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The Checkout’s

a Tokopedia case study from Purwadhika

Presented by Andrew Nicola Nagata Radisic

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04

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01

TABLE OF CONTENTS

Introduction

Design Thinking

Engineering

Business

User persona, the story and problem statement

Mention about the problem definition

Possible requirements and development

How we are achieving 300% growth

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Introduction

01

User persona, the story and problem statement

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User Persona

Name : Tanya

Age : 25 – 45 y.o.

Job : Designer

Income : Monthly Salary

Fav App : e-commerce, social media

Shop*

Social*

Work*

10%

30%

60%

*time available

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Story of the User Persona

Tanya is a female Office Worker living in Jakarta. She predominantly uses e-commerce to shopping, social media to browse his online social life.

For Tanya, now she is too busy to take care of her urge to shop because her schedule makes her forgets that he hasn't bought complements for the things she buys.

On top of that, Tanya oftenly does not aware that complementary products are on the same shop

Main task:

As a Tokopedia Product Manager at Checkout Division, you should think of few ideas to help Tanya buys more product with increase of 300% by the next quarter.

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Task

The problem(s):

She forgot to buy the complimentary product�

Not aware the product(s) is on the same store

Present Feature Ideas that can help to solve Tanya’s problem:

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Design Thinkging

02

Mention about the problem definition

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Empathize

Tanya is having difficulties to be aware of her complementary products

Need and Want

Tanya need to know all of her compliment product that could be mandatory to her

Tanya want to be able to have the information regarding her complimentary product

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Define

As a…

I want to…

So that…

User

Find product I wanted

My needs is fulfilled

Buyer

Found related product

Complement my product

Tanya’s goal, to purchase what she need hassle-free in order to fufill her needs without notable struggles

User Story

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Ideate

Increase Screen Time

Decreasing Exit Rate

Giving time limit to increase user urge

Giving relevant product that pique user interest

Literating data training to improve recommendation model

SWEET SPOT*

complementary

product

*could occur transaction(s)

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Decide

Added to Cart

Unique Product Viewed

Purchased Product

New Product on Wishlist

High

Low

Effort

The Target

High

Low

Impact

The Prioritize Matrix

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Prototype

User Journey Map

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Engineering

03

Data, Possible requirements and development

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Data Given

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Recent Data in Total

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Target

Description

Benchmark

Avg. Q4*

Target

Ex. Avg. Q1**

Purchased Product

Conversion

2.17% [5 sold]

Growth 3x

6.52% [15 sold]

*Total recent data (Q4 or last quarter)

**Total expected data (Q1 or next quarter)

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Metrics

Description

Recent

Standard

Surpass?

Source

Conversion Rate*

2.17%*

2.50%*

X

Sessions per User**

4.35%*

3.00%*

Y

Cart Abandonment Rate***

50.00%**

69.00%**

Y

*higher is better

**lower is better

*Purchased

**Open Apps

***Stayed in cart

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PRIORITIZATION MATRIX

Unique product viewed

New product on wishlist

Purchased product

Added to cart

INITIATIVE

IMPACT

EFFORT

low

High

High

Low

DETAIL

Fills in

Thankless task

Major project

Quick wins

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Prioritize Based on Impact Detail

because of the short time-frame thus the P1 should be done in time.

Description

Impact

Prioritize

Added to Cart

50%

P1

New product on wishlist

9%

P2

Unique product viewed

2%

P3

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current user flow

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recommended user flow

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Wireframe Design

From this

To this

into voila…

Or that

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Requirements

Creating Sub-Product / Complementary Feature that fits what’s user needed

  • User can see the product recommendation on the last page before choosing the courier
  • Relocate product complementary list before courier selection
  • Need to update product recommendation linked with their category

Product Requirement

Design Requirement

Engineering Requirement

How can the company increase its unique product purchased by 300%?

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Epic Estimation

STEPS

WEEK

1-2

3-4

5-6

7-8

9-10

11-12

13-14

1. Research

2. Concept and agreements

3. Design

4. Development

5. Testing and Fixing

6. Launch

7. Maintaining

8. Prep Quarter Report

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Engineering

Architecture

GOJEK payment

as reference

for recurring

example

Tokopedia using:

n-tiered client-server architecture

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Business

04

How we are achieving 300% growth

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Growth Combined

PERCENTAGE

+21.9%

+43.4%

+100%

150%

TOTAL

21.9%

65.3%

165.3%

365.3%

DESCRIPTION

Next year (2023) e-commerce growth in Indonesia is inevitable

Mobile commerce trends stats for 2023 is gaining

Generating cross demand to pique user interest

Applying epic to the apps

Bank Indonesia

Insider Intelligence

Cross Demand

EPIC

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Test

Before launching or starting any feature development. From my perspective it is wise if the idea can be validate first (if there are any resources).

The possible methods for testing the idea (need prototype) are:

  1. Remote usability testing
  2. A/B testing
  3. User research by in-depth interview
  4. etc.

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THANKS!

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