seconds to read - concession = debate over
  • Need a net benefit to your counter interp (counter standards)
  • Indict their internal links (does predictability really harm edu? etc.)
  • Turn their stnadards - ALWAYS put offense on shell
  • WEIGH!!!!!!
    • Between voters
    • Between internal links to voters
  • Can impact turn voters - generally only makes sense from K aff perspective (fairness bad, education bad, etc.

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Answering Theory Ctd.

  • Answer implication
    • Dtd vs dta
  • RVIs
    • If you want - generally takes up a lot of time but making a singular justification and moving on is strategic bc it forces 2nr/2ar to spend time on T/theory flow even if they’re not going for it

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Strategy

  • Time is the fundamental basis for strategy
  • Utilized like currency
    • Offense is buying food - necessary to survive
    • Defense is WEIGHING
  • Look for POSITIVE TIME TRADEOFFS
    • Permutations, presumption, 1ar theory
    • Offense and impact turns - forces an answer
    • Multi use args - both advantages impact out to nuke war - nuke war survivable
  • Time recovery arguments
    • RVIs and presumption - converts defense to offense
    • Independent voters
  • Evaluate what you’re scared of, judge pref, opponent pref